Prototype Info
Prototype Augments, Prototype Cores, leveling costs, and re-roll costs in one compact reference.
Prototype Cores
Resource used to level up or re-roll Prototype Augments.
Obtained from: Dismantling Prototype Gear.
Prototype Augments
Shared Prototype Gear effects that can be leveled or re-rolled.
Costs below use Prototype Cores as the material reference.
Leveling Costs
Prototype Core cost for raising one Augment to the next level.
Re-Roll Costs
Prototype Core cost for each consecutive Augment re-roll.
Augment XP Requirements
XP and SHD equivalent needed for each Augment level step.
| Augment Level | XP per Level | SHD Equivalent |
|---|---|---|
| 1 -> 2 | 5.3M | 7.6 |
| 2 -> 3 | 10.6M | 15.1 |
| 3 -> 4 | 15.9M | 22.7 |
| 4 -> 5 | 21.2M | 30.3 |
| 5 -> 6 | 26.5M | 37.9 |
| 6 -> 7 | 31.8M | 45.4 |
| 7 -> 8 | 37.1M | 53.0 |
| 8 -> 9 | 42.4M | 60.6 |
| 9 -> 10 | 47.7M | 68.1 |
| Total | 238.5M | 340.7 |
Augments
Prototype augment effects with their first and final level values.
Amalgam
Status Effect ChanceEvery bullet hit has a 1.6% chance to apply a random Status Effect. Cooldown: 5 seconds.
All Levels
Anomaly
Skill Damage HealingReceive healing of 10% of the damage dealt by your Skills.
All Levels
Atomize
Grenade EfficiencyIncreases Grenade Radius and Damage by 12.5%
All Levels
Echo
Double Damage ChanceEvery bullet fired has a 1.2% chance to deal its damage twice.
All Levels
Entropy
Conversion RateHealth is increased by 5% of your base Total Armor.
All Levels
Paradox
Manazine Refill ChanceProvides a 1.5% chance of refilling your Magazine by 2 for each bullet fired.
All Levels
Quantum
Damage Immunity ChanceProvides a 1% chance of becoming immune to damage for 2s. The bonus cannot refresh while active.
All Levels
Synesthesia
Cooldown Reduction ChanceProvides a 5% chance of reducing Skill Cooldowns by 0.2s for each bullet hit.
All Levels
Trapper
Status Effect DurationIncreases Status Effect Duration by 5%