Gear Talents
A local reference for chest and backpack talents, their perfect variants, exact talent text, and the named gear pieces that carry those perfect talents.
Chest
Perfect Named
Braced
While in cover weapon handling is increased by 45%.
Vedmedytsya Vest
>
Braced
While in cover weapon handling is increased by 45%.
Perfect Braced
While in cover weapon handling is increased by 50%.
Named Gear
Vedmedytsya Vest
Chest
Perfect Named
Efficient
Using an armor kit has a 50% chance to not consume the armor kit.
Everyday Carrier
>
Efficient
Using an armor kit has a 50% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100%.
Perfectly Efficient
Using an armor kit has a 75% chance to not consume the armor kit. Specialization armor kit bonuses are increased by 100%.
Requires 10 seconds to arm talent
Named Gear
Everyday Carrier
Chest
Named
Empathic Resolve
Repairing an ally, increases their total weapon and skill damage by 3-15% for 10s.
Benefactor
>
Empathic Resolve
Repairing an ally, increases their total weapon and skill damage by 3-15% for 10s.
1-7% if self.
Effectiveness increased by your skill tier.
Named Gear
Benefactor
Chest
Perfect Named
Entrench
If you are below 30% armor, headshots from cover repair 20% of your armor.
Bober
>
Entrench
If you are below 30% armor, headshots from cover repair 20% of your armor.
Cooldown: 2 seconds.
Perfect Entrench
If you are below 30% armor, headshots from cover repair 20% of your armor.
Cooldown: 1 seconds.
Named Gear
Bober
Chest
Perfect Named
Explosive Delivery
Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5m.
Combustor
>
Explosive Delivery
Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5m.
Damage scales with skill tier dealing 25-100% damage of a concussion grenade.
Occurs once per skill.
Applies to Remote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps.
Perfectly Explosive Delivery
Whenever you throw a skill, 1.5 seconds after landing, it creates an explosion damaging enemies within 5m.
Afterwards explosions will occur evey 5s.
Damage scales with skill tier dealing 25-100% damage of a concussion grenade.
Occurs once per skill.
Applies to Remote Pulse, All Turrets, All Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy, All Traps.
Named Gear
Combustor
Chest
Perfect Named
Focus
Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%.
Pristine Example
>
Focus
Increases total weapon damage by 5% every second you are aiming while scoped 8x or higher, up to 50%.
Perfect Focus
Increases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%.
Named Gear
Pristine Example
Chest
Perfect Named
Glass Cannon
All damage you deal is amplified by 25%.
The Sacrifice
>
Glass Cannon
All damage you deal is amplified by 25%.
All damage you take is amplified by 50%.
Perfect Glass Cannon
All damage you deal is amplified by 30%.
All damage you take is amplified by 60%.
Named Gear
The Sacrifice
Chest
Perfect Named
Gunslinger
Weapon swapping increases total weapon damage by 20% for 5s.
Robin
>
Gunslinger
Weapon swapping increases total weapon damage by 20% for 5s.
This buff is lost for 5s if you weapon swap while it is active.
Perfect Gunslinger
Weapon swapping increases total weapon damage by 28% for 5s.
This buff is lost for 5s if you weapon swap while it is active.
Named Gear
Robin
Chest
Perfect Named
Headhunter
After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
Chainkiller
>
Headhunter
After killing an enemy with a headshot, your next weapon hit within 30s deals 125% of that killing blow’s damage in addition to it.
Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
Perfect Headhunter
After killing an enemy with a headshot, your next weapon hit within 30s deals 150% of that killing blow’s damage in addition to it.
Damage is capped to 800% of your weapon damage. This is raised to 1250% if your headshot damage is greater than 150%.
Named Gear
Chainkiller
Chest
Perfect Named
Intimidate
While you have bonus armour, gain 3 stacks each second up to a max of 9 Each stack increases total weapon damage by 4% to enemies within 10m.
Hunter-Killer
>
Intimidate
While you have bonus armour, gain 3 stacks each second up to a max of 9 Each stack increases total weapon damage by 4% to enemies within 10m.
All stacks are lost when you have no bonus armour.
Perfect Intimidate
While you have bonus armour, gain 3 stacks each second up to a max of 10. Each stack increases total weapon damage by 4% to enemies within 10m.
All stacks are lost when you have no bonus armour.
Named Gear
Hunter-Killer
Chest
Perfect Named
Kinetic Momentum
When in combat, each skill generates stacks while active or not on cooldown
Impetus
>
Kinetic Momentum
When in combat, each skill generates stacks while active or not on cooldown
Each stack increases your total skill damage by 1.5% and total skill repair by 2%.
Up to 15 stacks per skill.
Stacks are lost when skills go on cooldown.
Perfect Kinetic Momentum
When in combat, each skill generates stacks while active or not on cooldown
Each stack increases your total skill damage by 1.5% and total skill repair by 2%.
Up to 18 stacks per skill.
Stacks are lost when skills go on cooldown.
Named Gear
Impetus
Chest
Perfect Named
Mad Bomber
Grenade Radius is increased by 50%
Carpenter
>
Mad Bomber
Grenade Radius is increased by 50%
Grenade that kill an enemy are refunded.
Grenades can now be ''cooked'' by holding the fire button, making them explode earlier.
Gain 15% bonus armor while aiming grendes
Perfectly Mad Bomber
Grenade Radius is increased by 75%
Grenade that kill an enemy are refunded.
Grenades can now be ''cooked'' by holding the fire button, making them explode earlier.
Gain 15% bonus armor while aiming grendes
Named Gear
Carpenter
Chest
Perfect Named
Obliterate
Critical hits increase total weapon damage by 1% for 10s.
Equalizer
>
Obliterate
Critical hits increase total weapon damage by 1% for 10s. Stacks up to 20 times.
Perfect Obliterate
Critical hits increase total weapon damage by 1% for 10s. Stacks up to 24 times.
Named Gear
Equalizer
Chest
Perfect Named
Overwatch
After staying in cover for 10s, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move.
Ferocious Calm
>
Overwatch
After staying in cover for 10s, increase your and all allies’ total weapon and skill damage by 12% as long as you remain in cover or in a cover-to-cover move.
Perfect Overwatch
After staying in cover for 8s, increase your and all allies’ total weapon and skill damage by 14% as long as you remain in cover or in a cover-to-cover move.
Named Gear
Ferocious Calm
Chest
Perfect Named
Protected Reload
Grants +20% bonus armor while reloading.
Sleight
>
Protected Reload
Grants +20% bonus armor while reloading.
Grants 0%-18% of your armor as bonus armor to all other allies when they are reloading
Each blue core attribute adds 3% to the bonus armour
Maximum is 18%
Perfect Protected Reload
Grants +40% bonus armor while reloading.
Grants 0-30% of your armor as bonus armor to all other allies when they are reloading
Each blue core attribute adds 3% to the bonus armour
Maximum is 18%
Named Gear
Sleight
Chest
Reassigned
Killing an enemy adds 1 round of a random special ammo into your sidearm.
>
Reassigned
Killing an enemy adds 1 round of a random special ammo into your sidearm.
Cooldown: 15 seconds.
Chest
Perfect Named
Skilled
Skill kills have a 25% chance to reset skill cooldowns.
Caesar's Guard
>
Skilled
Skill kills have a 25% chance to reset skill cooldowns.
Perfectly Skilled
Skill kills have a 30% chance to reset skill cooldowns.
Named Gear
Caesar's Guard
Chest
Perfect Named
Spark
Damaging an enemy with a skill increases total weapon damage by 15% for 15s.
Door-Kicker’s Knock
>
Spark
Damaging an enemy with a skill increases total weapon damage by 15% for 15s.
Perfect Spark
Damaging an enemy with a skill increases total weapon damage by 18% for 20s.
Named Gear
Door-Kicker’s Knock
Chest
Perfect Named
Spotter
Amplifies total weapon and skill damage by 15% to pulsed enemies.
Closer
>
Spotter
Amplifies total weapon and skill damage by 15% to pulsed enemies.
Perfect Spotter
Amplifies total weapon and skill damage by 20% to pulsed enemies.
Named Gear
Closer
Chest
Tag Team
The last enemy you have damaged with a skill is marked.
>
Tag Team
The last enemy you have damaged with a skill is marked.
Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6s.
Cooldown: 4s
Chest
Perfect Named
Tamper Proof
Enemies that walk within 3 meters of your hive, turret, remote pulse, or are shocked.
Proxy
>
Tamper Proof
Enemies that walk within 3 meters of your hive, turret, remote pulse, or are shocked. Arm time: 2 seconds. Cooldown per skill: 10 seconds.
Perfectly Tamper Proof
Enemies that walk within 3 meters of your hive, turret, remote pulse, or decoy are shocked. Arm time: 2 seconds. Cooldown per skill: 10 seconds. 8s
Named Gear
Proxy
Chest
Perfect Named
Trauma
Applies blind to an enemy hit in the head.
Cherished
>
Trauma
Applies blind to an enemy hit in the head. Cooldown: 30 seconds.
Applies bleed to an enemy hit in the chest. Cooldown: 30 seconds.
Perfect Trauma
Applies blind to an enemy hit in the head. Cooldown: 20 seconds.
Applies bleed to an enemy hit in the chest. Cooldown: 20 seconds.
Named Gear
Cherished
Chest
Perfect Named
Unbreakable
When your armor is depleted, repair 95% of your armor.
Zero F’s
>
Unbreakable
When your armor is depleted, repair 95% of your armor. 60s cool down.
Perfect Unbreakable
When your armor is depleted, repair 100% of your armor. 55s cool down.
Named Gear
Zero F’s
Chest
Perfect Named
Vanguard
Deploying a shield makes it invulnerable for 5s and grants 45% of your armor as bonus armor to all other allies for 20s.
Pointman
>
Vanguard
Deploying a shield makes it invulnerable for 5s and grants 45% of your armor as bonus armor to all other allies for 20s.
Cooldown: 25s
Perfect Vanguard
Deploying a shield makes it invulnerable for 5s and grants 50% of your armor as bonus armor to all other allies for 20s.
Cooldown: 25s
Named Gear
Pointman
Backpack
Perfect Named
Adrenaline Rush
When you are within 10m of an enemy, gain 20% bonus armor for 5s.
Matador
>
Adrenaline Rush
When you are within 10m of an enemy, gain 20% bonus armor for 5s. Stacks up to 3 times.
Cooldown: 5s
Perfect Adrenaline Rush
When you are within 10m of an enemy, gain 23% bonus armor for 5s. Stacks up to 3 times.
Cooldown: 5s
Named Gear
Matador
Backpack
Perfect Named
Bloodsucker
Killing an enemy adds and refreshes a stack of +10% bonus armor for 10s.
Liquid Engineer
>
Bloodsucker
Killing an enemy adds and refreshes a stack of +10% bonus armor for 10s. Max stack is 10.
Perfect Bloodsucker
Killing an enemy adds and refreshes a stack of +12% bonus armor for 10s. Max stack is 10.
Named Gear
Liquid Engineer
Backpack
Perfect Named
Calculated
Kills from cover reduce skill cooldowns by 10%
Battery Pack
>
Calculated
Kills from cover reduce skill cooldowns by 10%
Perfectly Calculated
Kills from cover reduce skill cooldowns by 15%.
Named Gear
Battery Pack
Backpack
Perfect Named
Clutch
When you are below 15% armor, critical hits repair 2.5% of missing armor.
Devil's Due
>
Clutch
When you are below 15% armor, critical hits repair 2.5% of missing armor.
On kill, critical hits repair 2.5% of missing armor for 4 seconds.
Lowest possible repair is 0% armour
Each red core attribute adds 1 second to the time.
Maximum is 10 seconds.
Perfect Clutch
When you are below 20% armor, critical hits repair 2.5% of missing armor.
On kill, critical hits repair 2.5% of missing armor for 4 seconds.
Lowest possible repair is 0% armour
Each red core attribute adds 1 second to the time.
Maximum is 10 seconds.
Named Gear
Devil's Due
Backpack
Perfect Named
Combined Arms
Shooting an enemy increases total skill damage by 25% for 3s.
Force Multiplier
>
Combined Arms
Shooting an enemy increases total skill damage by 25% for 3s.
Perfect Combined Arms
Shooting an enemy increases total skill damage by 30% for 3s.
Named Gear
Force Multiplier
Backpack
Perfect Named
Companion
While you are within 5 m of an ally or skill, total weapon damage is increased by 15%
Henri
>
Companion
While you are within 5 m of an ally or skill, total weapon damage is increased by 15%
Perfect Companion
While you are within 10 m of an ally or skill, total weapon damage is increased by 20%
Named Gear
Henri
Backpack
Perfect Named
Composure
While in cover, increases total weapon damage by 15%.
Bulldog
>
Composure
While in cover, increases total weapon damage by 15%.
Perfect Composure
While in cover, increases total weapon damage by 20%.
Named Gear
Bulldog
Backpack
Concussion
Headshots increase total weapon damage by 10% for 1.5s.
>
Concussion
Headshots increase total weapon damage by 10% for 1.5s. 5s with marksman rifles.
Headshot kills increase total weapon damage by 15% for 10s.
Both buffs can be active for an increase of 25% total weapon damage
Backpack
Perfect Named
Creeping Death
When you apply a status effect, it is also applied to all enemies within 8m of your target.
The Courier
>
Creeping Death
When you apply a status effect, it is also applied to all enemies within 8m of your target.
Cooldown: 15s
Perfect Creeping Death
When you apply a status effect, it is also applied to all enemies within 10m of your target.
Cooldown: 10s
Named Gear
The Courier
Backpack
Perfect Named
Energize
Using an armor kit grants +1 skill tier for 15s.
Axel
>
Energize
Using an armor kit grants +1 skill tier for 15s.
If already at skill tier 6, grants overcharge.
Cooldown: 60s
Perfect Energize
Using an armor kit grants +1 skill tier for 15s.
If already at skill tier 6, grants overcharge.
Cooldown: 30s
Named Gear
Axel
Backpack
Perfect Named
Fireworks Show
Concussion grenades become Festive Grenades.
Festive Delivery
>
Fireworks Show
Concussion grenades become Festive Grenades. Hitting an enemy with a Festive Grenade will cause explosions to happen around two other enemies within 20m. 10m in pvp *Dealing 15% damage in PVP
Named Gear
Festive Delivery
Backpack
Perfect Named
Galvanize
Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20m of that enemy for 10s
Lavoisier
>
Galvanize
Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 40% of your armor as bonus armor to you and all allies within 20m of that enemy for 10s
Perfect Galvanize
Applying a Blind, Ensnare, Confuse, or Shock to an enemy grants 50% of your armor as bonus armor to you and all allies within 30m of that enemy for 10s
Named Gear
Lavoisier
Backpack
Perfect Named
Leadership
Performing a cover to cover grants 15% of your armor as bonus armor to you and all allies for 10s.
Cap'n
>
Leadership
Performing a cover to cover grants 15% of your armor as bonus armor to you and all allies for 10s.
This is doubled if you end within 10m of an enemy.
Cooldown: 10s.
Perfect Leadership
Performing a cover to cover grants 20% of your armor as bonus armor to you and all allies for 10s.
This is tripled if you end within 10m of an enemy.
Cooldown: 10s.
Named Gear
Cap'n
Backpack
Perfect Named
Opportunistic
Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5s.
The Setup
>
Opportunistic
Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 10% from all sources for 5s.
Perfectly Opportunistic
Enemies you hit with shotguns and marksman rifles amplifies the damage they take by 15% from all sources for 5s.
Named Gear
The Setup
Backpack
Perfect Named
Overclock
You and allies within 7m of your deployed skills, gain +25% reload speed and reduces active cooldowns by 0.2 each second.
Hermano
>
Overclock
You and allies within 7m of your deployed skills, gain +25% reload speed and reduces active cooldowns by 0.2 each second.
Perfect Overclock
You and allies within 15m of your deployed skills, gain +30% reload speed and reduces active cooldowns by 0.6 each second.
Named Gear
Hermano
Backpack
Perfect Named
Perfect Safeguard
While at full armor, increases total skill repair by (160%).
Momma Badger
>
Perfect Safeguard
While at full armor, increases total skill repair by (160%).
Named Gear
Momma Badger
Backpack
Protector
When your shield is damaged, you gain +5% and all other allies gain +15% of your armor as bonus armor for 3s.
>
Protector
When your shield is damaged, you gain +5% and all other allies gain +15% of your armor as bonus armor for 3s.
Cooldown: 3s.
Backpack
Safeguard
While at full armor, increases total skill repair by 130%.
>
Safeguard
While at full armor, increases total skill repair by 130%.
Backpack
Perfect Named
Shock and Awe
Applying a status effect to an enemy increases total skill damage and repair by 20% for 20s.
Strategic Alignment
>
Shock and Awe
Applying a status effect to an enemy increases total skill damage and repair by 20% for 20s.
Perfect Shock and Awe
Applying a status effect to an enemy increases total skill damage and repair by 20% for 27s.
Named Gear
Strategic Alignment
Backpack
Perfect Named
Tech Support
Skill kills increase total skill damage by 25% for 25s.
Percussive Maintenance
>
Tech Support
Skill kills increase total skill damage by 25% for 25s.
Perfect Tech Support
Skill kills increase total skill damage by 25% for 27s.
Named Gear
Percussive Maintenance
Backpack
Perfect Named
Unstoppable Force
Killing an enemy increases total weapon damage by 5% for 15s.
Backbone
>
Unstoppable Force
Killing an enemy increases total weapon damage by 5% for 15s.
Stacks up to 5 times.
Perfectly Unstoppable Force
Killing an enemy increases total weapon damage by 7% for 15s.
Stacks up to 5 times.
Grenade kills add 2 stacks.
Named Gear
Backbone
Backpack
Perfect Named
Versatile
Amplifies total weapon damage for 10s when swapping between your primary and secondary weapons if they are different.
Vigil
>
Versatile
Amplifies total weapon damage for 10s when swapping between your primary and secondary weapons if they are different.
35% to enemies within 15m for Shotguns and SMGs
35% to enemies further than 25m for Rifles and MMRs
10% to enemies between 15-25m for LMGs and Assault Rifles.
At most once per 5s per weapon type.
Perfect Versatile
Amplifies total weapon damage for 10s when swapping between your primary and secondary weapons if they are different. 45% to enemies within 15m for Shotguns and SMGs 45% to enemies further than 25m for Rifles and MMRs 20% to enemies between 15-25m for LMGs and Assault Rifles.
At most once per 5s per weapon type.
Named Gear
Vigil
Backpack
Perfect Named
Vigilance
Increases total weapon damage by 25%.
The Gift
>
Vigilance
Increases total weapon damage by 25%. Taking damage disables this buff for 4s.
Perfect Vigilance
Increases total weapon damage by 25%. Taking damage disables this buff for 3s.
Named Gear
The Gift
Backpack
Perfect Named
Wicked
Applying a status effect increases total weapon damage by 18% for 20s.
Anarchist's Cookbook
>
Wicked
Applying a status effect increases total weapon damage by 18% for 20s.
Perfectly Wicked
Applying a status effect increases total weapon damage by 18% for 27s.
Named Gear
Anarchist's Cookbook
Kneepads
Perfect Named
Bewildered
When dealing Weapon Damage to an enemy, 50% of the damage will be dealt to another enemy within 30m instead.
Turmoil
>
Bewildered
When dealing Weapon Damage to an enemy, 50% of the damage will be dealt to another enemy within 30m instead. When there are no enemies nearby, deal damage normally. Does not apply to Armor Plates
Named Gear
Turmoil
Kneepads
Perfect Named
Flurry
status effects apply snowfall to target
Snow Machine
>
Flurry
status effects apply snowfall to target
Named Gear
Snow Machine