PT ProtoTrack

Escalation Info

Escalation missions replay main missions with increasing difficulty, token stakes, rewards, enemy scaling, and rotating mutators.

Tiers10
Mutators6
Max Health800%
Max Reward25

Difficulty Scaling

Token cost, profit, group reward, enemy scaling, and active mutators by tier.

Tier Deposit Profit Group Reward Enemy Damage Enemy Health Enemy Armor Mutators
Tier 0 0 2 2 100% 100% 100% None
Tier 1 1 3 2 160% 160% 160% Harvester
Tier 2 3 6 3 200% 200% 200% Unyielding Harvester
Tier 3 7 10 4 250% 250% 250% Unyielding Harvester Suppressor
Tier 4 12 16 5 300% 300% 300% Unyielding Harvester Suppressor
Tier 5 20 24 7 350% 350% 350% Unyielding Harvester Anchor Suppressor
Tier 6 29 34 10 450% 450% 450% Hot Foot Unyielding Harvester Anchor Suppressor
Tier 7 41 46 13 450% 530% 530% Hot Foot Unyielding Harvester Anchor Aid Specialist Suppressor
Tier 8 54 60 16 500% 650% 650% Hot Foot Unyielding Harvester Anchor Aid Specialist Suppressor
Tier 9 70 76 20 550% 700% 700% Hot Foot Unyielding Harvester Anchor Aid Specialist Suppressor
Tier 10 87 94 25 550% 800% 800% Hot Foot Unyielding Harvester Anchor Aid Specialist Suppressor

Drop Rates

Escalation mode is currently the only source of Prototype Gear. Individual NPCs can drop Prototype Gear or a Prototype weapon, with chances increasing by tier.

Prototype Drops per NPC

Chance for individual NPCs to drop Prototype Gear or a Prototype weapon.

Tier 1 0.20%
Tier 2 0.40%
Tier 3 0.60%
Tier 4 0.60%
Tier 5 0.80%
Tier 6 1.25%
Tier 7 1.50%
Tier 8 2.00%
Tier 9 2.50%
Tier 10 3.00%

Targeted Loot by Tier

Y8S1.1 introduced Targeted Loot to Escalation mode. It rotates daily across existing brands and gear sets in the loot pool, with higher tiers having a greater chance of dropping targeted items.

Tier 1 5.0%
Tier 2 11.0%
Tier 3 16.0%
Tier 4 22.0%
Tier 5 28.0%
Tier 6 39.0%
Tier 7 45.0%
Tier 8 50.0%
Tier 9 56.0%
Tier 10 62.0%
Mission Rotation

Escalation missions follow a rotating schedule. Only a selection of missions is available at a given time.

Token Stakes

Starting a run costs Escalation Tokens. Higher tiers require more tokens and reward more on completion.

Run Failure

Failing a run means the tokens spent on that attempt are lost, so higher tiers carry more risk.