PT ProtoTrack

Exotic Gear & Weapons

A compact reference for exotic gear and weapons, including fixed attributes, weapon mods, exotic talent text, item icons by slot or weapon family, and known weapon drop sources.

Total items75
Gear32
Weapons43
Talents75
75 items shown

Reference

Cards are collapsed by default. Click a card to open the full talent, stats, mods, and drop information.

39 weapon entries include drop notes
Exotic Mask

Catalyst

Chemical Agent Catalysis Dealing and recieving status effects (Burn, Bleed, Shock, EMP/Disrupt, Poison and blind/disorient) builds stacks of Catalysis to a maximum of 12.
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Fixed Attributes

Weapon Damage Hazard Protection Status Effects

Chemical Agent

Catalysis Dealing and recieving status effects (Burn, Bleed, Shock, EMP/Disrupt, Poison and blind/disorient) builds stacks of Catalysis to a maximum of 12. each stack grants: +2% Weapon Damage +2% Status Effects Each enemy within 25 Meters that is affected by a status effect grants +1 stack/sec. Being affectedby status effects grants +2 stacks/sec. Stacks decay at 1 stac/sec after 5s if no enemies in the radius or you are affected by status effects. Reactant At max stacks, killing a status-affected enemy grants bonuses for 5s: +25% bonus armor +20% reload speed Stabilizer While burning, you can maintain ADS without disruption.

Exotic Mask

Catharsis

Vicious Cycle Taking damage builds stacks to a cap of 30.
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Fixed Attributes

Armor Incoming Repairs Armor Regen

Vicious Cycle

Taking damage builds stacks to a cap of 30. Each stack grants 1.5% Weapon Damage. Taking damage at max stacks triggers a purge, removing all stacks and Status Effects and then dropping a healing cloud which restores 5% of Max Armor for 10s to all allies in the cloud.

Exotic Mask

Coyote’s Mask

Pack Instincts You and all allies gain a bonus based on the distance of the last enemy you hit.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Pack Instincts

You and all allies gain a bonus based on the distance of the last enemy you hit. 0-15m: +25% critical hit damage 15-25m: +10% critical hit chance and +10% critical hit damage 25m+: +25% critcal hit Chance

Exotic Mask

Investor

Slotted Receive bonuses for each non-Core Attribute on this item, depending on their color: Red: +10% Critical Hit Damage Yellow: +5% Skill Efficiency Blue: +1% Armor Regen This item can feature any Core Attribute.
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Fixed Attributes

Random Core Attribute Random Attribute Random Attribute

Slotted

Receive bonuses for each non-Core Attribute on this item, depending on their color: Red: +10% Critical Hit Damage Yellow: +5% Skill Efficiency Blue: +1% Armor Regen This item can feature any Core Attribute. This item features a third random Attribute instead of having a Gear Mod Slot. This item cannot feature the Headshot Damage, Health or Skill Repair Attributes.

Exotic Mask

Tinkerer

Abridged If your Primary and Secondary weapon are not Exotic or Named and of the same type, the Secondary Weapon's talent will also be applied to the Primary Weapon.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Abridged

If your Primary and Secondary weapon are not Exotic or Named and of the same type, the Secondary Weapon's talent will also be applied to the Primary Weapon. Doesn't apply to talents that include Weapon Swapping.

Exotic Mask

Vile

Toxic Delivery Status effects also apply a damage over time debuff for 10s.
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Fixed Attributes

Skill Tier Status Effects Hazard Protection

Toxic Delivery

Status effects also apply a damage over time debuff for 10s. Total Damage dealt is equal to 50% of your concussion grenade damage and increased by your status effect attributes.

Exotic Backpack

Acosta's Go-Bag

One in the Hand... ...Two in the bag Throwing a grenade refunds it and grants +1 skill tier for 15s.
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Fixed Attributes

Skill Tier Skill Damage Skill Haste

One in the Hand... ...Two in the bag

Throwing a grenade refunds it and grants +1 skill tier for 15s. Grants overcharge if already at skill tier 6 Cooldown: 60s +1 Armor Kit Capacity +3 Grenade Capacity +25% Ammo Capacity +10% Repair-Skills +10% Status Effects

Exotic Backpack

Birdie's Quick Fix Pack

Combat Medic +80% Revive Speed -50% Weakened Debuff timer +45% Hive efficiency Provides +50% damage resistance to both agents while reviving or being revived, and for 5s after a successful Hive Revive, or 10s after a Manual Revive.
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Fixed Attributes

Skill Tier Skill Haste Repair Skills

Combat Medic

+80% Revive Speed -50% Weakened Debuff timer +45% Hive efficiency Provides +50% damage resistance to both agents while reviving or being revived, and for 5s after a successful Hive Revive, or 10s after a Manual Revive. Any successful revives provide +1 Skill tier for 5s. Revives at skill tier 6 grant Overcharge for 15s.

Exotic Backpack

Harrier Pride

Rebalance Getting kills and hitting enemies 3 times builds Red stacks.
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Fixed Attributes

Weapon Damage Armor Skill Tier

Rebalance

Getting kills and hitting enemies 3 times builds Red stacks. Each stack provides 0.5% Weapon Damage. Getting hit 3 times builds Blue stacks. Each stack provides 0.5% Damage Resistance. Upon reaching 80 stacks in total, receive a separate bonus of 0.5% Damage Resistance per Red stack and 0.5% Weapon Damage per Blue stack until the next time the stack cap is reached.

Exotic Backpack

Memento

Kill Confirmed Enemies you kill drop a trophy on death.
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Fixed Attributes

Weapon Damage Armor Skill Tier

Kill Confirmed

Enemies you kill drop a trophy on death. Collecting trophies provides both a short and long term buff, the first of which scales with the number of core attributes equipped and lasts 10s. Red Core - 5% Weapon Damage Blue Core - 10% Bonus Armor Yellow Core - 5% Skill Effciency For every trophy collected gain an additional +1% weapon damage, +1% skill efficiency and +0.1% armor regeneration for 300s Maximum 30 stacks

Exotic Backpack

NinjaBike Messenger Backpack

Resourceful Slots in with any equipped Gear Set and/or Brand Set item to fulfill a requirement towards unlocking a Gear and/or Brand Sets bonus.
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Fixed Attributes

Weapon Damage Armor Skill Tier

Resourceful

Slots in with any equipped Gear Set and/or Brand Set item to fulfill a requirement towards unlocking a Gear and/or Brand Sets bonus. Can unlock bonuses from multiple sets simultaneously.

Exotic Chest

Beacon

Bond Both you and Allies receive +30% Critical Hit Damage, +15% Skill Efficiency and +2% Armor Regen when an Ally is within 10 m of you.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Bond

Both you and Allies receive +30% Critical Hit Damage, +15% Skill Efficiency and +2% Armor Regen when an Ally is within 10 m of you. Receive +15% Critical Hit Damage, +7.5% Skill Efficiency and +1% Armor Regen when one of your Skills is within 10m of you. Only the highest group of buffs can be active at one time.

Exotic Chest

Collector

Hoarder +3 Grenade Capacity +50% Grenade Radius +35% Grenade Damage +25% Grenade Damage for each extra enemy caught in the blast Automatically regenerate grenades every 30s, if you have less than 2 grenades in your inventory.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Hoarder

+3 Grenade Capacity +50% Grenade Radius +35% Grenade Damage +25% Grenade Damage for each extra enemy caught in the blast Automatically regenerate grenades every 30s, if you have less than 2 grenades in your inventory.

Exotic Chest

Provocator

Challenger Recieve +25% Damage resistance from enemies within 20m
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Fixed Attributes

Armor Armor Regen Hazard Protection

Challenger

Recieve +25% Damage resistance from enemies within 20m

Exotic Chest

Ridgeway's Pride

Bleeding Edge Shooting enemies within 15m applies bleed to the target.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Bleeding Edge

Shooting enemies within 15m applies bleed to the target. Repair 3-48% of your armor per second for every enemy that is bleeding within 15m. Repair strength per number of bleeding enemies: 1:3% 2:6% 3:12% 4:24% 5:48%

Exotic Chest

Tardigrade Armor System

Ablative Nano-Plating Whenever you or any ally's armor breaks, they gain 80% of your armor as bonus armor for 10s.
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Fixed Attributes

Armor Armor Regen Explosive Resistance

Ablative Nano-Plating

Whenever you or any ally's armor breaks, they gain 80% of your armor as bonus armor for 10s. Cooldown per ally: 45s Killing an enemy with your specialization weapon removes this cooldown for all allies.

Exotic Gloves

Bloody Knuckles

Over the top Damaging an enemy with a grenade or striking an enemy with a melee attack, activates Seeing Red.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Over the top

Damaging an enemy with a grenade or striking an enemy with a melee attack, activates Seeing Red. Seeing Red grants +25% weapon damage and +100% melee damage. Seeing Red lasts 20 seconds and starts a 60 second cooldown after completion. While in cooldown, damaging an enemy with a melee attack or hitting an enemy with the effect of a grenade will complete the cooldown instantly. Editor's note: the 25% "weapon damage" buff actually gives total weapon damage.

Exotic Gloves

BTSU Datagloves

Transference Overclock Grants 15% Hive skill haste per skill tier.
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Fixed Attributes

Skill Tier Skill Haste Skill Repair

Transference Overclock

Grants 15% Hive skill haste per skill tier. Detonating a hive refreshes your skill cooldowns and grants overcharge for 15s. If at Skill Tier 6, this effect also applies to all allies. Allies recieving this effect are unable to benefit from it again for 120s

Exotic Gloves

Exodus Gloves

Smoke Screen On Armor break, drop a Smoke Bomb at your feet, concealing you from enemies for 3s.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Smoke Screen

On Armor break, drop a Smoke Bomb at your feet, concealing you from enemies for 3s. Cooldown: 40s

Exotic Gloves

Overdogs

Weakest Link Amplifies Weapon Damage by 30% to the lowest ranking enemies currently in combat, as per the Tier hierarchy.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Weakest Link

Amplifies Weapon Damage by 30% to the lowest ranking enemies currently in combat, as per the Tier hierarchy. Tier 1: Hunter, Rogue, Leader, Tank, Shield, Heavy Weapons, RPG, Medic, Controller, Warhound, Marauder. Tier 2: Support, Engineer, Bodyguard, Immobilizer, Bomber, Mini Tank, Drone Operator. Tier 3: Any other enemy or skill proxy.

Exotic Gloves

Rugged Gauntlets

Iron Grip -50% Recoil Penalty when hip-firing.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Iron Grip

-50% Recoil Penalty when hip-firing. -50% Recoil Penalty when blind-firing from cover.

Exotic Holster

Centurion's Scabbard

Counter Swapping weapons will give the following groups of bonuses one by one, in order: 1.
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Fixed Attributes

Weapon Damage Critical Hit Chance Weapon Handling

Counter

Swapping weapons will give the following groups of bonuses one by one, in order: 1. +20% Rate of Fire, +20% Weapon Damage 2. +50% Magazine Size, +50% Reload Speed The bonuses remain active for 12s or until the next weapon swap. Swapping to your sidearm will not trigger the next group of bonuses.

Exotic Holster

Dodge City Gunslinger's Holster

Quick Draw While your pistol is holstered, gain a stacking buff every 0.3s, up to 100.
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Fixed Attributes

Weapon Damage Weapon Handling Headshot Damage

Quick Draw

While your pistol is holstered, gain a stacking buff every 0.3s, up to 100. When you swap to it, your first shot consumes the buff and deals +10% damage per stack. This deals headshot damage to anywhere you hit. REQUIRES Pistol Equipped

Exotic Holster

Imperial Dynasty

Dragon's Glare While in combat, applies burn to the enemy closest to you within 20m.
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Fixed Attributes

Skill Tier Status Effects Hazard Protection

Dragon's Glare

While in combat, applies burn to the enemy closest to you within 20m. Cooldown: 35s

Exotic Holster

Nimble Holster

Bob and Weave Receive repairs of 5% of your Total Armor for every 1m run in cover-to-cover.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Bob and Weave

Receive repairs of 5% of your Total Armor for every 1m run in cover-to-cover. Damage taken while doing a cover-to-cover is healed over 10s.

Exotic Holster

Shocker Punch

Defibrillator While "Shocker Punch" is equipped, the stun received by the agent from the Shock status effect will be reduced by 50%.
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Fixed Attributes

Armor Explosive Resistance Hazard Protection

Defibrillator

While "Shocker Punch" is equipped, the stun received by the agent from the Shock status effect will be reduced by 50%. Using a shield will give 100% to melee damage. Using St. Elmo's Engine with the holster will give 100% extra melee damage and will make the next melee attack apply shock to the target. Using all three items will offer all of the above mentioned bonuses and the Shock from the melee attack will have a 5m radius, starting from the first target. 15 second cooldown.

Exotic Holster

Waveform

Alternating Current Generate a stack of 3% skill damage on one of your skills every second, capping at 10 stacks.
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Fixed Attributes

Skill Tier Skill Damage Skill Haste

Alternating Current

Generate a stack of 3% skill damage on one of your skills every second, capping at 10 stacks. After 10 seconds at the cap the stacks transfer to your other skill. The process then repeats ad-infinitum

Exotic Kneepads

Acosta's Kneepads

Escape Plan Vaulting grants +10% Movement Speed for 3s.
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Fixed Attributes

Armor Random Attribute Random Attribute

Escape Plan

Vaulting grants +10% Movement Speed for 3s. After not moving for 5s, recieve +20% Movement Speed for 5s. Being applied a Stutus Effect grants +10% Movement Speed for 5s. Max Movement Speed bonus is 20%. The bonuses do not stack with Movement Speed bonuses from other sources. -50% Movement Impairment penalty from Status Effects.

Exotic Kneepads

Blacklisters

Ostracize Shooting an enemy applies a mark.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Ostracize

Shooting an enemy applies a mark. Only one mark can be active at a time. The mark disappears after 15s, or when the marked enemy dies. Recieve 600% Amplified Damage from the marked enemy. Deal 20% Amplified Damage to unmarked enemies. If only one enemy remains in combat, the mark disappears and cannot be reapplied.

Exotic Kneepads

NinjaBike Messenger Kneepads

Parkour! Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus arrmor for 5s.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Parkour!

Performing a cover to cover or vaulting reloads your drawn weapon and grants +25% bonus arrmor for 5s.

Exotic Kneepads

Nurse's Kneepads

Impervious Both you and Allies within 12m of you receive +40% Hazard Protection.
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Fixed Attributes

Weapon Damage Critical Hit Chance Critical Hit Damage

Impervious

Both you and Allies within 12m of you receive +40% Hazard Protection.

Exotic Kneepads

Sawyer's Kneepads

Stand Your Ground Cannot be staggered by explosions.
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Fixed Attributes

Armor Explosive Resistance Health

Stand Your Ground

Cannot be staggered by explosions. Increases total weapon damage by 3% each second you are not moving. Stacks up to 10 until you start moving. All stacks lost 10s after moving.

Exotic Assault Rifle

Agitator

F2000 Perturb While this weapon is holstered, generate 50% less Threat when shooting.
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Core Attributes

AR Damage Health Damage Random Attribute

Exotic Mods

10% Critical Hit Chance 20 Magazine Size 50% Swap Speed

Perturb

While this weapon is holstered, generate 50% less Threat when shooting. Keeping this weapon holstered for 10s will prime it. While primed, swapping to this weapon grants +25% Rate of Fire, +30% Weapon Damage and you generate 100% more Threat when shooting for 15s. Swapping from this weapon before the timer ends removes the bonuses.

Drop Source

  • Y8S1 Season pass
Exotic Assault Rifle

Caduceus (PTS)

MK16 Caduceus Critical Hits repair you and your allies for 1.5% of the hit's dealt damage .
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Core Attributes

AR Damage Health Damage Random Attribute

Exotic Mods

10% Critical Hit Chance 20 Rounds 5% Critical Hit Chance 5% Critical Hit Damage

Caduceus

Critical Hits repair you and your allies for 1.5% of the hit's dealt damage .

Exotic Assault Rifle

Capacitor

PDR Capacitance Shooting enemies builds stacks to a cap of 40.
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Core Attributes

AR Damage Health Damage Random Attribute

Exotic Mods

10% Critical Hit Chance 11 Rounds 30% Critical Hit Damage 10% Weapon Handling

Capacitance

Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay 1 per second. For each skill tier gain 7.5% Weapon Damage.

Drop Source

  • The Summit challenges After acquiring blueprint
  • Target loot
  • Exotic Caches
Exotic Assault Rifle

Chameleon

Kriss Vector Adaptive Instincts Hitting 30 headshots grants 20% critical hit chance and 50% critical hit damage for 45 seconds.
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Core Attributes

AR Damage Health Damage Random Attribute

Exotic Mods

15% Critical Hit Chance 20 Rounds 20% Accuracy 10% Stability

Adaptive Instincts

Hitting 30 headshots grants 20% critical hit chance and 50% critical hit damage for 45 seconds. Hitting 65 body shots grants 90% weapon damage for 45 seconds. Hitting 20 leg shots grants 150% reload speed for 45 seconds. Buffs refresh when out of combat.

Drop Source

  • Bounties
  • Target loot
  • Exotic Caches
Exotic Assault Rifle

Eagle Bearer

P416 G3 Eagle Strike Accuracy increases as you continuously fire, up to 30%.
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Core Attributes

AR Damage Health Damage Random Attribute

Exotic Mods

15% Critical Hit Chance 30 Rounds 20% Critical Hit Damage 10% Weapon Handling

Eagle Strike

Accuracy increases as you continuously fire, up to 30%. Headshot kills grant the Tenacity buff for 15 seconds. The strength of Tenacity is increased by 1% for body shots and 5% for headshots. Tenacity 40-80% of damage taken is delayed until the buff expires. All of the total delayed damage is reduced for each enemy killed while the buff is active, up to 100% with 3 kills.

Drop Source

  • Operation Dark Hours (Normal ONLY)
  • Low Chance per DH Boss
  • End cache 10%
  • Extremely Low chance from DZ
Exotic Assault Rifle

St. Elmo's Engine

LVOA-C Actum Est Shooting an enemy with this weapon will give 1 stack.
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Core Attributes

AR Damage Health Damage Random Attribute

Exotic Mods

15% Critical Damage 30 Rounds 15% Critical Hit Chance 10% Weapon Handling

Actum Est

Shooting an enemy with this weapon will give 1 stack. At 100 stacks the next magazine will be 100% filled with shock ammo .

Drop Source

  • Year 5 Season 1 track
  • Target loot
  • Exotic Caches
Exotic Assault Rifle

Strega

FAL Unnerve Killing an enemy will apply a mark on every enemy within 20m of it.
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Core Attributes

AR Damage Health Damage Random Attribute

Exotic Mods

20 Rounds 5% Critical Hit Damage 5% Critical Hit Chance 10% Weapon Handling

Unnerve

Killing an enemy will apply a mark on every enemy within 20m of it. Multiple marks can be applied to the same enemy. Max number of marks that can be applied to an enemy is 5. all marks on an enemy will disappear 10s after the last one has been applied. Deal +15% Amplified Damage per mark to marked enemies.

Drop Source

  • Target loot
  • Exotic Caches
Exotic Assault Rifle

The Bighorn

Aug A3-CQC Big Game Hunter When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
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Core Attributes

AR Damage Health Damage Random Attribute

Exotic Mods

40% Headshot Damage 20% Reload Speed 20% Accuracy 20% Stability

Big Game Hunter

When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot. Headshots grant +6% headshot damage. Stacks up to 25 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks.

Drop Source

  • Legendary bosses (5%)
  • Extremely Low chance from DZ
Exotic SMG

Backfire

MPX Payment in kind Dealing damage to enemies adds a stack of 2% Critical Hit Damage, up to 100 stacks, lasting 10s.
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Core Attributes

SMG Damage Critical Hit Chance Random Attribute

Exotic Mods

15% Critical Hit Chance 20 Rounds 15% Critical Hit Damage 10% Stability

Payment in kind

Dealing damage to enemies adds a stack of 2% Critical Hit Damage, up to 100 stacks, lasting 10s. On reload apply a 10s bleed to yourself, which deals 0.5% armor damage per stack.

Drop Source

  • Season 3 track
  • Target loot
  • Exotic Caches
Exotic SMG

Lady Death

CMMG Banshee Breathe Free When moving, gain 4 stacks per second, or 8 stacks if sprinting.
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Core Attributes

SMG Damage Critical Hit Chance Random Attribute

Exotic Mods

15% Critical Hit Chance 10% Reload Speed 10% Critical Hit Damage 500% Melee Damage

Breathe Free

When moving, gain 4 stacks per second, or 8 stacks if sprinting. Max stack is equal to the weapon's Magazine Size. Each round fired consumes a stack, amplifying damage by 75%. Kills grant +20% movement speed for 10s.

Drop Source

  • 22 NY open world bosses (3%)
  • Target loot
  • Exotic Caches
Exotic SMG

Ouroboros

Vector Rule them all When the agent has a Status Effect applied to them, 50% of the ammo in their next magazine will apply the same Status Effect to their targets.
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Core Attributes

SMG Damage Critical Hit Chance Random Attribute

Exotic Mods

10% Critical Hit Damage 25% Reload Speed 10% Rate of Fire 10% Critical Hit Chance

Rule them all

When the agent has a Status Effect applied to them, 50% of the ammo in their next magazine will apply the same Status Effect to their targets. This effect will only occur during combat.

Drop Source

  • Incursions Chest 10%.
  • Incursions Boss drop 1%
Exotic SMG

Oxpecker

MP7 Symbiosis While having a Shield deployed, lose Shield Health at a rate of 10% per second.
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Core Attributes

SMG Damage Critical Hit Chance Random Attribute

Exotic Mods

50% Optimal Range 10 Rounds 15% Critical Hit Chance

Symbiosis

While having a Shield deployed, lose Shield Health at a rate of 10% per second. Your Shield recieves repairs of 25% of the damage dealt by this weapon.

Drop Source

  • Year 6 Season 3 track
  • Target loot
  • Exotic Caches
Exotic SMG

The Chatterbox

FN P90 Incessant Chatter When you reload, rate of fire is increased by 25% for each enemy within 15m for the duration of that magazine.
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Core Attributes

SMG Damage Critical Hit Chance Random Attribute

Exotic Mods

15% Critical Hit Chance 10 Rounds 15% Critical Hit Damage 10% Weapon Handling

Incessant Chatter

When you reload, rate of fire is increased by 25% for each enemy within 15m for the duration of that magazine. Max stacks: 5 Kills refill 50% of your magazine.

Drop Source

  • Hyena Cache questline After acquiring blueprint
  • Target loot
  • Exotic Caches
Exotic SMG

Underboss (PTS)

Tommy Gun Gangland Hit Shooting an enemy with this weapon applies a mark.
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Core Attributes

SMG Damage Critical Hit Chance Random Attribute

Gangland Hit

Shooting an enemy with this weapon applies a mark. You can only apply one mark at a time. Shooting another enemy will transfer the mark. More marks can be applied on the same enemy by other agents using this weapon. Maximum amount of marks that can be applied on an enemy is 4. This weapon deals +20% Amplified Damage to marked enemies. The bonus is increased by 5% for each extra mark on the enemy other than your own.

Exotic LMG

Big Alejandro

LMG Cover Shooter Every bullet fired while in cover increases weapon damage by 1% up to 100%.
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Core Attributes

LMG Damage DMG to target out of cover Random Attribute

Cover Shooter

Every bullet fired while in cover increases weapon damage by 1% up to 100%. The bonus lasts for 15 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is canceled by reloading, swapping weapons, or exiting combat.

Exotic LMG

Bluescreen

Stoner Disruptor Rounds Shooting an enemy marks that enemy and adds a stack to the agent up to a count of 50.
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Core Attributes

LMG Damage DMG to target out of cover Random Attribute

Exotic Mods

20% Reload Speed 15% Weapon Handling 20% Rate of Fire 10% Stability

Disruptor Rounds

Shooting an enemy marks that enemy and adds a stack to the agent up to a count of 50. Shooting a marked enemy refreshes the mark and adds stacks to the agent. When you deploy a non-shield skill, remove all stacks on agent and all marked targets trigger an effect. 1 - 10 Stacks - Pulse marked targets for 5 seconds 11 - 25 Stacks - Pulse and Disrupt marked targets for 5 seconds. 26 - 49 Stacks - Pulse, Disrupt, and Disorient marked targets for 5 seconds. 50 Stacks - Pulse, Disrupt, and Disorient marked targets and all hostiles within 10 meters of the marked targets for 5 seconds. This effect will trigger immediately if any marked enemy is killed.

Drop Source

  • Season 9 Track
  • Target loot
  • Exotic Caches
Exotic LMG

Bullet King

IWI-NEGEV Bullet Hell This weapon never needs to be reloaded.
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Core Attributes

LMG Damage DMG to target out of cover Random Attribute

Exotic Mods

15% Critical Hit Chance 20% Stability

Bullet Hell

This weapon never needs to be reloaded. For every 100 bullets that hit an enemy, replenish some ammo to you and all your allies' reserves.

Drop Source

  • Rikers bosses
  • Target loot
  • Exotic Caches
Exotic LMG

Iron Lung

MG5 Ardent Shooting heats up the weapon, filling up heat meter.
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Core Attributes

LMG Damage DMG to target out of cover Random Attribute

Exotic Mods

10% Critical Hit Damage 35 Rrounds 10% Critical Hit Damage

Ardent

Shooting heats up the weapon, filling up heat meter. The meter is equivalent to 50% of the weapon's standard Magazine Size. When the meter is full, rounds shot by the weapon will ignite enemies. When not shooting, the meter depletes over time. Reloading or swapping the weapon fully depletes the meter.

Drop Source

  • Target loot
  • Exotic Caches
Exotic LMG

Pakhan

RPK Pakhan Each kill with this weapon gains a stack of 75% Base Magazine Size increase to the next magazine, up to 4 stacks.
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Core Attributes

LMG Damage DMG to target out of cover Random Attribute

Exotic Mods

15% Weapon Damage 20 Rounds 15% Critical Hit Chance 10% Reload Speed

Pakhan

Each kill with this weapon gains a stack of 75% Base Magazine Size increase to the next magazine, up to 4 stacks.

Drop Source

  • Year 7 Season 1 track
  • Target loot
  • Exotic Caches
Exotic LMG

Pestilence

M249 Plague of the Outcasts Hits apply a debuff dealing 100% weapon damage over 10s.
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Core Attributes

LMG Damage DMG to target out of cover Random Attribute

Exotic Mods

10% Rate of Fire 10% Accuracy 10% Stability

Plague of the Outcasts

Hits apply a debuff dealing 100% weapon damage over 10s. This stacks up to 50 times. Whenever an enemy dies with this debuff, the stacks are transferred to a nearby enemy within 25m.

Drop Source

  • DZ Landmark boss
  • DZ Roaming boss 1%
  • Target loot
  • Exotic Caches
Exotic Rifle

Bittersweet

Classic M1A Transfusion Hitting headshots builds stacks up to a max of 8.
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Core Attributes

Rifle Damage Critical Hit Damage Random Attribute

Exotic Mods

5% Headshot Damage 5% Headshot Damage 10 Rounds

Transfusion

Hitting headshots builds stacks up to a max of 8. When shooting an Ally or Skill, repair them for 50% of the shot damage for each stack. Healed Allies receive 200% of your Repair Skills bonus as Bonus Armor for each stack for 10 seconds. All hits become guaranteed headshots for 8 seconds after healing an Ally or Skill while at maximum stacks.

Drop Source

  • Y7 S3 pass
Exotic Rifle

Diamondback

1886 Agonizing Bite Diamondback randomly marks an enemy within 20m.
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Core Attributes

Rifle Damage Critical Hit Damage Random Attribute

Exotic Mods

10% Accuracy 10% Reload Speed 15% Critical Hit Damage 10% Stability

Agonizing Bite

Diamondback randomly marks an enemy within 20m. If no enemies are within 20m, it marks the enemy closest to you. Hitting that enemy consumes the mark, guaranteeing a critical hit with damage amplified by 20%. After hitting a mark, all shots fired are guaranteed critical hits for 5 seconds. A new random enemy is marked afterwards and whenever you reload.

Drop Source

  • Kenly College end cache
  • (Can be obtained once per expedition opening)
  • Target loot
  • Exotic Caches
Exotic Rifle

Doctor Home

M1A CQB Doctor Home Shooting an enemy with this weapon will apply a mark for 5 seconds.
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Core Attributes

Rifle Damage Critical Hit Damage Random Attribute

Exotic Mods

10% Accuracy 10% Reload Speed 10% Stability 10% Weapon Handling

Doctor Home

Shooting an enemy with this weapon will apply a mark for 5 seconds. If a marked target is killed it will give a 10% armor repair kit which applies to the whole party. The kit will not give bonus armor.

Drop Source

  • Season 10 Manhunt Reward
  • Target loot
  • Exotic Caches
Exotic Rifle

Merciless

AKM Binary Trigger This weapon fires on trigger pull and release.
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Core Attributes

Rifle Damage Critical Hit Damage Random Attribute

Exotic Mods

15% Accuracy 10% Reload Speed 15% Stability 15% Weapon Handling

Binary Trigger

This weapon fires on trigger pull and release. If both bullets hit the same enemy, gain a stack. At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.

Drop Source

  • Hyena bosses
  • Target loot
  • Exotic Caches
Exotic Rifle

Ruthless

AKM Binary Trigger This weapon fires on trigger pull and release.
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Core Attributes

Rifle Damage Critical Hit Damage Random Attribute

Exotic Mods

15% Accuracy 10% Reload Speed 15% Stability 15% Weapon Handling

Binary Trigger

This weapon fires on trigger pull and release. If both bullets hit the same enemy, gain a stack. At 7 stacks, shooting an enemy deals 500% amplified damage and creates a 7m explosion dealing 500% weapon damage, consuming the stacks.

Drop Source

  • Pre-Order OR buy Deluxe Pack with Premium Credits
Exotic Rifle

The Ravenous

SIG 716 Geri and Freki On trigger pull, fire both barrels at once.
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Core Attributes

Rifle Damage Critical Hit Damage Random Attribute

Exotic Mods

5% Critical Hit Chance 10% Reload Speed 10% Stability 5% Critical Hit Damage

Geri and Freki

On trigger pull, fire both barrels at once. When fired from the right shoulder, hits add offensive primers, and defensive primers when fired drom the left shoulder. Hits from one shoulder will detonate all of the opposite shoulder's primers when present. When detonated, each offensive primer deals 100% weapon damage, while each defensive primer grants +4% bonus armor and +10% amplified damage to armor plates for 5s. Primer effectiveness is doubled at 10 stacks.

Drop Source

  • Operation Iron Horse (Normal ONLY)
  • Low Chance per boss
  • End cache 10%
  • Extremely Low chance from DZ
Exotic Rifle

Vindicator

Modified Desert Tech MDR Ortiz Assault Interface While scoped, the weapon will highlight a random body section of each enemy.
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Core Attributes

Rifle Damage Critical Hit Damage Random Attribute

Exotic Mods

15% Accuracy 5 Rounds 10% Optimal Range 15% Stability

Ortiz Assault Interface

While scoped, the weapon will highlight a random body section of each enemy. The weapon amplifies damage by +60% Weapon Damage to highlighted body sections.

Drop Source

  • NSA store, with currency from the Descent game mode
Exotic Marksman Rifle

Dread Edict

SVD Full Stop Shooting enemies builds stacks to a cap of 20.
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Core Attributes

MMR Damage Headshot Damage Random Attribute

Exotic Mods

40% Headshot Damage 15% Weapon Handling 10% Critical Hit Chance 10% Stability

Full Stop

Shooting enemies builds stacks to a cap of 20. Headshots grant 2 stacks. Each stack grants 2% Weapon Damage and 5% Headshot Damage. On reload, clear all stacks and gain 5% of your max armor as temp armor for 10 seconds for each stack removed. Headshot kills with Dread Edict restore all bullets in the magazine. This does not count as a reload.

Drop Source

  • Season 9 Track
  • Target loot
  • Exotic Caches
Exotic Marksman Rifle

Mantis

SRS-A1 In Plain Sight Your scoped view displays additional information about enemies not targetting you.
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Core Attributes

MMR Damage Headshot Damage Random Attribute

Exotic Mods

40% Headshot Damage 10% Reload Speed 5% Critical Hit Chance 10% Stability

In Plain Sight

Your scoped view displays additional information about enemies not targetting you. Headshot and weakpoint damage against enemies not targetting you is amplified by 50%. Headshot kills reset the cooldown of your Decoy Skill. This bonus will wait until the Decoy goes on cooldown if currently active

Drop Source

  • Season 2 track
  • Target loot
  • Exotic Caches
Exotic Marksman Rifle

Nemesis

Custom AWM AICS 2.0 chasis AX50 stock Magpul AFG-12 Electromagnetic Accelerator Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing.
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Core Attributes

MMR Damage Headshot Damage Random Attribute

Exotic Mods

45% Headshot Damage 10% Reload Speed 5% Critical Hit Damage 5% Weapon Handling

Electromagnetic Accelerator

Shots fired deal 0-100% weapon damage based on how long the trigger is held before releasing.

Drop Source

  • Invaded strongholds questline (blueprint at Grand Washington) After acquiring blueprint
  • Target loot
  • Exotic Caches
Exotic Marksman Rifle

Sacrum Imperium

G28 Marksmen Rifle The Trap Tags enemies when in scope (maximum 10) If Agent kills any marked target with a headshot, all other targets will have 50% (20% PVP) movement speed and recieve burn for 10 seconds.
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Core Attributes

MMR Damage Headshot Damage Random Attribute

Exotic Mods

20% Headshot Damage 10% Headshot Damage 20% Optimal Range 20% Stability

The Trap

Tags enemies when in scope (maximum 10) If Agent kills any marked target with a headshot, all other targets will have 50% (20% PVP) movement speed and recieve burn for 10 seconds. Cooldown 30 seconds. Killing another enemy with a headshot will shorten the cooldown for 10 seconds. Targets are marked after 1 seconds in crosshair.

Drop Source

  • Season 11 track
  • Target loot
  • Exotic Caches
Exotic Marksman Rifle

Shroud

M700 Carbon High Priority Target Amplifies Weapon Damage by 125% to the highest ranking enemies currently in combat, as per the Tier hierarchy.
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Core Attributes

MMR Damage Headshot Damage Random Attribute

Exotic Mods

25% Headshot Damage 25% Reload Speed 20% Headshot Damage 5% Critical Hit Chance

High Priority Target

Amplifies Weapon Damage by 125% to the highest ranking enemies currently in combat, as per the Tier hierarchy. Tier 1: Hunter, Rogue, Leader, Tank, Shield, Heavy Weapons, RPG, Medic, Controller, Warhound, Marauder. Tier 2: Support, Engineer, Bodyguard, Immobilizer, Bomber, Mini Tank, Drone Operator. Tier 3: Any other enemy or skill proxy

Drop Source

  • Y7S2 Season Track
  • Target loot
  • Exotic Caches (Reconfigure blueprint is currently bugged as of Y7S3, will not drop if you did not play during Y7S2)
Exotic Shotgun

Lullaby

SPAS-12 Sandman Melee attacks instantly kill non-elite enemies.
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Core Attributes

Shotgun Damage Damage to Armor Random Attribute

Exotic Mods

15% Accuracy 15% Reload Speed 25% Optimal Range

Sandman

Melee attacks instantly kill non-elite enemies. Cooldown: 15s.

Drop Source

  • Pre-Order OR buy Deluxe Pack with Premium Credits
Exotic Shotgun

Overlord

KSG Capitulate Hitting an enemy applies -4% Movement Speed for each pellet hit for 5 seconds.
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Core Attributes

Shotgun Damage Damage to Armor Random Attribute

Exotic Mods

15% Critical Hit Damage 15% Reload Speed 20% Stability

Capitulate

Hitting an enemy applies -4% Movement Speed for each pellet hit for 5 seconds. Shooting the enemy again will reapply the stacks.

Drop Source

  • Target loot
  • Exotic Caches
Exotic Shotgun

Scorpio

SIX12 Septic Shock Shooting a target applies stacks of venom, which last for 10s.
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Core Attributes

Shotgun Damage Damage to Armor Random Attribute

Exotic Mods

10% Critical Hit Chance 10% Reload Speed 10% Stability 10% Weapon Handling

Septic Shock

Shooting a target applies stacks of venom, which last for 10s. Increasing stacks adds more severe debuffs to the target. 2 - Poison 4 - Disorient 6 - Shock 9 - Target takes additional 20% damage (from all sources). Stacks no longer increase. Duration of Status Effects is based on percentage of pellets hit on applying shot.

Drop Source

  • Season 4 track
  • Target loot
  • Exotic Caches
Exotic Shotgun

Sweet Dreams

SPAS-12 Sandman Melee attacks instantly kill non-elite enemies.
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Core Attributes

Shotgun Damage Damage to Armor Random Attribute

Exotic Mods

15% Accuracy 15% Reload Speed 25% Optimal Range

Sandman

Melee attacks instantly kill non-elite enemies. Cooldown: 15s.

Drop Source

  • Outcast bosses
  • Target loot
  • Exotic Caches
Exotic Shotgun

The Sheriff

SUPER 90 Autentico +35 Weapon Damage.
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Core Attributes

Shotgun Damage Damage to Armor Random Attribute

Autentico

+35 Weapon Damage. +100% accuracy. No Damage Drop Off. These bonus are built into the weapons base stats

Exotic Pistol

Busy Little Bee

PF45 Busy Little Bee Each shot to a different target will give 1 stack, up to 10, each stack will give 20% weapon damage increase.
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Core Attributes

Pistol Damage Random Attribute

Exotic Mods

25% Optimal Range 10% Reload Speed 10% Stability 5% Critical Hit Chance

Busy Little Bee

Each shot to a different target will give 1 stack, up to 10, each stack will give 20% weapon damage increase. Stacks will activate once the agent switches weapon and will last for 10 seconds

Drop Source

  • --Season 10 Track (TU16)
  • Target loot
  • Exotic Caches
Exotic Pistol

Liberty

D50 (Desert Eagle) Liberty or Death Hits grant +2% weapon damage.
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Core Attributes

Pistol Damage Random Attribute

Exotic Mods

5% Headshot Damage 15% Weapon Handling 5% Critical Hit Chance 15% Rate of Fire

Liberty or Death

Hits grant +2% weapon damage. Stacks up to 30 times. Headshots consume all stacks, repairing your shield for 3% per stack.

Drop Source

  • True Sons missions questline (Capitol, American History, Viewpoint, Space Admin) After acquiring blueprint
  • Target loot
  • Exotic Caches
Exotic Pistol

Mosquito

M9 Mosquito Song Hitting an enemy applies a stack.
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Core Attributes

Pistol Damage Random Attribute

Exotic Mods

15% Reload Speed 15% Accuracy

Mosquito Song

Hitting an enemy applies a stack. Stacks are shared between players. At 5 stacks, the enemy will forcefully target the last player to apply a stack for 5s and take 25% more damage to armor. Stacks deplete every 5s. Activating the effect on an enemy will remove all stacks from other enemies

Drop Source

  • Target loot
  • Exotic Caches
Exotic Pistol

Regulus

Magnum Regicide Headshot Kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.
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Core Attributes

Pistol Damage Random Attribute

Exotic Mods

10% Reload Speed 20% Accuracy

Regicide

Headshot Kills create a 5m explosion, dealing 400% weapon damage and applying bleed to all enemies hit.

Drop Source

  • Iron Horse Raid Project
Exotic Pistol

Tempest

M93R Restrained: The pistol is fully automatic and deals +25% Amplified Damage for 20s after your Shield gets broken.
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Core Attributes

Pistol Damage Random Attribute

Exotic Mods

50% Stability 15% Critical Hit Chance

Restrained:

The pistol is fully automatic and deals +25% Amplified Damage for 20s after your Shield gets broken.

Drop Source

  • Guaranteed reward for first completion of Y7S2 Climax mission on master difficulty
  • Drop chance from boss of Y7S2 Climax mission on any difficulty (Difficulty affects droprate)
  • Drop chance from Summit Floor 100 completion on any difficulty (Difficulty affects droprate)
Exotic Pistol

Whiplash

F2000 Faster Than Reloading Having this weapon holstered for 5s reloads and primes it.
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Core Attributes

Pistol Damage Random Attribute

Exotic Mods

10% Critical Hit Damage 10% Critical Hit Chance 50% Swap Speed

Faster Than Reloading

Having this weapon holstered for 5s reloads and primes it. While primed, swapping to this weapon reloads your Primary and Secondary weapons and grants +20% Rate of Fire and +50% Weapon Damage until its magazine is emptied. Reloading or swapping from this weapon before its magazine is emptied will remove its stat bonuses.

Drop Source

  • Y8S1 Season pass
No exotics match the current filters.