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Seasonal Modifier | Year 8 Season 2

Into the Dark

A compact wiki overview for the active season modifier set, grouped by global rule, active choices, hostile modifiers, and passive modifiers.

Modifiers16
Global Modifier1
Active Modifier3
Hostile Modifier3
Passives9
Season rule

Global Modifier

1 item
Cleaning Up The Streets

Cleaning Up The Streets

Global

Description

Collect Sample Canisters from Toxic Dark Zones. Turn them in at the Research Bench to increase Sample Size and to earn stacks of High-Quality Munitions.

High-Quality Munitions provide cumulative bonuses the larger the Sample Size gets. Reloading any weapon consumes one stack of High-Quality Munitions.

Effects

Sample Size 00/1200

Sample Size 00 [ ] High-Quality Munitions grant +40% Optimal Range

Sample Size 90 [ ] High-Quality Munitions also grant +35% Weapon Handling

Sample Size 300 [ ] High-Quality Munitions also grant +20% Magazine Size

Sample Size 650 [ ] High-Quality Munitions also grant +15% Damage to Armor

Sample Size 1200 [ ] High-Quality Munitions also grant +15% Rate of Fire

Activated picks

Active Modifiers

3 items
Invincible

Invincible

Active Modifier

Description

On activation, your armor is fully repaired.

For 20 seconds, you gain 99% damage reduction against all damage sources, and gain the following bonuses while there is an enemy within 50 meters in front of you:

  • your movement speed increases by 20%
  • you gain 25% Bonus Armor on Kill until Invincible ends
  • you gain 10% Damage to Targets Out of Cover

When Invincible ends, you immediately take 100% of the damage you would have taken without Invincibles' damage reduction.

Cooldown: 150 seconds.

Surge

Invincible automatically consumes 3 Sample Canisters on activation to improve its effects:

  • Bonus Armor on Kill increases to 35%, and Bonus Armor persists for 60 seconds after Invincible ends
  • Damage to Targets Out of Cover increases to 25%
  • You only take 80% damage when Invincible ends
  • In Toxic Dark Zones, Toxicity is reduced by 35 on activation.

Effects

Progress 0/1000

LEVEL 2 Cooldown is reduced to 100 seconds.

LEVEL 3 The number of Sample Canisters needed to Surge is reduced to 2.

Pneuma

Pneuma

Active Modifier

Description

For 60 seconds, your Weapon Swap Speed increases by 50%, and weapon kills grant one of three stacking bonuses depending on the type of weapon used.

  • Inhale (Marksman Rifles, Rifles and Pistols): 5% Headshot Damage and 2.5% Accuracy per stack
  • Hold (Assault Rifles and LMGs): 2% Crit Chance and 2.5% Stability per stack
  • Exhale (Shotguns and SMGs): 3% Crit Damage and 2.5% Reload Speed per stack

These bonuses are capped at 12 stacks each, and each kill increases the corresponding bonus' stack by 4.

Cooldown: 180 seconds.

Surge

Pneuma automatically consumes 2 Sample Canisters on activation to improve its effects:

  • The maximum stacks are increased to 20
  • Inhale: Headshot kills grant 3 stacks
  • Hold: Kills within 5 seconds of the previous kill grant 3 stacks
  • Exhale: Kills at a range of 10 meters or less grant 3 stacks
  • In Toxic Dark Zones, Toxicity is reduced by 35 on activation.

Effects

LEVEL 2 Duration is increased to 60 seconds.

LEVEL 3 The number of Sample Canisters needed to Surge is reduced to 2.

Pneuma - The Surge Effect no longer depends on the weapon used to apply stacks. For example, Inhale can now be triggered by Headshot kills with any weapon, not only MMRs/Rifles/Pistols.

Vicarious

Vicarious

Active Modifier

Description

On activation, enemies and allies within 15 meters of you gain separate, stacking effects for the next 35 seconds:

  • Allies receive 20% Incoming Repairs per stack
  • Enemies take 20% extra damage from Skills per stack

The number of stacks is equal to the total number of allies and enemies in the radius when Vicarious is activated.

You also gain 20% Skill Efficiency for 35 seconds.

Cooldown: 120 seconds.

Surge

Vicarious automatically consumes 3 Sample Canisters on activation to improve its effects:

  • Skill Efficiency increases to 40% while Vicarious is active
  • Enemies and allies within 10 meters of your Active Skills are also affected by Vicarious, and count toward the total number of stacks
  • In Toxic Dark Zones, Toxicity is reduced by 35 on activation.

Effects

LEVEL 2 The radius is increased to 25 meters around you and 15 meters around your Active Skills, if applicable.

LEVEL 3 The number of Sample Canisters needed to Surge is reduced to 2.

Enemy pressure

Hostile Modifiers

3 items
Folie à Deux

Folie à Deux

Hostile

Description

Enemies with Folie à Deux gain +10% damage every second after entering combat, up to a maximum of +100%. If they are not killed within 4 seconds of first taking damage, they transfer Folie à Deux to their closest ally on death.

In the Toxic Dark Zone, enemies with Folie à Deux also increase your Toxicity by 100 if you are within 20 meters of them when they die. This does not occur if the enemy is killed within 4 seconds of first receiving damage.

Plague Doctor

Plague Doctor

Hostile

Description

Enemies with Plague Doctor and their allies within 16 meters regenerate 15% Health per second.

In the Toxic Dark Zone, your Toxicity increases by 2 per second while you are in that same radius.

Plague Doctor - It now affects Health only, instead of Health and Armor.

Sopoforic

Sopoforic

Hostile

Description

After receiving damage from enemies with Sopoforic, you become Lethargic for 20 seconds. While Lethargic, any other damage you take has a 20% chance to Disorient you for 3 seconds. Killing any enemy with Sopoforic removes Lethargic.

In the Toxic Dark Zone, any damage from enemies with Sopoforic increases your Toxicity by 20.

Sopoforic - Toxicity now only increases when Sopoforic applies Disorient through its own effect, instead of increasing on every hit.

Always-on picks

Passive Modifiers

9 items
Canister Belt

Canister Belt

Passive

Description

Your maximum capacity for High Quality Munitions is increased by 200. When Munitions Belt is unequipped any High Quality Munitions beyond your regular capacity are lost.

Contagion

Contagion

Passive

Description

You gain Contagious. When you get within 10 meters of an enemy, Contagious transfers to them. When a Contagious enemy dies, Contagious transfers to their closest ally within 15 meters. If there is no one to transfer Contagious to, it reverts to you instead. Contagious has no effect on you, but enemies with Contagious take 40% more damage from all sources.

Immune Response

Immune Response

Passive

Description

After using an Armor Kit, you gain 20% damage reduction for 30 seconds.

In Toxic Dark Zones, you suffer no negative effects from Toxicity for the same duration. (The Toxicity meter still increases normally.)

Inoculated

Inoculated

Passive

Description

Toxicity accumulation from all sources is reduced by 50%.

Sand And Stone

Sand And Stone

Passive

Description

Increase Hazard Protection by 30%. In Toxic Dark Zones, increase armor by 50000 for each 10% Hazard Protection.

Spark And Flame

Spark And Flame

Passive

Description

Increase Status Effects by 30%.

In Toxic Dark Zones, increase Weapon Damage by 2% for each 10% Status Effects.

Surge Drive

Surge Drive

Passive

Description

The cost to Surge an Active Modifier is reduced by 1 Sample Canister.

In Toxic Dark Zones, this cost is further reduced by 1.

Unfriendly Fire

Unfriendly Fire

Passive

Description

Shooting a Hyena's shield deflects your bullets, dealing 60% of that damage to each enemy within 10 meters of the target.

Viper Bite

Viper Bite

Passive

Description

After every 4 kills, all of your shots for the next 8 seconds apply Poisoned for 2 seconds.