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Escalation Info

Replay main missions across escalating tiers with enemy scaling, rotating mutators and equal token rewards for every agent. Starting a run consumes no tokens.

Tiers10
Mutators6
Max Health800%
Max Tokens per Agent30

Difficulty Scaling

No entry fee. Minimum Balance is an inventory requirement, not a payment. Each agent, including the host, earns the same Tokens per Agent on completion. Vendor prices are unchanged; values exclude temporary event multipliers.

Tier Minimum Balance Tokens per Agent Enemy Damage Enemy Health Enemy Armor Mutators
Tier 0 0 1 100% 100% 100% None
Tier 1 1 2 150% 160% 160% Harvester
Tier 2 2 3 200% 200% 200% Unyielding Harvester
Tier 3 3 4 250% 250% 250% Unyielding Harvester One-For-All
Tier 4 4 5 300% 300% 300% Unyielding Harvester One-For-All
Tier 5 5 7 350% 350% 350% Variety Pack Unyielding Harvester One-For-All
Tier 6 6 9 400% 450% 450% Variety Pack Unyielding Harvester One-For-All
Tier 7 7 12 450% 530% 530% Variety Pack Unyielding Harvester One-For-All Aid Specialist ISAC Says
Tier 8 8 17 500% 650% 650% Variety Pack Unyielding Harvester One-For-All Aid Specialist ISAC Says
Tier 9 9 22 550% 700% 700% Variety Pack Unyielding Harvester One-For-All Aid Specialist ISAC Says
Tier 10 10 30 550% 800% 800% Variety Pack Unyielding Harvester One-For-All Aid Specialist ISAC Says

Drop Rates

Individual NPCs in Escalation can drop Prototype Gear or a Prototype weapon, with chances increasing by tier. Prototype items can also drop from Escalation chests.

Prototype Drops per NPC

Chance for individual NPCs to drop Prototype Gear or a Prototype weapon.

Tier 1 0.20%
Tier 2 0.40%
Tier 3 0.60%
Tier 4 0.60%
Tier 5 0.80%
Tier 6 1.25%
Tier 7 1.50%
Tier 8 2.00%
Tier 9 2.50%
Tier 10 3.00%

Targeted Loot by Tier

Each Escalation mission has assigned Targeted Loot that rotates daily and cannot be selected manually. The pool includes brands, gear sets, weapon types, Gear Mods and Skill Mods. Higher tiers have a greater chance of dropping targeted items.

Tier 1 5.0%
Tier 2 11.0%
Tier 3 16.0%
Tier 4 22.0%
Tier 5 28.0%
Tier 6 39.0%
Tier 7 45.0%
Tier 8 50.0%
Tier 9 56.0%
Tier 10 62.0%
Mission Rotation

Five main missions and strongholds are available each week. The playlist changes at the Tuesday weekly reset; each mission’s Targeted Loot changes daily.

Minimum Token Balance

Your token balance must be at least the tier number to start or matchmake: Tier 1 needs 1 token, Tier 5 needs 5 and Tier 10 needs 10. Tier 0 remains free.

No Token Loss on Entry

The required tokens stay in your inventory. Failed runs, disconnects and DELTA errors do not consume an entry fee.

Equal Completion Rewards

The host and every teammate receive the same completion reward. Temporary event multipliers are excluded from this table.

Vendor Spending

Escalation Requisition Vendor prices are unchanged. Spending below a tier’s minimum balance prevents starting or matchmaking into that tier until you earn enough tokens again.

Token Carryover

Escalation Tokens do not reset at the end of a season. Your remaining balance carries over to the next season.

Targeted Mod Quality

Gear Mod and Skill Mod Targeted Loot uses Heroic roll chances on Tiers 0–4 and Legendary roll chances from Tier 5 onward.