Born Great
Assault Rifle / Military G36
1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to 75%.
A compact reference for named Division 2 weapons with weapon type, variant, perfect talent, fixed attributes, drop location, and crosslinks back to Weapon Talents.
Assault Rifle / Military G36
1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to 75%.
Assault Rifle / FAMAS
Reloading from empty grants 80% weapon handling for 10 seconds.
Assault Rifle / G36 Enhanced
Killing an enemy with a critical hit grants 90% critical hit damage for 10 seconds.
Assault Rifle / PDR
Amplifies Weapon Damage by 3.3% for each 10% combined Armor and Health the enemy has remaining.
Assault Rifle / AK-M
Assault Rifle / P416
Receive 100% stability at the cost of 35% optimal range.
Assault Rifle / FAL
Amplifies weapon damage by 20% to enemies under status effects.
Assault Rifle / FAMAS
For every 8 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 9 seconds when reloading from empty.
Assault Rifle / Enhanced AUG A3P
Swapping to this weapon grants +13% Rate of Fire and +12% Weapon Damage for 10s.
Assault Rifle / AUG
Assault Rifle / TKB-408
Amplifies weapon damage by 20% to pulsed enemies.
Assault Rifle / Police M4
Assault Rifle / SOCOM MK16
Increase Weapon Damage by 47% when no Skills are on cooldown.
Assault Rifle / Black Market AK-M
Every 2 reloads from empty increases your base magazine capacity by 100%.
Assault Rifle / SIG 556
Assault Rifle / M4
Assault Rifle / Honey Badger
Killing a target within 7 meters grants 38% weapon damage for 10 seconds.
Assault Rifle / F2000
Weapon damage is increased by 4.5% for every 10% ammo missing from the magazine.
Assault Rifle / PDR
Assault Rifle / ACR-E
Amplifies weapon damage by 2% for every 3 meters you are away from the target.
Assault Rifle / Carbine 7
Killing enemies farther than 20m builds up stacks.
Assault Rifle / CTAR-21
LMG / Infantry MG5
LMG / MG5
LMG / M249
Receive 22% weapon damage at the cost of 25% stability and 25% accuracy.
LMG / NEGEV
LMG / GR9
Killing enemies farther than 20m builds up stacks.
LMG / HK GR9
Amplifies weapon damage by 20% to pulsed enemies.
LMG / LMG
The top half of the magazine has 25% rate of fire and -30% weapon damage.
LMG / M60
LMG / RPK-74
LMG / Stoner LAMG
Suppressing an enemy (that is not currently suppressed) grants 12% weapon damage for 12 seconds.
LMG / Classic RPK
Amplifies weapon damage by 20% to enemies under status effects.
LMG / MG5
For every 8 bullets in the magazine capacity, gain 3% rate of fire and 3% weapon damage for 9 seconds when reloading from empty.
LMG / L86
Hits grant a stack of 1% accuracy and stability.
LMG / M60
Gain 10% critical hit damage for every 0.5 seconds you are firing.
LMG / M249
Performing a cover to cover grants +20% weapon damage for 20s.
Marksman Rifle / M700 Carbon
Amplifies weapon damage by +25% to enemies that are not targeting you.
Marksman Rifle / Paratrooper SVD
Hitting an enemy with no armor grants 50% headshot damage for 8 seconds.
Marksman Rifle / SR-1
Marksman Rifle / Model 700
Amplifies weapon damage by 2% for every 3 meters you are away from the target.
Marksman Rifle / Surplus SVD
Marksman Rifle / Custom M44
Destroying a Weakpoint grants 24% Weapon Damage for 15s.
Marksman Rifle / M44
Only at night with twinkling lights can you fill their heads with festive might.
Marksman Rifle / SRS
If scoped, your first 2 shots fired from out of combat or after fully reloading from empty deal headshot damage to any part of the body hit.
Marksman Rifle / G28 Marksmen Rifle
After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed (critical) headshot.
Marksman Rifle / Tactical .308
Marksman Rifle / MK20 SSR (FN SCAR-SSR)
Deal 35% weapon damage to blinded enemies.
Marksman Rifle / M44
Pistol / Rhino
Weapon damage is increased by 4% for every 10% ammo missing from the magazine.
Pistol / PF45
Killing a target has a 85% chance to refill the magazine.
Pistol / Maxim 9
Headshots grant 25% skill damage for 15 seconds.
Pistol / M45A1 (M45A1 CQBP)
Landing body shots adds a stack of bonus 70% headshot damage to the next headshot for 10 seconds.
Pistol / 586 Magnum
Swapping from this weapon within 10 seconds of killing an enemy grants 35% critical hit chance and 40% critical hit damage for 15 seconds.
Pistol / P320
Killing an enemy repairs 12% armor over 5 seconds.
Pistol / Police 686 Magnum
After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed (critical) headshot.
Pistol / M45A1 (M45A1 CQBP)
Pistol / 93R
Swapping to this weapon grants 400% weapon handling for 5 seconds.
Pistol / Desert Eagle
Deal +25% weapon damage to bleeding enemies.
Pistol / KARD-45
Pistol / Police 686 Magnum
Rifle / USC .45 ACP
Destroying a Weakpoint grants 24% Weapon Damage for 15s.
Rifle / SIG 716
Landing headshots adds a stack of bonus 11% weapon damage for 5 seconds.
Rifle / M1A
Rifle / M1A CQB
Rifle / Mk17 (FN SCAR-H)
Headshots grant 75% status effect damage and duration to the next status effect you apply.
Rifle / Resolute MK47
Rifle / SOCOM MIA
Dealing damage with a grenade applies a mark on target.
Rifle / M4
Rifle / 1886
Critical hits have a 75% chance to return the bullet to the magazine.
Rifle / ACR SS
Swapping to this weapon grants +13% Rate of Fire and +12% Weapon Damage for 10s.
Rifle / M16A2
Amplifies weapon damage by +20% to enemies that are not targeting you.
Shotgun / Sawed Off
Shotgun / Double Barrel
Shotgun / Military M870
Shotgun / Super 90
2 consecutive kills refill the magazine and grant 40% weapon damage for 10 seconds.
Shotgun / Sawed Off
Damaged enemies lose 50% burn resistance for 5 seconds.
Shotgun / ACS-12
Dealing damage with a grenade applies a mark on target.
Shotgun / Super 90
Receive +1% Amplified Damage on the next shot with the weapon for each pellet that this hits the target, if at least 4 pellets hit.
Shotgun / M870 Express
Shotgun / ACS-12
Shotgun / Six12
Shotgun / KSG
Increase optimal range by 100%.
Shotgun / Spas-12
Receive +1% Amplified Damage on the next shot with the weapon for each pellet that this hits the target, if at least 4 pellets hit.
Shotgun / SASG-12
2 consecutive kills refill the magazine and grant 40% weapon damage for 10 seconds.
SMG / MP5 ST
SMG / Enhanced PP-19
Gain 10% critical hit damage for every 0.5 seconds you are firing.
SMG / Vector SBR .45 ACP
Killing an enemy with a critical hit grants 90% critical hit damage for 10 seconds.
SMG / FN P90
Killing an enemy repairs 15% armor over 5 seconds.
SMG / Tactical Vector SBR 9mm
SMG / Tommy Gun
1% Weapon Accuracy and +1% Weapon Stability per bullet shot, up to 75%.
SMG / Converted SMG-9 A2
Increase Weapon Damage by 47% when no Skills are on cooldown.
SMG / MPX
After killing an enemy, gain 150% optimal range and 125% accuracy for 10 seconds.
SMG / Tactical UMP-45
SMG / MP7
Swapping to this weapon grants 400% weapon handling for 5 seconds.
SMG / MPX
The top half of the magazine has +25% rate of fire and -30% weapon damage.
SMG / CMMG Banshee
Killing an enemy with a status effect applied grants all group members within 20 meters 21% critical hit chance and 21% critical hit damage for 20 seconds.
SMG / Tommy Gun