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Seasonal Modifier | Year 8 Season 3

Red Horizon

A compact wiki overview for Red Horizon, grouped by global rule, active choices, hostile modifiers, and passive modifiers.

Modifiers27
Global Modifier1
Active Modifier3
Hostile Modifier3
Passives20
Season rule

Global Modifier

1 item
Season rule

Under Pressure

Global

Description

Combat actions charge the Pressure Gauge. Higher Pressure improves Status Effects; passive picks can replace this primary bonus. Pressure eventually decays outside cover.

Pressure

Kills, headshot kills, multikills, grenade kills, Skill kills, Status Effect kills and fire kills build Pressure. Compatible actions stack. A teammate kill adds 1% Pressure.

Active rules

Enough Pressure enables your selected Active Modifier. There is no general cooldown. Pressure freezes during the effect and resets when it ends, unless a passive changes the reset.

Published tier reference

Gauge thresholds: 10%, 35%, 65%, 90%. Corresponding Status Effects bonuses: +15%, +25%, +40%, +65%.

Tier numbers are the published PTS reference. Final per-action gains, decay timings, activation thresholds and durations are not fully specified in the launch notes; old PTS gains are omitted.

Published reference: Ubisoft · Red Horizon launch · Ubisoft · final PTS adjustments · Ubisoft · PTS reference ·

Activated picks

Active Modifiers

3 items
Fiery Aura

Fiery Aura

Active Modifier

Description

Gain damage resistance and Armor Regen, with extra protection when sprinting. Nearby enemies ignite once when entering the aura.

Effects

Secondary attribute: Armor Regen. Published final range: 0.5%–1.5% armor per second.

Level 5: sprinting resistance can reach 100%; each unique enemy burned grants 15% Bonus Armor.

Published reference: Ubisoft · Red Horizon launch · Ubisoft · final PTS adjustments ·

Vicarious Combustion

Vicarious Combustion

Active Modifier

Description

Headshots on burning enemies spread Burn to nearby targets. Level 5 also ignites targets directly with headshots.

Effects

Secondary attribute: Headshot Damage. The final spread radius doubles the PTS radius. Burn Damage penalty scales from 50% to 10%.

Published tier reference

From Level 3: Headshot Damage tiers +10%, +20%, +30%, +50%.

Secondary tiers are the published PTS reference. Final burn duration and Level 5 effect cooldown are not quantified in the developer notes.

Published reference: Ubisoft · Red Horizon launch · Ubisoft · final PTS adjustments · Ubisoft · PTS reference ·

Signed, Shield, Delivered

Signed, Shield, Delivered

Active Modifier

Description

Improve Signature Weapon range/damage and shield health/regeneration. Signature Weapon kills and kills with a deployed shield refill the magazine without using reserves.

Y8S3.1

Activation also refills the equipped weapon for free.

Published tier reference

From Level 3: Skill Efficiency tiers +10%, +12.5%, +15%, +25%.

Level 5 duration extension: +2 seconds per Signature Weapon kill; +1 second per shield kill. Both can stack.

Secondary tiers and extensions are the published PTS reference. Final shield bonuses are not numerically specified.

Published reference: Ubisoft · Red Horizon launch · Ubisoft · PTS reference · Ubisoft · Y8S3.1 ·

Enemy pressure

Hostile Modifiers

3 items
Draining Presence

Draining Presence

Hostile

Description

Within 5 meters, this enemy drains your magazine and Pressure.

Published rate

Per second: 10% magazine loss and 1% Pressure loss.

Counter

Ignite the carrier to disable its modifier permanently.

5-meter radius is the final adjustment; drain rates remain the published PTS reference.

Published reference: Ubisoft · Red Horizon launch · Ubisoft · final PTS adjustments · Ubisoft · PTS reference ·

Achilles’ Heal

Achilles’ Heal

Hostile

Description

Breaking the carrier’s armor or weak points heals it and nearby allies and removes 5% Pressure per break.

Published healing

50% Health restored to the carrier and allies within 10 meters.

Counter

Ignite the carrier to disable its modifier permanently.

5% Pressure loss is the final adjustment; healing numbers remain the published PTS reference.

Published reference: Ubisoft · Red Horizon launch · Ubisoft · final PTS adjustments · Ubisoft · PTS reference ·

Thousand Cuts

Thousand Cuts

Hostile

Description

Hits from this enemy reduce your Pressure and stack a damage-output penalty.

Published debuff

Per hit: −1% Pressure and a stacking 0.5% Damage Reduction debuff for 15 seconds. Further hits refresh it.

Counter

Ignite the carrier to disable its modifier permanently.

Debuff numbers are the published PTS reference; the launch notes confirm the mechanic.

Published reference: Ubisoft · Red Horizon launch · Ubisoft · PTS reference ·

Always-on picks

Passive Modifiers

20 items
Leaky Valve

Leaky Valve

Passive

Effects

Cover and cover moves no longer stop decay. Pressure gain: +50%. Actives require above 95% Pressure regardless of other effects. Out-of-combat decay pauses.

PTS values · launch guide: Ubisoft · PTS reference · KeenGamer · launch guide ·

New Model

New Model

Passive

Effects

K8 Jetstream: +30% Named Enemy Damage, −15% total damage, −50% spread, +100% range, +25% equip speed. Specialization Ammo pickups double.

PTS values · launch guide: Ubisoft · PTS reference · KeenGamer · launch guide ·

Modular Plates

Modular Plates

Passive

Y8S3.1

Armor Kits now provide strong active and passive shield regeneration instead of instantly restoring shield health.

The update does not publish exact regeneration values. Earlier instant shield-repair percentages are obsolete.

Published reference: Ubisoft · Y8S3.1 ·