PT ProtoTrack

Prototype Info

Prototype Augments, Prototype Cores, leveling costs, and re-roll costs in one compact reference.

Augments9
Max Level10
Level Cost30
Re-Roll Cap25

Prototype Cores

Resource used to level up or re-roll Prototype Augments.

Obtained from: Dismantling Prototype Gear.

Material Leveling Re-Roll

Prototype Augments

Shared Prototype Gear effects that can be leveled or re-rolled.

Costs below use Prototype Cores as the material reference.

9 Augments Max Level 10 Re-Rollable Escalation Drop Rates

Leveling Costs

Prototype Core cost for raising one Augment to the next level.

To Level 2 1
To Level 3 2
To Level 4 2
To Level 5 3
To Level 6 3
To Level 7 4
To Level 8 4
To Level 9 5
To Level 10 6
Total Costs for One Augment to Level 10 30

Re-Roll Costs

Prototype Core cost for each consecutive Augment re-roll.

Re-Roll 1 2
Re-Roll 2 4
Re-Roll 3 6
Re-Roll 4 10
Re-Roll 5 16
Re-Roll 6 25
Every Re-Roll After 25

Augment XP Requirements

XP and SHD equivalent needed for each Augment level step.

Augment Level XP per Level SHD Equivalent
1 -> 2 5.3M 7.6
2 -> 3 10.6M 15.1
3 -> 4 15.9M 22.7
4 -> 5 21.2M 30.3
5 -> 6 26.5M 37.9
6 -> 7 31.8M 45.4
7 -> 8 37.1M 53.0
8 -> 9 42.4M 60.6
9 -> 10 47.7M 68.1
Total 238.5M 340.7

Augments

Prototype augment effects with their first and final level values.

Amalgam icon

Amalgam

Status Effect Chance

Every bullet hit has a 1.6% chance to apply a random Status Effect. Cooldown: 5 seconds.

Level 1 1.60%
Level 10 4.30%
All Levels
Lv1 1.60% Lv2 1.90% Lv3 2.20% Lv4 2.50% Lv5 2.80% Lv6 3.10% Lv7 3.40% Lv8 3.70% Lv9 4.00% Lv10 4.30%
Anomaly icon

Anomaly

Skill Damage Healing

Receive healing of 10% of the damage dealt by your Skills.

Level 1 10%
Level 10 28.00%
All Levels
Lv1 10% Lv2 12.00% Lv3 14% Lv4 16.00% Lv5 18% Lv6 20.00% Lv7 22% Lv8 24.00% Lv9 26% Lv10 28.00%
Atomize icon

Atomize

Grenade Efficiency

Increases Grenade Radius and Damage by 12.5%

Level 1 12.50%
Level 10 21.50%
All Levels
Lv1 12.50% Lv2 13.50% Lv3 14.50% Lv4 15.50% Lv5 16.50% Lv6 17.50% Lv7 18.50% Lv8 19.50% Lv9 20.50% Lv10 21.50%
Echo icon

Echo

Double Damage Chance

Every bullet fired has a 1.2% chance to deal its damage twice.

Level 1 1.20%
Level 10 3.00%
All Levels
Lv1 1.20% Lv2 1.40% Lv3 1.60% Lv4 1.80% Lv5 2.00% Lv6 2.20% Lv7 2.40% Lv8 2.60% Lv9 2.80% Lv10 3.00%
Entropy icon

Entropy

Conversion Rate

Health is increased by 5% of your base Total Armor.

Level 1 5%
Level 10 14%
All Levels
Lv1 5% Lv2 6% Lv3 7% Lv4 8% Lv5 9% Lv6 10% Lv7 11% Lv8 12% Lv9 13% Lv10 14%
Paradox icon

Paradox

Manazine Refill Chance

Provides a 1.5% chance of refilling your Magazine by 2 for each bullet fired.

Level 1 1.50%
Level 10 6%
All Levels
Lv1 1.50% Lv2 2% Lv3 2.50% Lv4 3% Lv5 3.50% Lv6 4% Lv7 4.50% Lv8 5% Lv9 5.50% Lv10 6%
Quantum icon

Quantum

Damage Immunity Chance

Provides a 1% chance of becoming immune to damage for 2s. The bonus cannot refresh while active.

Level 1 1%
Level 10 4.60%
All Levels
Lv1 1% Lv2 1.40% Lv3 2% Lv4 2.20% Lv5 3% Lv6 3.00% Lv7 3% Lv8 3.80% Lv9 4% Lv10 4.60%
Synesthesia icon

Synesthesia

Cooldown Reduction Chance

Provides a 5% chance of reducing Skill Cooldowns by 0.2s for each bullet hit.

Level 1 5.00%
Level 10 14.00%
All Levels
Lv1 5.00% Lv2 6.00% Lv3 7.00% Lv4 8.00% Lv5 9.00% Lv6 10.00% Lv7 11.00% Lv8 12.00% Lv9 13.00% Lv10 14.00%
Trapper icon

Trapper

Status Effect Duration

Increases Status Effect Duration by 5%

Level 1 5%
Level 10 14%
All Levels
Lv1 5% Lv2 6% Lv3 7% Lv4 8% Lv5 9% Lv6 10% Lv7 11% Lv8 12% Lv9 13% Lv10 14%