Exotic Gear & Weapons
Explore Exotic talents, attributes and acquisition sources.
Y8S3.2 · Weapon and Exotic updates · PvP set and talent rebalance · TUY8S3.2 release notes. Separate PvP talent values appear in item details.
Rifle & Marksman Rifle updates · Y8S3.2
- Rifle and Marksman Rifle reserve ammunition capacity increased by 20%. This is not a magazine-size increase.
- Rifle Critical Hit Damage core maximum: 34% on High-End and Exotic rifles; 51% on Prototype rifles. Existing rolls and library progress retain their filled proportion.
- Base Rifle Headshot Damage increased from 60% to 80%.
- Stability/handling adjusted for ACR SS, M16A2, Lightweight M4, LVOA-C, Urban MDR, USC .45 ACP, Ruthless/Merciless, G28, Surplus SVD, Paratrooper SVD and weapons based on them. Ubisoft provides no per-weapon numerical stability values.
Movement Speed stacking · Y8S3.2
Movement Speed bonuses add together, with a maximum total bonus of 20%. This includes sources such as Quickstep, Acosta’s Kneepads and Lady Death.
Event, Conflict & gameplay notes →Acosta's Go-Bag
Exotic · Backpack
Exotic gearAttributes
- Skill Tier
- Skill Damage
- Skill Haste
One in Hand .../...Two in the Bag
One in Hand ...
Throwing a grenade refunds it and grants +1 skill tier for 15s.
Grants overcharge if already at skill tier 6.
Cooldown: 60s
... Two in the Bag
+1 Armor Kit Capacity
+3 Grenade Capacity
+25% Ammo Capacity
+10% Repair-skills
+10% Status Effects
Listed source
Exotic Caches
Faction lockboxes (3%)
Acosta's Kneepads
Exotic · Kneepads
Exotic gearAttributes
- Weapon Damage
- Random Attribute
- Random Attribute
Escape Plan
+20% Movement Speed.
PvP · Y8S3.2
+6% Movement Speed.
Listed source
Exotic Caches
Agitator
Exotic · Assault Rifle
Exotic weaponBase variantF2000
Attributes
- AR Damage
- Health Damage
- Random Attribute
Exotic Mods
- 10% Critical Hit Chance
- 20 Magazine Size
- 50% Swap Speed
Perturb
While this weapon is holstered, generate 50% less Threat when shooting.
Keeping this weapon holstered for 10s will prime it.
While primed, swapping to this weapon grants +25% Rate of Fire, +30% Weapon Damage and you generate 100% more Threat when shooting for 20s.
Swapping from this weapon before the timer ends removes the bonuses.
Listed source
Exotic Caches
Backfire
Exotic · SMG
Exotic weaponBase variantMPX
Attributes
- SMG Damage
- Critical Hit Chance
- Random Attribute
Exotic Mods
- 15% Critical Hit Chance
- 20 Rounds
- 15% Critical Hit Damage
- 10% Stability
Payment in Kind
Dealing damage to enemies adds a stack of +2% critical hit damage, up to 100 stacks, lasting 10s.
On reload apply a 10s bleed to yourself, which deals 0.5% armor damage per stack.
Listed source
Exotic Caches
Beacon
Exotic · Chest
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Bond
Both you and Allies receive +30% Critical Hit Damage, +15% Skill Efficiency and +2% Armor Regen when an Ally is within 10m of you.
Receive +15% Critical Hit Damage, +8% Skill Efficiency and +1% Armor Regen when one of your Skills is within 10m of you.
Only the highest group of buffs can be active at one time.
Listed source
Exotic Caches
Big Alejandro
Exotic · LMG
Exotic weaponBase variantLMG
Attributes
- LMG Damage
- DMG to target out of cover
- Random Attribute
Cover Shooter
Every bullet fired while in cover increases Weapon Damage by 1% up to 100%. The bonus lasts for 15s. Getting a kill with this weapon while in cover resets the duration.
The bonus damage is cancelled by reloading. swapping weapons or exiting combat.
Listed source
Exotic Caches
Birdie's Quick Fix Pack
Exotic · Backpack
Exotic gearAttributes
- Skill Tier
- Skill Haste
- Repair Skills
Combat Medic
+80% Revive Speed
-50% Weakened Debuff timer
+45% Hive Efficiency
Provides +50% Damage Resistance to both agents while reviving or being revived, and for 5s after a successful Hive Revive, or 10s after a Manual Revive.
Any successful revives provide +1 Skill Tier for 5s.
Revives at Skill Tier 6 grant Overcharge for 15s.
Listed source
Manhunt: Roosevelt Island - Alani Kelso (Master first clear guaranteed; boss drop any difficulty)
Bittersweet
Exotic · Rifle
Exotic weaponBase variantClassic M1A
Attributes
- Rifle Damage
- Critical Hit Damage
- Random Attribute
Exotic Mods
- Optics · 15% Critical Hit Chance
- 5% Rounds
- 10 Rounds
- Underbarrel · 10% Headshot Damage
Transfusion
Hitting headshots builds stacks, up to a max of 8.
When shooting an Ally or Skill, repair them for 50% of the weapon's Total Damage value for each stack.
Healed Allies will receive 50% of your Repair Skills bonus as Bonus Armor for each stack for 10s.
All hits are guaranteed headshots for 8s after healing an Ally or Skill while at maximum stacks.
Listed source
Exotic Caches
Blacklisters
Exotic · Kneepads
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Ostracize
Shooting an enemy applies a mark.
Only one mark can be active at a time.
The mark disappears after 15s, or when the marked enemy dies.
Receive 600% Amplified Damage from the marked enemy.
Deal 30% Amplified Damage to unmarked enemies.
If only one enemy remains in combat, the mark disappears and cannot be reapplied.
PvP · Y8S3.2
Shooting an enemy applies a mark.
Only one mark can be active at a time.
The mark disappears after 15s, or when the marked enemy dies.
Receive 600% Amplified Damage from the marked enemy.
Deal 20% Amplified Damage to unmarked enemies.
If only one enemy remains in combat, the mark disappears and cannot be reapplied.
Listed source
Manhunt: Tidal Basin - The Summit (Master first clear guaranteed; boss drop any difficulty)
Bloody Knuckles
Exotic · Gloves
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Over the Top
Damaging an enemy with a grenade or striking an enemy with a melee attack activates Seeing Red
Seeing Red grants +25% weapon damage and +100% to melee damage.
Seeing Red lasts 20 seconds and has a 60 second cooldown after completion.
While in cooldown, damaging an enemy with a melee attack or hitting an enemy with the effect of a grenade will complete the cooldown instantly.
Listed source
Exotic Caches
Bluescreen
Exotic · LMG
Exotic weaponBase variantStoner
Attributes
- LMG Damage
- DMG to target out of cover
- Random Attribute
Exotic Mods
- 20% Reload Speed
- 15% Weapon Handling
- 20% Rate of Fire
- 10% Stability
Disruptor Rounds
Shooting an enemy marks that enemy and adds a stack to the agent up to a count of 50. Shooting a marked enemy refreshes the mark and adds stacks to the agent.
When you deploy a non- shield skill, remove all stacks on agent and all marked targets trigger an effect.
1 - 10 Stacks - Pulse marked targets for 5 seconds
11 - 25 Stacks - Pulse and Disrupt marked targets for 5 seconds.
26 - 49 Stacks - Pulse, Disrupt, and Disorient marked targets for 5 seconds.
50 Stacks - Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked targets for 5 seconds. This effect will trigger immediately if any marked enemy is killed.
Listed source
Exotic Caches
Manhunt: Jefferson Trade Center - Captain Lewis (first clear guaranteed)
BTSU Datagloves
Exotic · Gloves
Exotic gearAttributes
- Skill Tier
- Skill Haste
- Repair Skills
Transference Overclock
Grants +15% Hive skill haste per skill tier.
Detonating a Hive refreshes your skill cooldowns and grants overcharge for 15s.
If at Skill Tier 6, this effect also applies to all allies.
Allies receiving this effect are unable to benefit from it again for 120s.
Listed source
Exotic Caches
Camp White Oak
Black Tusk Medic / Controller (1% normal, 3% hard, 5% challenging, 7% heroic)
Bullet King
Exotic · LMG
Exotic weaponBase variantIWI NEGEV
Attributes
- LMG Damage
- DMG to target out of cover
- Random Attribute
Exotic Mods
- 15% Critical Hit Chance
- 20% Stability
Bullet Hell
This weapon never needs to be reloaded.
For every 100 bullets that hit an enemy, replenish some ammo to you and your allies' reserves.
Listed source
Exotic Caches
Rikers mission bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Rikers Summit bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Brooklyn named boss Hotel (8%)
Busy Little Bee
Exotic · Pistol
Exotic weaponBase variantPF45
Attributes
- Pistol Damage
- Random Attribute
Exotic Mods
- 25% Optimal Range
- 10% Reload Speed
- 10% Stability
- 5% Critical Hit Chance
Busy Little Bee
Each shot to a different target will give 1 stack, up to 10, each stack will give 20% weapon damage increase.
Stacks will activate once the agent switches weapons and will last for 10 seconds.
Listed source
Exotic Caches
Caduceus
Exotic · Assault Rifle
Exotic weaponBase variantMk16
Attributes
- AR Damage
- Health Damage
- Random Attribute
Exotic Mods
- 10% Critical Hit Chance
- 20 Rounds
- 5% Critical Hit Damage
- 5% Critical Hit Damage
Caduceus
Critical hits repair you and your allies for 3% of the hit's dealt damage.
PvP · Y8S3.2
Critical hits repair you and your allies for 4% of the damage dealt by that hit.
Listed source
Exotic Caches
Capacitor
Exotic · Assault Rifle
Exotic weaponBase variantPDR
Attributes
- AR Damage
- Health Damage
- Random Attribute
Exotic Mods
- 10% Critical Hit Chance
- 11 Rounds
- 30% Critical Hit Damage
- 10% Weapon Handling
Capacitance
Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay 1 per second.
For each skill tier gain 7.5% weapon damage.
Listed source
Exotic Caches
Summit (5 challenges in one ascent)
Catharsis
Exotic · Mask
Exotic gearAttributes
- Armor
- Incoming Repairs
- Armor Regen
Vicious Cycle
Taking damage builds stacks to a cap of 30.
Each stack grants 1.5% Weapon Damage.
Taking damage at max stacks triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of Max Armor for 10s to all allies in the cloud.
Listed source
Exotic Caches
Brooklyn named boss Echo (8%)
Centurion's Scabbard
Exotic · Holster
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Weapon Handling
Counter
Swapping weapons will give the following groups of bonuses one by one, in order:
1. +20% Rate of Fire, +20% Weapon Damage
2. +50% Magazine Size, +50% Reload Speed
The bonuses remain active for 12s or until the next weapon swap.
Swapping to your sidearm will not trigger the next group of bonuses.
Listed source
Exotic Caches
Brooklyn named boss Whiskey (8%)
Chameleon
Exotic · Assault Rifle
Exotic weaponBase variantKriss Vector
Attributes
- AR Damage
- Health Damage
- Random Attribute
Exotic Mods
- 15% Critical Hit Chance
- 20 Rounds
- 20% Accuracy
- 10% Stability
Adaptive Instincts
Hitting 30 headshots grants +20% critical hit chance and +50% critical hit damage for 45s.
Hitting 65 body shots grants +90% weapon damage for 45s.
Hitting 20 leg shots grants +150% reload speed for 45s.
Buffs refresh when out of combat.
Listed source
Exotic Caches
Bounty bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Brooklyn named boss Kilo (8%)
Collector
Exotic · Chest
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Hoarder
+3 Grenade Capacity
+50% Grenade Radius
+35% Grenade Damage
+25% Grenade Damage for each extra enemy caught in the blast.
Automatically regenerate a grenade every 30s, if you have less than 2 grenades in your inventory.
Listed source
Exotic Caches
Coyote's Mask
Exotic · Mask
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Pack Instincts
You and all allies gain a bonus based on the distance of the last enemy you hit.
0-15m: +25% critical hit damage
15-25m: +10% critical hit damage and +10% critical hit chance
25m+: +25% critical hit chance
Listed source
Exotic Caches
Jefferson Trade Center Coyote (1% normal, 3% hard, 5% challenging, 7% heroic)
Brooklyn named boss Lima (8%)
Diamondback
Exotic · Rifle
Exotic weaponBase variant1886
Attributes
- Rifle Damage
- Critical Hit Damage
- Random Attribute
Exotic Mods
- Optics · 15% Critical Hit Damage
- 10% Reload Speed
- 15% Critical Hit Damage
- 10% Stability
Agonizing Bite
Diamondback randomly marks an enemy within 20m. If no enemies are within 20m, it marks the enemy closest to you.
Hitting that enemy consumes the mark, guaranteeing a critical hit with damage amplified by 20%
After hitting a mark, all shots fired are guaranteed critical hits for 5s.
A new random enemy is marked afterwards and whenever you reload.
Listed source
Exotic Caches
Kenly College (final loot room after all 3 wings)
Doctor Home
Exotic · Rifle
Exotic weaponBase variantM1A CQB
Attributes
- Rifle Damage
- Critical Hit Damage
- Random Attribute
Exotic Mods
- 10% Accuracy
- 10% Reload Speed
- 10% Stability
- 10% Weapon Handling
Weapon handling
Switch freely between the scope and normal ADS.
Doctor Home
Shooting an enemy with this weapon will apply a mark for 5 seconds.
If a marked target is killed it will give a 50% Armor repair kit which applies to the whole party. The Kit will not give bonus armor.
PvP · Y8S3.2
Shooting an enemy with this weapon will apply a mark for 5 seconds.
If a marked target is killed it will give a 10% Armor repair kit which applies to the whole party. The Kit will not give bonus armor.
Listed source
Exotic Caches
Manhunt: Pentco Fairview Power Plant - General Anderson (first clear guaranteed)
Dodge City Gunslinger's Holster
Exotic · Holster
Exotic gearAttributes
- Weapon Damage
- Weapon Handling
- Headshot Damage
Quick Draw
While your pistol is holstered, gain a stacking buff every 0.3s, up to 100.
When you swap to it, your first shot consumes the buff and deals +10% damage per stack.
This deals headshot damage to anywhere you hit.
REQUIRES
Pistol Equipped
Listed source
Exotic Caches
Dodge City Gunslinger's Holster Project
Dread Edict
Exotic · Marksman Rifle
Exotic weaponBase variantSVD
Attributes
- MMR Damage
- Headshot Damage
- Random Attribute
Exotic Mods
- Optics · 45% Headshot Damage
- Magazine · 5 Rounds
- Muzzle · 15% Critical Hit Chance
- Underbarrel · 15% Weapon Handling
Full Stop
Shooting enemies builds stacks to a cap of 20. Headshots grant 2 stacks. Each stack grants 2% Weapon Damage and 5% Headshot Damage.
On reload, clear all stacks and gain 5% of your max armor as temp armor for 10 seconds for each stack removed.
Headshot kills with Dread Edict restore all bullets in the magazine. This does not count as a reload.
Listed source
Exotic Caches
Eagle Bearer
Exotic · Assault Rifle
Exotic weaponBase variantP416 G3
Attributes
- AR Damage
- Health Damage
- Random Attribute
Exotic Mods
- 15% Critical Hit Chance
- 30 Rounds
- 20% Critical Hit Damage
- 10% Weapon Handling
Eagle's Strike/Tenacity
Eagle's Strike
Accuracy increases as you continuously fire, up to +30%.
Headshot kills grant the Tenacity buff for 15s.
The strength of Tenacity is increased by 1% for body shots and 5% for headshots.
Tenacity
40-80% of damage taken is delayed until the buff expires.
All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills.
Listed source
Dark Hours raid (0.03% weekly first boss; 10% raid chest)
Y8S3 Red Moon Rising Event
Exodus Gloves
Exotic · Gloves
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Smoke Screen
On Armor break, drop a Smoke Bomb at your feet, concealing you from enemies for 3s.
Cooldown: 40s
Listed source
Exotic Caches
Brooklyn named boss November (8%)
Fafnir
Exotic · Shotgun
Exotic weaponAttributes
- Shotgun Damage
- Random Attribute
Exotic Mods
- 10% Reload Speed
- 10% Critical Hit Chance
- 10% Weapon Handling
- 10% Stability
Dragon's Breath
This weapon fires Dragon's Breath shells. Each shot has a 40% chance of applying Burn to the enemy. An enemy cannot be applied Burn if they are burning already.
Weapon Damage is Amplified by 50% of your Status Effects bonus.
Listed source
Exotic Caches
Y8S3 Red Moon Rising Event
Harrier Pride
Exotic · Backpack
Exotic gearAttributes
- Weapon Damage
- Armor
- Skill Tier
Rebalance
Getting kills and hitting enemies 3 times builds Red stacks.
Each stack provides 0.5% Weapon Damage.
Getting hit 3 times builds Blue stacks.
Each stack provides 0.5% Damage Resistance.
Upon reaching 80 stacks in total, lose all stacks and receive a separate bonus of 0.5% Damage Resistance per Red stack and 0.5% Weapon Damage per Blue stack until the next time the stack cap is reached.
Listed source
Exotic Caches
Imperial Dynasty
Exotic · Holster
Exotic gearAttributes
- Skill Tier
- Status Effects
- Hazard Protection
Dragon's Glare
While in combat, applies burn to the enemy closest to you within 20m.
Cooldown: 35s
Listed source
Exotic Caches
Cleaners mission bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Cleaners Summit bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Investor
Exotic · Mask
Exotic gearAttributes
- Random Core Attribute
- Random Attribute
- Random Attribute
- Random Attribute
Slotted
Receive bonuses for each non-Core Attribute on this item, depending on their color:
Red: +10% Critical Hit Damage
Yellow: +5% Skill Efficiency
Blue: +1% Armor Regen
This item can feature any Core Attribute.
This item features a third random Attribute instead of having a Gear Mod Slot.
This item cannot feature the Headshot Damage, Health or Skill Repair Attributes.
Listed source
Exotic Caches
Iron Lung
Exotic · LMG
Exotic weaponBase variantMG5
Attributes
- LMG Damage
- DMG to target out of cover
- Random Attribute
Exotic Mods
- 10% Critical Hit Damage
- 35 Rounds
- 10% Critical Hit Damage
Ardent
Shooting heats up the weapon, filling up heat meter. The meter is equivalent to 50% of the weapon's standard Magazine Size.
When the meter is full, rounds shot by the weapon ignite enemies.
When not shooting, the meter depletes over time. Reloading or swapping the weapon fully depletes the meter.
Listed source
Exotic Caches
Brooklyn named boss October (8%)
Iron Will
Exotic · Chest
Exotic gearAttributes
- Weapon Damage
- Headshot Damage
- Weapon Handling
Resolved
Your next body shot will be considered a headshot.
Cooldown: 2s
REQUIRES
Equipped: Marksman Rifle, Rifle or Pistol
Listed source
Exotic Caches
Y8S3 Red Moon Rising Event
Lady Death
Exotic · SMG
Exotic weaponBase variantCMMG Banshee
Attributes
- SMG Damage
- Critical Hit Chance
- Random Attribute
Exotic Mods
- 15% Critical Hit Chance
- 10% Reload Speed
- 10% Critical Hit Damage
- 500% Melee Damage
Breathe Free
When moving, gain 4 stacks per second, or 8 stacks if sprinting. Max stack is equal to the weapon's Magazine Size.
Each round fired consumes a stack, amplifying damage by 75%.
Kills grant +20% movement speed for 10s.
Listed source
Exotic Caches
NYC named bosses (3%)
Liberty
Exotic · Pistol
Exotic weaponBase variantD50 (Desert Eagle)
Attributes
- Pistol Damage
- Random Attribute
Exotic Mods
- 5% Headshot Damage
- 15% Weapon Handling
- 5% Critical Hit Chance
- 15% Rate of Fire
Liberty or Death
Hits grant +2% weapon damage. Stacks up to 30 times.
Headshots consume all stacks, repairing your shield for 3% per stack.
Listed source
Exotic Caches
Liberty Project
Lullaby
Exotic · Shotgun
Exotic weaponBase variantSPAS-12
Attributes
- Shotgun Damage
- Damage to Armor
- Random Attribute
Exotic Mods
- 15% Accuracy
- 15% Reload Speed
- 25% Optimal Range
Sandman
Melee attacks instantly kill non-elite enemies.
Cooldown: 15s.
Listed source
Deluxe Pack exclusive
Mantis
Exotic · Marksman Rifle
Exotic weaponBase variantSRS A1
Attributes
- MMR Damage
- Headshot Damage
- Random Attribute
Exotic Mods
- Optics · 45% Headshot Damage
- Magazine · 20% Reload Speed
- Muzzle · 5% Weapon Handling
- Underbarrel · 5% Weapon Handling
In Plain Sight
Your scoped view displays additional information about enemies not targeting you. Headshot and weakpoint damage against enemies not targeting you amplified by 65%.
Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active.
PvP · Y8S3.2
Your scoped view displays additional information about enemies not targeting you. Headshot and weakpoint damage against enemies not targeting you amplified by 50%.
Headshot kills reset the cooldown of the Decoy skill. This bonus will wait until the Decoy goes on cooldown if currently active.
Listed source
Exotic Caches
Memento
Exotic · Backpack
Exotic gearAttributes
- Weapon Damage
- Armor
- Skill Tier
Kill Confirmed
Enemies you kill drop a trophy on death.
Collecting trophies provides both a short and long term buff, the first of which scales with the number of core attributes equipped, and lasts 10s.
Red - +5% Weapon Damage
Blue - +10% Bonus Armor
Yellow - +5% Skill Efficiency
For every trophy collected, gain an additional +1% weapon damage, +1% skill efficiency, and +0.1% armor regeneration for 300s.
Maximum 30 stacks.
Listed source
Exotic Caches
Brooklyn named boss Romeo (8%)
Merciless
Exotic · Rifle
Exotic weaponBase variantAKM
Attributes
- Rifle Damage
- Critical Hit Damage
- Random Attribute
Exotic Mods
- Optics · 15% Critical Hit Chance
- 10% Reload Speed
- 15% Stability
- 15% Weapon Handling
Binary Trigger
This weapon fires on trigger pull and release. If both bullets hit the same enemy, gain a stack.
At 7 stacks, shooting an enemy deals +500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.
Listed source
Exotic Caches
Hyenas mission bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Hyenas Summit bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Mosquito
Exotic · Pistol
Exotic weaponBase variantM9
Attributes
- Pistol Damage
- Random Attribute
Exotic Mods
- 15% Reload Speed
- 15% Accuracy
Mosquito Song
Hitting an enemy applies a stack. Stacks are shared between players.
At 5 stacks, the enemy will forcefully target the last player to apply a stack for 5s and take 25% more damage to armor.
Stacks deplete every 5s. Activating the effect on an enemy will remove all stacks from other enemies.
Listed source
Exotic Caches
Nemesis
Exotic · Marksman Rifle
Exotic weaponBase variantCustom AWM AICS 2.0 chasis AX50 stock Magpul AFG-12
Attributes
- MMR Damage
- Headshot Damage
- Random Attribute
Exotic Mods
- 45% Headshot Damage
- Magazine · 20% Reload Speed
- Muzzle · 5% Weapon Handling
- 5% Weapon Handling
Electromagnetic Accelerator
Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing.
Listed source
Exotic Caches
Nemesis Project
Nimble Holster
Exotic · Holster
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Bob and Weave
Receive repairs of 5% of your Total Armor for every 1m run in cover-to-cover.
Damage taken while doing a cover-to-cover is healed over 10s.
Listed source
Exotic Caches
NinjaBike Messenger Backpack
Exotic · Backpack
Exotic gearAttributes
- Weapon Damage
- Armor
- Skill Tier
Resourceful
Slots in with any equipped Gear Set and or Brand Set item to fulfill a requirement towards unlocking a Gear Sets bonus.
Can unlock bonuses from multiple sets simultaneously.
Listed source
Exotic Caches
Brooklyn named boss Tango (8%)
NinjaBike Messenger Kneepads
Exotic · Kneepads
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Parkour!
Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus armor for 5s.
Listed source
Exotic Caches
DZ drops (3%)
Nurse's Kneepads
Exotic · Kneepads
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Impervious
Both you and Allies within 10m of you receive +40% Hazard Protection.
Listed source
Exotic Caches
Ouroboros
Exotic · SMG
Exotic weaponBase variantVector
Attributes
- SMG Damage
- Critical Hit Chance
- Random Attribute
Exotic Mods
- 10% Critical Hit Damage
- 25% Reload Speed
- 10% Rate of Fire
- 10% Critical Hit Chance
Rule Them All
When the agent has a Status Effect applied to them, 50% of the ammo in their next magazine will apply the same Status Effect to their targets. This effect will only occur during combat.
Listed source
Paradise Lost (1% bosses; 10% incursion chest)
Overdogs
Exotic · Gloves
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Weakest Link
Amplifies Weapon Damage by 30% to the lowest ranking enemies currently in combat, as per the Tier hierarchy.
Tier 1: Hunter, Rogue, Leader, Tank, Shield, Heavy Weapons, RPG, Medic, Controller, Warhound, Marauder
Tier 2: Support, Engineer, Bodyguard, Immobilizer, Bomber, Mini Tank, Drone Operator.
Tier 3: Any other enemy or skill proxy
Listed source
Exotic Caches
Overlord
Exotic · Shotgun
Exotic weaponBase variantKSG
Attributes
- Shotgun Damage
- Damage to Armor
- Random Attribute
Exotic Mods
- 15% Critical Hit Damage
- 15% Reload Speed
- 20% Stability
Capitulate
Hitting an enemy applies -4% Movement Speed for each pellet hit for 5 seconds. Shooting the enemy again will reapply the stacks.
Listed source
Exotic Caches
Oxpecker
Exotic · SMG
Exotic weaponBase variantMP7
Attributes
- SMG Damage
- Critical Hit Chance
- Random Attribute
Exotic Mods
- 50% Optimal Range
- 10 Rounds
- 15% Critical Hit Chance
Symbiosis
While having a Shield deployed, lose Shield Health at a rate of 10% per second.
Your Shield receives repairs of 25% of the damage dealt by this weapon.
Listed source
Exotic Caches
Pakhan
Exotic · LMG
Exotic weaponBase variantRPK
Attributes
- LMG Damage
- DMG to target out of cover
- Random Attribute
Exotic Mods
- 15% Weapon Damage
- 20 Rounds
- 15% Critical Hit Chance
- 10% Reload Speed
Pakhan
Each kill with this weapon gains a stack of 75% Base Magazine Size increase to the next magazine, up to 4 stacks.
Listed source
Exotic Caches
Pestilence
Exotic · LMG
Exotic weaponBase variantM249
Attributes
- LMG Damage
- DMG to target out of cover
- Random Attribute
Exotic Mods
- 10% Rate of Fire
- 10% Accuracy
- 10% Stability
Plague of the Outcasts
Hits apply a debuff dealing 100% weapon damage over 10s. This stacks up to 50 times.
Whenever an enemy dies with this debuff, 100% of the stacks are transferred to a nearby enemy within 25m.
Listed source
Exotic Caches
DZ landmark boss (1% normal, 2% hard, 3% challenging, 3% heroic)
Brooklyn named boss Foxtrot (8%)
Prima Donna
Exotic · Marksman Rifle
Exotic weaponAttributes
- Marksman Rifle Damage
- Random Attribute
Exotic Mods
- 25% Headshot Damage
- 7.5% Weapon Handling
- 7.5% Weapon Handling
- 20% Headshot Damage
You can look .../... but you can't touch
You can look ...
When out of combat, receive 10 stacks. This weapon deals +11% Amplified Damage per stack.
... but you can't touch
1 stack is automatically consumed to fully repair one instance of damage you receive. 1 stack replenishes every 3s.
PvP · Y8S3.2
You can look ...
When out of combat, receive 10 stacks. This weapon deals +12.5% Amplified Damage per stack.
... but you can't touch
1 stack is automatically consumed to fully repair one instance of damage you receive. 1 stack replenishes every 3s.
Listed source
Paradise Lost (1% bosses; 10% incursion chest)
Provocator
Exotic · Chest
Exotic gearAttributes
- Armor
- Armor Regen
- Hazard Protection
Challenger
Receive +25% Damage Resistance from enemies within 20m.
Listed source
Manhunt: Space Administration HQ - Theo Parnell (Master first clear guaranteed; boss drop any difficulty)
Regulus
Exotic · Pistol
Exotic weaponBase variantMagnum
Attributes
- Pistol Damage
- Random Attribute
Exotic Mods
- 10% Reload Speed
- 20% Accuracy
Regicide
Headshot kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
Listed source
Regulus Project
Iron Horse raid (0.03% weekly first boss)
Ridgeway's Pride
Exotic · Chest
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Bleeding Edge
Shooting enemies within 15m applies bleed to the target.
Repair 3-48% of your armor per second for every enemy that is bleeding within 15m.
Repair strength per number of bleeding enemies:
1:3% 2:6% 3:12% 4:24% 5:48%
PvP · Y8S3.2
Shooting a target within 12 m applies Bleed.
Each bleeding enemy within 12 m repairs your Armor every second: 1 enemy = 2%, 2 = 4%, 3 = 8%, 4 = 16%, 5 = 32%.
Listed source
Exotic Caches
Ridgeway's Pride Project
Rugged Gauntlets
Exotic · Gloves
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Iron Grip
+50% Weapon Handling.
PvP · Y8S3.2
+20% Weapon Handling.
Listed source
Exotic Caches
Ruthless
Exotic · Rifle
Exotic weaponBase variantAKM
Attributes
- Rifle Damage
- Critical Hit Damage
- Random Attribute
Exotic Mods
- Optics · 15% Critical Hit Chance
- 10% Reload Speed
- 15% Stability
- 15% Weapon Handling
Binary Trigger
This weapon fires on trigger pull and release. If both bullets hit the same enemy, gain a stack.
At 7 stacks, shooting an enemy deals +500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.
Listed source
Deluxe Pack exclusive
Sacrum Imperium
Exotic · Marksman Rifle
Exotic weaponBase variantG28 Marksmen Rifle
Attributes
- MMR Damage
- Headshot Damage
- Random Attribute
Exotic Mods
- 20% Headshot Damage
- 10% Optimal Range
- 20% Stability
- 20% Stability
The Trap
Tags enemies when in crosshair (maximum of 10)
If Agent kills any marked target with a headshot, all other targets will have 50% movement speed decreased and receive burn for 10 seconds.
Cooldown 30 seconds.
Killing another enemy with a headshot will shorten the cooldown for 10 seconds.
Targets are marked after 1 seconds in crosshair.
Listed source
Exotic Caches
Sarru
Exotic · Backpack
Exotic gearAttributes
- Weapon Damage
- Armor
- Skill Tier
Decoy King
While in combat, the Moon will cycle through its phases every 5s. There are 8 Moon phases.
Starting from a New Moon, all damage you deal will be Amplified by 5%. The value of the Amplifier will increase by 5% each phase until reaching 25% during a Full Moon, then it will decrease as the Moon returns to being a New Moon, restarting the cycle.
During a Full Moon, deploying a Decoy will grant it Overcharge and the cycle will pause for 10s.
PvP · Y8S3.2
In combat, the Red Moon cycles through 8 phases, changing every 3s.
Damage amplification starts at 6% at New Moon, rises by 3.5% per phase to 20% at Full Moon, then falls as the cycle returns to New Moon.
Deploying a Decoy at Full Moon Overcharges it and pauses the cycle for 8s.
Listed source
Y8S3 Red Moon Rising Event
Sawyer's Kneepads
Exotic · Kneepads
Exotic gearAttributes
- Armor
- Explosive Resistance
- Health
Stand Your Ground
Cannot be staggered by explosions.
Increases total weapon damage by 3% each second you are not moving.
Stacks up to 10 until you start moving.
All stacks lost 10s after moving.
Listed source
Exotic Caches
Hyenas mission bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Hyenas Summit bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Scorpio
Exotic · Shotgun
Exotic weaponBase variantSIX12
Attributes
- Shotgun Damage
- Damage to Armor
- Random Attribute
Exotic Mods
- 10% Critical Hit Chance
- 10% Reload Speed
- 10% Stability
- 10% Weapon Handling
Septic Shock
Shooting a target applies stacks of venom, which last for 10s. Increasing stacks adds more severe debuffs to the target.
2 - Poison
4 - Disorient
6 - Shock
9 - Target takes additional 20% damage (from all sources). Stacks no longer increase.
Duration of Status Effects is based on percentage of pellets hit on applying shot.
Listed source
Exotic Caches
Brooklyn named boss Papa (8%)
Sheriff
Exotic · Shotgun
Exotic weaponBase variantSUPER 90
Attributes
- Shotgun Damage
- Damage to Armor
- Random Attribute
Autentico
+35% Weapon Damage
+100% Accuracy
No Damage Drop Off.
These bonuses are built into the weapon's base stats.
Listed source
Manhunt: United Ironworks - General Anderson (Master first clear guaranteed; boss drop any difficulty)
Shocker Punch
Exotic · Holster
Exotic gearAttributes
- Armor
- Explosive Resistance
- Hazard Protection
Defibrillator
While Shocker Punch is equipped, the stun received by the agent from the Shock status effect will be reduced by 50%.
Using a shield will give 100% to melee damage.
Using St. Elmo's Engine with the holster will give 100% extra melee damage and will make the next melee attack to apply Shock to the target.
Using all three items will offer all of the above mentioned bonuses and the Shock from the melee attack will have a 5m radius, starting from the first target.
15 seconds cooldown.
Listed source
Exotic Caches
Shroud
Exotic · Marksman Rifle
Exotic weaponBase variantM700 Carbon
Attributes
- MMR Damage
- Headshot Damage
- Random Attribute
Exotic Mods
- 25% Headshot Damage
- 25% Reload Speed
- 20% Critical Hit Chance
- Muzzle · 10% Weapon Handling
High Priority Target
Amplifies Weapon Damage by 125% to the highest ranking enemies currently in combat, as per the Tier hierarchy.
Tier 1: Hunter, Rogue, Leader, Tank, Shield, Heavy Weapons, RPG, Medic, Controller, Warhound, Marauder
Tier 2: Support, Engineer, Bodyguard, Immobilizer, Bomber, Mini Tank, Drone Operator
Tier 3: Any other enemy or skill proxy
Listed source
Exotic Caches
St. Elmo's Engine
Exotic · Assault Rifle
Exotic weaponBase variantLVOA-C
Attributes
- AR Damage
- Health Damage
- Random Attribute
Exotic Mods
- 15% Critical Hit Damage
- 30 Rounds
- 15% Critical Hit Chance
- 10% Weapon Handling
Actum Est
Shooting an enemy with this weapon will give 1 stack. At 100 stacks the next magazine will be 100% filled with shock ammo.
Listed source
Exotic Caches
Brooklyn named boss Bravo (8%)
Steel & Sons ACR
Exotic · Rifle
Exotic weaponAttributes
- Rifle Damage
- Random Attribute
Exotic Mods
- 15% Critical Hit Chance
- 10 Rounds
- 10% Weapon Handling
- 10% Reload Speed
Shakedown
Body shots add 1 stack to the enemy for 10s. Max stacks: 4. Hitting a different enemy removes all stacks.
This weapon deals +4% Amplified Damage per stack.
Your next headshot on an enemy with stacks consumes all stacks, dealing +11% Amplified Damage per stack.
Destroying an enemy's weakpoint causes them to take +30% Amplifie Damage from you for 5s.
Listed source
Broken Rain (1% Iris Steel; 3% Margurite Steel; 10% incursion chest)
Y8S3 Red Moon Rising Event
Strega
Exotic · Assault Rifle
Exotic weaponBase variantFAL
Attributes
- AR Damage
- Health Damage
- Random Attribute
Exotic Mods
- 20 Rounds
- 5% Critical Hit Damage
- 5% Critical Hit Chance
- 10% Weapon Handling
Unnerve
Killing an enemy will apply a mark on every enemy within 20m of it. Multiple marks can be applied to the same enemy. Max number of marks that can be applied to an enemy is 5.
All marks on an enemy will disappear 10s after the last one has been applied.
Deal +15% Amplified Damage per mark to marked enemies.
Listed source
Exotic Caches
Brooklyn named boss Delta (8%)
Sweet Dreams
Exotic · Shotgun
Exotic weaponBase variantSPAS-12
Attributes
- Shotgun Damage
- Damage to Armor
- Random Attribute
Exotic Mods
- 15% Accuracy
- 15% Reload Speed
- 25% Optimal Range
Sandman
Melee attacks instantly kill non-elite enemies.
Cooldown: 15s.
Listed source
Exotic Caches
Outcast mission bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Outcast Summit bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Tardigrade Armor System
Exotic · Chest
Exotic gearAttributes
- Armor
- Armor Regen
- Explosive Resistance
Ablative Nano-Plating
Whenever your or any ally's armor breaks, they gain 80% of your armor as bonus armor for 10s.
Cooldown per ally: 45s
Killing an enemy with your specialization weapon removes this cooldown for all allies.
Listed source
Exotic Caches
True Sons mission bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
True Sons Summit bosses (1% normal, 3% hard, 5% challenging, 7% heroic)
Brooklyn named boss Sierra (8%)
Tempest
Exotic · Pistol
Exotic weaponBase variantM93R
Attributes
- Pistol Damage
- Random Attribute
Exotic Mods
- 50% Stability
- 15% Critical Hit Chance
Restrained
Deal 25% Amplified Damage for 20s after your Shield gets broken.
Listed source
Manhunt: Tidal Basin - The Summit (Master first clear guaranteed; boss drop any difficulty)
Summit floor 100
The Bighorn
Exotic · Assault Rifle
Exotic weaponBase variantAUG A3-CQC
Attributes
- AR Damage
- Health Damage
- Random Attribute
Exotic Mods
- 40% Headshot Damage
- 20% Reload Speed
- 20% Accuracy
- 20% Stability
Big Game Hunter
When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
Headshots grant +6% headshot damage. Stacks up to 25 times.
Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks.
Listed source
Legendary mission bosses
Legendary Summit bosses (5%)
Y8S3 Red Moon Rising Event
The Catalyst
Exotic · Mask
Exotic gearAttributes
- Weapon Damage
- Hazard Protection
- Status Effects
Chemical Agent
Catalysis
Dealing and receiving status effects (Burn, Bleed, Shock, EMP/Disrupt, Poison, and Blind/Disorient) builds stacks of Catalysis to a maximum of 12. Each stack grants:
+2% weapon damage
+2% status effects
Each enemy within 25 meters that is affected by a status effect grants +1 stack/sec.
Being affected by status effects grants +2 stacks/sec.
Stacks decay at 1 stack/sec after 5s if no enemies in the radius or you are affected by status effects.
Reactant
At max stacks, killing a status-affected enemy grants bonuses for 5s:
+25% bonus armor
+20% reload speed
Stabilizer
While burning, you can maintain ADS without disruption.
Listed source
Army Terminal
Brooklyn named boss Charlie (8%)
The Chatterbox
Exotic · SMG
Exotic weaponBase variantFN P90
Attributes
- SMG Damage
- Critical Hit Chance
- Random Attribute
Exotic Mods
- 15% Critical Hit Chance
- 10 Rounds
- 15% Critical Hit Damage
- 10% Weapon Handling
Incessant Chatter
When you reload, rate of fire is increased by 25% for each enemy within 15m for the duration of that magazine. Max stacks: 5
Kills refill 50% of your magazine.
Listed source
Exotic Caches
The Chatterbox Project
The Ravenous
Exotic · Rifle
Exotic weaponBase variantSIG 716
Attributes
- Rifle Damage
- Critical Hit Damage
- Random Attribute
Exotic Mods
- Optics · 15% Critical Hit Chance
- 10% Reload Speed
- 10% Stability
- 5% Critical Hit Damage
Geri and Freki
On trigger-pull, fire both barrels at once.
When fired from the right shoulder, hits add offensive primers, and defensive primers when fired from the left shoulder. Hits from one shoulder will detonate all of the opposite shoulder's primers when present.
When detonated, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s.
Primer effectiveness is doubled at 10 stacks.
Listed source
Iron Horse raid (0.03% weekly first boss; 10% raid chest)
Y8S3 Red Moon Rising Event
Tinkerer
Exotic · Mask
Exotic gearAttributes
- Weapon Damage
- Critical Hit Chance
- Critical Hit Damage
Abridged
If your Primary and Secondary weapons are not Exotic or Named and of the same type, the Secondary Weapon's talent will also be applied to the Primary Weapon.
Does not apply if the Primary or Secondary Weapon's Talent includes weapon swapping.
Does not apply if the Primary and Secondary Weapons' Talents are the same.
Listed source
Manhunt: Potomac Event Center - The Manager (Master first clear guaranteed; boss drop any difficulty)
Underboss
Exotic · SMG
Exotic weaponBase variantTommy Gun
Attributes
- SMG Damage
- Critical Hit Chance
- Random Attribute
Exotic Mods
- 15% Critical Hit Chance
Gangland Hit
Shooting an enemy with this weapon applies a mark. You can only apply one mark at a time. Shooting another enemy will transfer the mark.
More marks can be applied on the same enemy by other agents using this weapon. Maximum amount of marks that can be applied on an enemy is 4.
This weapon deals +20% Amplified Damage to marked enemies. The bonus is increased by 5% for each extra mark on the enemy other than your own.
Listed source
Manhunt: Tens Nightclub - Zodiac (Master first clear guaranteed; boss drop any difficulty)
Vertigo
Exotic · LMG
Exotic weaponBase variantGR9
Attributes
- LMG Damage
- Random Attribute
Exotic Mods
- 15% Critical Hit Chance
- 50 Rounds
- 15% Reload Speed
- 10% Rate of Fire
Startling
Whenever this weapon makes an enemy Suppressed, the enemy is applied Disorient, and you and allies receive +30% Damage to Targets Out of Cover for 15s.
Listed source
Y8S3 Red Moon Rising Event
Vile
Exotic · Mask
Exotic gearAttributes
- Skill Tier
- Status Effects
- Hazard Protection
Toxic Delivery
Status effects also apply a damage over time debuff for 10s.
Total damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes.
Listed source
Exotic Caches
Vindicator
Exotic · Rifle
Exotic weaponBase variantModified Desert Tech MDR
Attributes
- Rifle Damage
- Critical Hit Damage
- Random Attribute
Exotic Mods
- Optics · 15% Critical Hit Chance
- Magazine · 20 Rounds
- 10% Optimal Range
- 15% Stability
Weapon handling
Switch freely between the scope and normal ADS. Highlighted body sections are visible only through the scope; the damage amplifier works in either aiming mode.
Ortiz Assault Interface
While scoped, the weapon will highlight a random body section of each enemy.
The weapon amplifies damage by +60% Weapon Damage to highlighted body sections.
Listed source
Exotic Caches
Descent NSA shop (350 NSA credits)
Waveform
Exotic · Holster
Exotic gearAttributes
- Skill Tier
- Skill Damage
- Skill Haste
Alternating Current
Generate a stack of 3% skill damage on one of your skills every second, capping at 10 stacks.
After 10 seconds at the cap the stacks transfer to your other skill.
The process then repeats ad-infinitum.
Listed source
Exotic Caches
Brooklyn named boss Alpha (8%)
Whiplash
Exotic · Pistol
Exotic weaponBase variantF2000
Attributes
- Pistol Damage
- Random Attribute
Exotic Mods
- 10% Critical Hit Damage
- 10% Critical Hit Chance
- 50% Swap Speed
Faster Than Reloading
Having this weapon holstered for 5s reloads and primes it.
While primed, swapping to this weapon reloads your Primary and Secondary weapons and grants +20% Rate of Fire and +50% Weapon Damage until its magazine is emptied.
Reloading or swapping from this weapon before its magazine is emptied will remove its stat bonuses.
Listed source
Manhunt: The Pentagon - The Director (Master first clear guaranteed; boss drop any difficulty)
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