Named Weapons
Compare Named talents and fixed attributes. Select a weapon for its details.
Y8S3.2 · Weapon and Exotic updates · PvP set and talent rebalance · TUY8S3.2 release notes. Separate PvP talent values appear in item details.
Rifle & Marksman Rifle updates · Y8S3.2
- Rifle and Marksman Rifle reserve ammunition capacity increased by 20%. This is not a magazine-size increase.
- Rifle Critical Hit Damage core maximum: 34% on High-End and Exotic rifles; 51% on Prototype rifles. Existing rolls and library progress retain their filled proportion.
- Base Rifle Headshot Damage increased from 60% to 80%.
- Stability/handling adjusted for ACR SS, M16A2, Lightweight M4, LVOA-C, Urban MDR, USC .45 ACP, Ruthless/Merciless, G28, Surplus SVD, Paratrooper SVD and weapons based on them. Ubisoft provides no per-weapon numerical stability values.
Movement Speed stacking · Y8S3.2
Movement Speed bonuses add together, with a maximum total bonus of 20%. This includes sources such as Quickstep, Acosta’s Kneepads and Lady Death.
Event, Conflict & gameplay notes →Achilles
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantUSC .45 ACP
Soft Spot
Destroying a Weakpoint grants +27% Weapon Damage for 10s.
Perfect Soft Spot
Destroying a Weakpoint grants +32% Weapon Damage for 15s.
Listed source
LZ
Adrestia
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
No fixed attributes or talent are listed in this reference.
Listed source
Tidal Basin
Artist's Tool
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSIG 716
Rifleman
Landing headshots adds a stack of bonus +10% weapon damage for 5s.
Max stack is 5.
Additional headshots refresh the duration.
Perfect Rifleman
Landing headshots adds a stack of bonus +11% weapon damage for 5s.
Max stack is 6.
Additional headshots refresh the duration.
Listed source
LZ
American History Museum
Backup Boomstick
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSawed Off
Fixed Named attributes
- 17% Shotgun Damage
Listed source
LZ
Federal Emergency Bunker
Baker's Dozen
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM1A
Lucky Shot
Magazine capacity is increased by 20%.
Missed shots from cover have a 100% chance to return to the magazine.
Perfect Lucky Shot
Magazine capacity is increased by 30%.
Missed shots from cover have a 100% chance to return to the magazine.
Listed source
LZ
District Union Arena
Bell Ringer
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantInfantry MG5
No fixed attributes or talent are listed in this reference.
Listed source
Stretch Goal
Special Event reward
Houndman bounty
Big Show
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantMG5
Thunder Strike
Amplifies weapon damage by 30% to shocked enemies.
After 4 kills, applies shock to the next enemy you hit.
Perfect Thunder-Strike
Amplifies weapon damage by 35% to shocked enemies.
After 3 kills, applies shock to the next enemy you hit.
Listed source
LZ
Tidal Basin
Black Friday
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM249
Unhinged
Grants +18% weapon damage at the cost of -25% Stability and -25% Accuracy.
Perfectly Unhinged
Grants +22% weapon damage at the cost of -25% Stability and -25% Accuracy.
Listed source
DZ
Boomstick
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantDouble Barrel
Pumped Up
Reloading grants +1% weapon damage for 10s.
Stacks up to 25 times.
Perfect Pumped Up
Reloading grants +6% weapon damage for 10s.
Stacks up to 5 times.
Listed source
LZ
Federal Emergency Bunker
Born Great
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantMilitary G36
Stabilize
Firing your weapon increases Weapon Accuracy by 1% and Weapon Stability by 1% per shot, up to 60%.
If you stop firing, the bonuses reset after 4 seconds.
Perfect Stabilize
Firing your weapon increases Weapon Accuracy by 1% and Weapon Stability by 1% per shot, up to 75%.
If you stop firing, the bonuses reset after 6 seconds.
Listed source
LZ
Coney Island
Brain Break
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantUrban MDR
Head Scratcher
Amplifies weapon damage by 30% to confused enemies.
After 4 kills, applies Confuse to the next enemy you hit.
Perfect Head Scratcher
Amplifies weapon damage by 35% to confused enemies.
After 3 kills, applies Confuse to the next enemy you hit.
Listed source
LZ
Brutus
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM700 Carbon
Behind You
Amplifies weapon damage by +20% to enemies that are not targeting you.
Perfectly Behind You
Amplifies weapon damage by +25% to enemies that are not targeting you.
Listed source
LZ
Burn Out
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantFAMAS
On Empty
Reloading from empty grants +60% weapon handling for 10s.
Perfect On Empty
Reloading from empty grants 80% weapon handling for 10 seconds.
Listed source
LZ
Coney Island
Cabaret
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantMP5 ST
Thunder Strike
Amplifies weapon damage by 30% to shocked enemies.
After 4 kills, applies shock to the next enemy you hit.
Perfect Thunder-Strike
Amplifies weapon damage by 35% to shocked enemies.
After 3 kills, applies shock to the next enemy you hit.
Listed source
LZ
Bank Headquarters
Caretaker
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantG36 Enhanced
Killer
Killing an enemy with a critical hit grants +70% critical hit damage for 10s.
Perfect Killer
Killing an enemy with a critical hit grants +90% critical hit damage for 10s.
Listed source
Stretch Goal
Special Event reward
Carnage
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantNEGEV
Sadist
Amplifies weapon damage by 30% to bleeding enemies.
After 4 kills, applies bleed to the next enemy you hit.
Perfect Sadist
Amplifies weapon damage by 35% to bleeding enemies.
After 3 kills, applies bleed to the next enemy you hit.
Listed source
LZ
Coney Island Ballpark
Cold Relations
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantEnhanced PP-19
Perfectly Strained
Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 8 times.
Listed source
LZ
Capitol Hill
Commando
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantParatrooper SVD
Naked
Hitting an enemy with no armor grants +50% headshot damage for 5s.
Perfectly Naked
Hitting an enemy with no armor grants +50% headshot damage for 8s.
Listed source
LZ
Potomac Event Center
Cooler
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSOCOM M1A
Refreshing
The weapon fires a stream of water.
Hitting an ally agent builds stacks on them.
Max stack is 5.
Stacks deplete every 2s.
While having at least 1 stack, the ally will have +50% Hazard Protection.
Listed source
Stretch Goal
Special Event reward
Houndman bounty
Cricket
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantGR9
Precision Strike
Killing enemies farther than 20m builds up stacks.
Max stack is 3.
Hitting an enemy within 20m will use all stacks to provide +20% Amplified Damage to enemies within 20m for 5s.
Perfect Precision Strike
Killing enemies farther than 20m builds up stacks.
Max stack is 2.
Hitting an enemy within 20m will use all stacks to provide +35% Amplified Damage to enemies within 20m for 5s.
Listed source
LZ
Cuélebre
Named · ShotgunBase variantMilitary M870
Perfect Jazz Hands
+50% reload speed.
Listed source
LZ
Viewpoint Museum
Dare
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantHK GR9
Flatline
Amplifies weapon damage by 15% to pulsed enemies.
After 4 kills, applies pulse to the next enemy you hit.
Perfect Flatline
Amplifies weapon damage by 20% to pulsed enemies.
After 3 kills, applies pulse to the next enemy you hit.
Listed source
LZ
Tidal Basin
Dark Winter
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantVector SBR .45 ACP
Killer
Killing an enemy with a critical hit grants +70% critical hit damage for 10s.
Perfect Killer
Killing an enemy with a critical hit grants +90% critical hit damage for 10s.
Listed source
DZ
Designated Hitter
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSR-1
Reformation
Headshots grant +60% skill repair for 15s.
Perfect Reformation
Headshots grant +80% skill repair for 15s.
Listed source
LZ
Space Administration HQ
Diceros Special
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantRhino
Optimist
Weapon damage is increased by +3.5% for every 10% ammo missing from the magazine.
Perfect Optimist
Weapon damage is increased by 4% for every 10% ammo missing from the magazine.
Listed source
Demolitionist Specialization
Ekim's Long stick
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantModel 700
Ranger
Amplifies weapon damage by 2% for every 4m you are away from your target.
Perfect Ranger
Amplifies weapon damage by 2% for every 3m you are away from your target.
Listed source
LZ
Space Administration HQ
Emeline's Guard
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantFN P90
Preservation
Killing an enemy repairs 10% armor over 5s.
Headshot kills improve the repair by an additional 10%.
Perfect Preservation
Killing an enemy repairs 15% armor over 5s.
Headshot kills improve the repair by an additional 15%.
Listed source
LZ
Capitol Hill
Enforcer
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSuper 90
Pummel
3 consecutive kills refills the magazine and grants +40% weapon damage for 10s.
Perfect Pummel
2 consecutive kills refills the magazine and grants +40% weapon damage for 10s
Listed source
Pre-Order Only
Everlasting Gaze
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantMk17 (FN SCAR-H)
Perpetuation
Headshots grant +75% status effect damage and duration to the next status effect you apply.
Cooldown: 20s
Perfect Perpetuation
Headshots grant +75% status effect damage and duration to the next status effect you apply.
Cooldown: 16s
Listed source
DZ
Firestarter
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSawed Off
Primer Rounds
Damaged enemies lose 50% burn resistance for 5 seconds.
Listed source
Firewall Specialization
First Bloom
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantPDR
Blossom Harvest
Amplifies Weapon Damage by 3.3% for each 10% combined Armor and Health the enemy has remaining.
Listed source
Stretch Goal
Special Event reward
First Sight
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantAK-M
Fixed Named attributes
- 30% Headshot Damage
- 50% Reload Speed
Listed source
Stretch Goal
Special Event reward
Houndman bounty
Froth
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantTactical Vector SBR 9mm
Immobilize
Amplifies weapon damage by 20% to ensnared enemies.
After 4 kills, applies Ensnare to the next enemy you hit.
Perfect Immobilize
Amplifies weapon damage by 25% to ensnared enemies.
After 3 kills, applies Ensnare to the next enemy you hit.
Listed source
LZ
Gear Shift
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantMilitary MK46
Fixed Named attributes
- 12% DMG to target out of cover
Measured
The top half of the magazine has 25% rate of fire and -25% weapon damage.
The bottom half of the magazine has -18% rate of fire and 30% total weapon damage.
Perfectly Measured
The top half of the magazine has 25% rate of fire and -30% weapon damage.
The bottom half of the magazine has -18% rate of fire and 38% total weapon damage.
Listed source
LZ
Glory Daze
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantP416
Perfectly Near Sighted
Receive 100% stability at the cost of 35% optimal range.
Listed source
LZ
Jefferson Plaza
Goalie
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantFAL
Pressure Point
Amplifies weapon damage by 15% to enemies under Status Effects.
Perfect Pressure Point
Amplifies weapon damage by 20% to enemies under Status Effects.
Listed source
LZ
Good Times
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM60
Fast Hands
Critical hits add a stack of 3% reload speed bonus.
Max stack is 40.
Perfect Fast Hands
Critical hits add a stack of 5% reload speed bonus.
Max stack is 40.
Listed source
DZ
Grown Great
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantTommy Gun
Stabilize
Firing your weapon increases Weapon Accuracy by 1% and Weapon Stability by 1% per shot, up to 60%.
If you stop firing, the bonuses reset after 4 seconds.
Perfect Stabilize
Firing your weapon increases Weapon Accuracy by 1% and Weapon Stability by 1% per shot, up to 75%.
If you stop firing, the bonuses reset after 6 seconds.
Listed source
LZ
Bank Headquarters
Handbasket
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSurplus SVD
Fixed Named attributes
- 230326 Base Damage
- -200 RPM
Listed source
Stretch Goal
Special Event reward
Houndman bounty
Harmony
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantResolute MK47
In Sync
Hitting an enemy grants +15% skill damage for 5s.
Using a non-shield skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
Damage increases are doubled while both buffs are active at the same time.
PvP · Y8S3.2
An enemy hit grants 14% Skill Damage for 4s. Using a skill or dealing Skill Damage grants 6% Weapon Damage for 4s. Both increases double while active together.
Perfectly In Sync
Hitting an enemy grants +20% skill damage for 5s.
Using a non-shield skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
Damage increases are doubled while both buffs are active at the same time.
PvP · Y8S3.2
An enemy hit grants 18% Skill Damage for 4s. Using a skill or dealing Skill Damage grants 10% Weapon Damage for 4s. Both increases double while active together.
Listed source
DZ
Huntsman
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantFAMAS
Frenzy
For every 10 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 9s when reloading from empty.
Perfect Frenzy
For every 8 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 9s when reloading from empty
Listed source
Defeat Brooklyn Hunters to obtain keys, open the Ash Cache, then purchase from Cassie Mendoza
Incendia
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Lucky Shot
Magazine capacity is increased by 20%.
Missed shots from cover have a 100% chance to return to the magazine.
Perfect Lucky Shot
Magazine capacity is increased by 30%.
Missed shots from cover have a 100% chance to return to the magazine.
Listed source
The District Mall Inferno classified mission completion reward
Instigator
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantCustom M44
Soft Spot
Destroying a Weakpoint grants +27% Weapon Damage for 10s.
Perfect Soft Spot
Destroying a Weakpoint grants +32% Weapon Damage for 15s.
Listed source
LZ
Insult To Injury
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantCustom L86 A2
Head Scratcher
Amplifies weapon damage by 30% to confused enemies.
After 4 kills, applies Confuse to the next enemy you hit.
Perfect Head Scratcher
Amplifies weapon damage by 35% to confused enemies.
After 3 kills, applies Confuse to the next enemy you hit.
Listed source
LZ
Interchange
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantEnhanced AUG A3P
Back and Forth
Swapping to this weapon grants +10% Rate of Fire and +9% Weapon Damage for 10s.
Swapping from this weapon grants +5% Rate of Fire and +4.5% Weapon Damage for 10s.
Receiving one of the bonus groups will remove the other if it's still active.
Two instances of this Talent will not function at the same time.
PvP · Y8S3.2
Swapping to this weapon grants 6% Rate of Fire and 6% Weapon Damage for 5s. Swapping away grants 2% Rate of Fire and 2% Weapon Damage for 5s. A new bonus replaces the previous one; two copies of the talent cannot work simultaneously.
Perfect Back and Forth
Swapping to this weapon grants +13% Rate of Fire and +12% Weapon Damage for 10s.
Swapping from this weapon grants +5% Rate of Fire and +4.5% Weapon Damage for 10s.
Receiving one of the bonus groups will remove the other if it's still active.
Two instances of this Talent will not function at the same time.
PvP · Y8S3.2
Swapping to this weapon grants 10% Rate of Fire and 10% Weapon Damage for 5s. Swapping away grants 2% Rate of Fire and 2% Weapon Damage for 5s. A new bonus replaces the previous one; two copies of the talent cannot work simultaneously.
Listed source
LZ
Invisible Hand
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantAUG
Perfect Allegro
+15% rate of fire.
Listed source
LZ
Jefferson Plaza
Kingbreaker
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantTKB-408
Flatline
Amplifies weapon damage by 15% to pulsed enemies.
After 4 kills, applies pulse to the next enemy you hit.
Perfect Flatline
Amplifies weapon damage by 20% to pulsed enemies.
After 3 kills, applies pulse to the next enemy you hit.
Listed source
LZ
Camp White Oak
Lefty
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantACS-12
Sledgehammer
Dealing damage with a grenade applies a mark on target.
Targets with mark will take 15% more damage to armor from the agent that applied the mark and have a -20% movement speed.
Mark will disappear after 10 seconds.
Perfect Sledgehammer
Dealing damage with a grenade applies a mark on target.
Targets with mark will take 20% more damage to armor from the agent that applied the mark and have a -30% movement speed.
Mark will disappear after 10 seconds.
Listed source
LZ
DARPA Research Labs
Lexington
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantPolice M4
Fixed Named attributes
- 1782 Base Damage
Listed source
Stretch Goal
Special Event reward
Lichtenberg
Named · RifleBase variantClassic M1A
Run and Gun
Moving grants 5 stacks per second, capped at 100.
Headshots with Lichtenberg add 15 stacks and 20% Movement Speed for 5s.
At 100 stacks, the next Lichtenberg shot consumes all stacks, deals 200% bonus damage and Shocks the target for 2s.
PvP · Y8S3.2
Moving grants 5 stacks per second, capped at 100.
Headshots with Lichtenberg add 10 stacks and 10% Movement Speed for 3s.
At 100 stacks, the next shot consumes all stacks and Shocks the target for 1s.
Published bonus damage differs: 60% in the Ubisoft PDF; 70% in Ubisoft’s release notes. In-game verification is pending.
Listed source
Red Moon Unleashed event Gear Cache
Lightning Rod
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantPF45
Salvage
Killing a target has a +70% chance to refill the magazine.
Perfect Salvage
Killing a target has a +85% chance to refill the magazine.
Listed source
LZ
Grand Washington Hotel
Like Glue
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSuper 90
Brazen
Receive +3.5% Amplified Damage on the next shot with the weapon for each pellet that hits the target, if at least 6 pellets hit.
PvP · Y8S3.2
When at least 6 pellets hit the target, each pellet adds 1.5% Amplified Damage to the weapon’s next shot.
Perfect Brazen
Receive +3.5% Amplified Damage on the next shot with the weapon for each pellet that hits the target, if at least 4 pellets hit.
PvP · Y8S3.2
When at least 4 pellets hit the target, each pellet adds 1.5% Amplified Damage to the weapon’s next shot.
Listed source
LZ
Lockdown
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM870 Express
Immobilize
Amplifies weapon damage by 20% to ensnared enemies.
After 4 kills, applies Ensnare to the next enemy you hit.
Perfect Immobilize
Amplifies weapon damage by 25% to ensnared enemies.
After 3 kills, applies Ensnare to the next enemy you hit.
Listed source
LZ
Lud
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSOCOM Mk16
Streamline
Increase Weapon Damage by 42% when no Skills are on cooldown.
PvP · Y8S3.2
Gain 16% Weapon Damage while no skill is deployed or on cooldown.
Perfect Streamline
Increase Weapon Damage by 47% when no Skills are on cooldown.
PvP · Y8S3.2
Gain 20% Weapon Damage while no skill is deployed or on cooldown.
Listed source
LZ
Manic
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantBlack Market AK-M
Overflowing
Every 3 reloads from empty increases your base magazine capacity by 100%.
Perfect Overflowing
Every 2 reloads from empty increases your base magazine capacity by 100%.
Listed source
DZ
Maxim 9
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantMaxim 9
Spike
Headshots grant +20% skill damage for 15s.
Perfect Spike
Headshots grant 25% skill damage for 15 seconds.
Listed source
Technician Specialization
Mechanical Animal
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSIG 556
Future Perfect
Weapon kills grant +1 skill tier for 15s.
Stacks up to 3 times.
Weapon kills at skill tier 6 grant overcharge for 15s.
Overcharge cooldown: 90s
Future Perfection
Weapon kills grant +1 skill tier for 19s.
Stacks up to 4 times.
Weapon kills at skill tier 6 grant overcharge for 15s.
Overcharge cooldown: 90s
Listed source
LZ
Camp White Oak
Mozambique Special
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM45A1 (M45A1 CQBP)
Breadbasket
Landing body shots adds a stack of bonus +55% headshot damage to the next headshot for 10s.
Max stack is 3.
Perfect Breadbasket
Landing body shots adds a stack of bonus +70% headshot damage to the next headshot for 10s.
Max stack is 2.
Listed source
LZ
Warlords Campaign Javier Kajika (story)
New Reliable
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantRPK-74
Perfectly Optimized
+40% weapon handling.
Listed source
LZ
The Pentagon
Oh Carol
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM44
Fixed Named attributes
- 137% Headshot Damage
Twinkling Lights
Only at night with twinkling lights can you fill their heads with festive might
Listed source
Stretch Goal
Special Event reward
Houndman bounty
Old Glory
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantPolice T821
Close & Personal
Killing a target within 7m grants +30% weapon damage for 10s.
Perfectly Close & Personal
Killing a target within 7m grants +38% weapon damage for 10s.
Listed source
McMillan Reservoir Assault classified mission completion reward
Orbit
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variant586 Magnum
Finisher
Swapping from this weapon within 10s of killing an enemy grants 30% critical hit chance and 30% critical hit damage for 15s.
Perfect Finisher
Swapping from this weapon within 10s of killing an enemy grants 35% critical hit chance and 40% critical hit damage for 15s.
Listed source
DZ
P320 XCompact
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantP320
Preservation
Killing an enemy repairs 10% armor over 5s.
Headshot kills improve the repair by an additional 10%.
Perfect Preservation
Killing an enemy repairs 12% armor over 5 seconds. Headshot kills improves the repair to 24%.
Listed source
Gunner Specialization
Pinprick
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSRS
First Blood
If scoped, your first shot fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit.
REQUIRES
Requires a Scope with 8x magnification or higher
Perfect First Blood
If scoped, your first 2 shots fired from out of combat or after fully reloading from empty deals headshot damage to any part of the body hit.
REQUIRES
Requires a Scope with 8x magnification or higher
Listed source
DZ
Prophet
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantPolice 686 Magnum
Determined
After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot.
Perfectly Determined
After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed (critical) headshot.
While the talent is active, killing an enemy will not retrigger the talent.
Listed source
LZ
Air & Space Museum
Purist
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantConverted SMG-9 A2
Streamline
Increase Weapon Damage by 42% when no Skills are on cooldown.
PvP · Y8S3.2
Gain 16% Weapon Damage while no skill is deployed or on cooldown.
Perfect Streamline
Increase Weapon Damage by 47% when no Skills are on cooldown.
PvP · Y8S3.2
Gain 20% Weapon Damage while no skill is deployed or on cooldown.
Listed source
LZ
Pyromaniac
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM4
Ignited
Amplifies weapon damage by 25% to burning enemies.
After 4 kills, applies burn to the next enemy you hit.
Perfectly Ignited
Amplifies weapon damage by 30% to burning enemies.
After 3 kills, applies burn to the next enemy you hit.
Listed source
LZ
Camp White Oak
Quickstep
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM45A1 (M45A1 CQBP)
Sport Mode
+20% Movement Speed.
This bonus does not stack with other Movement Speed bonuses.
Listed source
Stretch Goal
Special Event reward
Houndman bounty
Quiet Roar
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantStoner LAMG
Overwhelm
Suppressing an enemy, that is not currently suppressed, grants +10% weapon damage for 12 seconds.
Max stack is 4.
Perfect Overwhelm
Suppressing an enemy grants +12% weapon damage for 12 seconds.
Max stack is 4
Listed source
LZ
Jefferson Trade Center
Rabid D50
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantD50
Foam at the Mouth
After killing an enemy with a headshot, applies Ensnare to the next enemy you hit.
Amplifies Weapon Damage by 25% to ensnared enemies.
Listed source
Stretch Goal
Special Event reward
Relic
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantG28 Marksmen Rifle
Determined
After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed headshot.
Perfectly Determined
After killing an enemy with a headshot the next shot landed on any enemy will be a guaranteed (critical) headshot.
While the talent is active, killing an enemy will not retrigger the talent.
Listed source
LZ
Potomac Event Center
Rock n' Roll
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantACS-12
Perfectly Extra
+50% magazine capacity.
Listed source
DZ
Rusty
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantClassic RPK
Pressure Point
Amplifies weapon damage by 15% to enemies under Status Effects.
Perfect Pressure Point
Amplifies weapon damage by 20% to enemies under Status Effects.
Listed source
LZ
Safety Distance
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantMPX
Outsider
After killing an enemy, gain 100% optimal range and +100% accuracy for 10s.
Perfect Outsider
After killing an enemy, gain 150% optimal range and +125% accuracy for 10s.
Listed source
LZ
Capitol Hill
Savage Wolverine
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantHoney Badger
Close & Personal
Killing a target within 7m grants +30% weapon damage for 10s.
Perfectly Close & Personal
Killing a target within 7m grants +38% weapon damage for 10s.
Listed source
Complete Firewall Field Research to obtain the blueprint, then craft the item
Scalpel
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantTactical .308
Future Perfect
Weapon kills grant +1 skill tier for 15s.
Stacks up to 3 times.
Weapon kills at skill tier 6 grant overcharge for 15s.
Overcharge cooldown: 90s
Future Perfection
Weapon kills grant +1 skill tier for 19s.
Stacks up to 4 times.
Weapon kills at skill tier 6 grant overcharge for 15s.
Overcharge cooldown: 90s
Listed source
LZ
Space Administration HQ
Sharpshooter's 93R
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variant93R
Unwavering
Swapping to this weapon grants +300% weapon handling for 5s.
Kills refresh the buff.
Swapping away disables this from all weapons for 5s.
Perfect Unwavering
Swapping to this weapon grants 400% weapon handling for 5 seconds. Kills refresh the buff. Swapping away disables this from all weapons for 5 seconds.
Listed source
Sharpshooter Specialization
Shield Splinterer
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantF2000
Optimist
Weapon damage is increased by +3.5% for every 10% ammo missing from the magazine.
Perfect Optimist
Weapon damage is increased by +4.5% for every 10% ammo missing from the magazine.
Listed source
Defeat D.C. Hunters to obtain keys, open the Ivory Cache, then purchase from Cassie Mendoza
Sleipnir
Named · LMGBase variantMG5
Frenzy
For every 10 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 9s when reloading from empty.
Perfect Frenzy
For every 8 bullets in the magazine capacity, gain +3% rate of fire and +3% weapon damage for 9s when reloading from empty
Listed source
Complete Gunner Field Research to obtain the blueprint, then craft the item
Slingshot
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantTactical UMP-45
Fixed Named attributes
- 45 Optimal Range
Listed source
Stretch Goal
Special Event reward
Houndman bounty
Stack Broker
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
No fixed attributes or talent are listed in this reference.
Listed source
Stretch Goal
Special Event reward
Stage Left
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSOCOM M1A
Sledgehammer
Dealing damage with a grenade applies a mark on target.
Targets with mark will take 15% more damage to armor from the agent that applied the mark and have a -20% movement speed.
Mark will disappear after 10 seconds.
Perfect Sledgehammer
Dealing damage with a grenade applies a mark on target.
Targets with mark will take 20% more damage to armor from the agent that applied the mark and have a -30% movement speed.
Mark will disappear after 10 seconds.
Listed source
LZ
District Union Arena
Steamer
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Boiling Point
The first 53% of your magazine will have -100% Critical Hit Chance.
The rest will have 100%.
Perfect Boiling Point
The first 48% of your magazine will have -100% Critical Hit Chance.
The rest will have 100%.
Listed source
LZ
Surge
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantLVOA-C
Spike
Headshots grant +20% skill damage for 15s.
Perfect Spike
Headshots grant +25% skill damage for 15s.
Listed source
LZ
American History Museum
Survivalist D50
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantDesert Eagle
Sadist
Amplifies weapon damage by 30% to bleeding enemies.
After 4 kills, applies bleed to the next enemy you hit.
Perfect Sadist
Deal +25% weapon damage to bleeding enemies. After 3 kills, applies bleed to the next enemy you hit.
Listed source
Survivalist Specialization
Swap Chain
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantMP7
Unwavering
Swapping to this weapon grants +300% weapon handling for 5s.
Kills refresh the buff.
Swapping away disables this from all weapons for 5s.
Perfect Unwavering
Swapping to this weapon grants +400% weapon handling for 5s.
Kills refresh the buff.
Swapping away disables this from all weapons for 5s.
Listed source
LZ
Bank Headquarters
Tabula Rasa
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantL86
Steady Handed
Hits grant a stack of +1% Accuracy and Stability.
At 100 stacks, consumes them to refill the magazine.
Perfectly Steady Handed
Hits grant a stack of +1% Accuracy and Stability.
At 75 stacks, consumes them to refill the magazine.
Listed source
LZ
Coney Island Ballpark
TDI "Kard" Custom
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantKARD-45
Fixed Named attributes
- 1 Skill Tier
Listed source
DZ
Teapot
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Boiling Point
The first 53% of your magazine will have -100% Critical Hit Chance.
The rest will have 100%.
Perfect Boiling Point
The first 48% of your magazine will have -100% Critical Hit Chance.
The rest will have 100%.
Listed source
LZ
Test Subject
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantPDR
In Sync
Hitting an enemy grants +15% skill damage for 5s.
Using a non-shield skill or damaging an enemy with a skill grants +15% weapon damage for 5s.
Damage increases are doubled while both buffs are active at the same time.
PvP · Y8S3.2
An enemy hit grants 14% Skill Damage for 4s. Using a skill or dealing Skill Damage grants 6% Weapon Damage for 4s. Both increases double while active together.
Perfectly In Sync
Hitting an enemy grants +20% skill damage for 5s.
Using a non-shield skill or damaging an enemy with a skill grants +20% weapon damage for 5s.
Damage increases are doubled while both buffs are active at the same time.
PvP · Y8S3.2
An enemy hit grants 18% Skill Damage for 4s. Using a skill or dealing Skill Damage grants 10% Weapon Damage for 4s. Both increases double while active together.
Listed source
LZ
Jefferson Plaza
The Apartment
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantMPX
Measured
The top half of the magazine has 25% rate of fire and -25% weapon damage.
The bottom half of the magazine has -18% rate of fire and 30% total weapon damage.
Perfectly Measured
The top half of the magazine has 25% rate of fire and -30% weapon damage.
The bottom half of the magazine has -18% rate of fire and 38% total weapon damage.
Listed source
DZ
The Archivist
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantACR-E
Ranger
Amplifies weapon damage by 2% for every 4m you are away from your target.
Perfect Ranger
Amplifies weapon damage by 2% for every 3m you are away from your target.
Listed source
Library of Congress classified mission completion reward
The Claw
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantUIC15 MOD2
Precision Strike
Killing enemies farther than 20m builds up stacks.
Max stack is 3.
Hitting an enemy within 20m will use all stacks to provide +20% Amplified Damage to enemies within 20m for 5s.
Perfect Precision Strike
Killing enemies farther than 20m builds up stacks.
Max stack is 2.
Hitting an enemy within 20m will use all stacks to provide +35% Amplified Damage to enemies within 20m for 5s.
Listed source
Conspiracy Zone Hideout classified mission completion reward
The Crooked Strap
Named · PistolNo fixed attributes or talent are listed in this reference.
Listed source
No acquisition source is listed in the local reference data.
The Darkness
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantMK20 SSR (FN SCAR-SSR)
Eyeless
Amplifies weapon damage by 30% to blinded enemies.
After 4 kills, applies blind to the next enemy you hit.
Perfect Eyeless
Amplifies weapon damage by 35% to blinded enemies.
After 3 kills, applies blind to the next enemy you hit.
Listed source
LZ
Warlords Campaign
Theo Parnell (story)
The Drill
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantCarbine 7
Precision Strike
Killing enemies farther than 20m builds up stacks.
Max stack is 3.
Hitting an enemy within 20m will use all stacks to provide +20% Amplified Damage to enemies within 20m for 5s.
Perfect Precision Strike
Killing enemies farther than 20m builds up stacks.
Max stack is 2.
Hitting an enemy within 20m will use all stacks to provide +35% Amplified Damage to enemies within 20m for 5s.
Listed source
LZ
The Grudge
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantCMMG Banshee
Perfectly Vindictive
Killing an enemy with a status effect applied grants all group members within 20 meters 21% critical hit chance and 21% critical hit damage for 20 seconds.
Listed source
LZ
Warlords Campaign
Aaron Keener (story)
The Harvest
Named · PistolBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantPolice 686 Magnum
Fixed Named attributes
- 10% Base Damage
- -7% RoF
Listed source
Stretch Goal
Special Event reward
Houndman bounty
The Headline-grabber
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantMilitary M60 E4
Perfectly Strained
Gain 10% critical hit damage for every 0.5 seconds you are firing. Stacks up to 8 times.
Listed source
The Capitol Globe classified mission completion reward
The Mop
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSIX12
Fixed Named attributes
- 10% Armor on Kill
Listed source
LZ
Federal Emergency Bunker
The Railsplitter
Named · Assault RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantCTAR-21
Perfectly Accurate
+80% accuracy.
Listed source
DZ
The Send-Off
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantKSG
Perfect Distance
+100% optimal range.
Listed source
Complete Technician Field Research to obtain the blueprint, then craft the item
The Sleigher
Named · SMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantTommy Gun
Hidden Rock
Headshots apply confuse.
Cooldown: 20s
Listed source
Stretch Goal
Special Event reward
Houndman bounty
The Stinger
Named · LMGBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM249
Swift
Performing a cover to cover grants +20% weapon damage for 20s.
Listed source
Friend Referral
The Virginian
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variant1886
Boomerang
Critical hits have a 50% chance to return the bullet to the magazine.
If a bullet is returned to the magazine the next shot has +40% increased damage.
Perfect Boomerang
Critical hits have a 75% chance to return the bullet to the magazine.
If a bullet is returned to the magazine the next shot has +50% increased damage.
Listed source
DZ
The White Death
Named · Marksman RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM44
Fixed Named attributes
- 137% Headshot Damage
Listed source
LZ
Roosevelt Island
Manning National Zoo
Thorn
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSpas-12
Brazen
Receive +3.5% Amplified Damage on the next shot with the weapon for each pellet that hits the target, if at least 6 pellets hit.
PvP · Y8S3.2
When at least 6 pellets hit the target, each pellet adds 1.5% Amplified Damage to the weapon’s next shot.
Perfect Brazen
Receive +3.5% Amplified Damage on the next shot with the weapon for each pellet that hits the target, if at least 4 pellets hit.
PvP · Y8S3.2
When at least 4 pellets hit the target, each pellet adds 1.5% Amplified Damage to the weapon’s next shot.
Listed source
LZ
Trader
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantACR SS
Back and Forth
Swapping to this weapon grants +10% Rate of Fire and +9% Weapon Damage for 10s.
Swapping from this weapon grants +5% Rate of Fire and +4.5% Weapon Damage for 10s.
Receiving one of the bonus groups will remove the other if it's still active.
Two instances of this Talent will not function at the same time.
PvP · Y8S3.2
Swapping to this weapon grants 6% Rate of Fire and 6% Weapon Damage for 5s. Swapping away grants 2% Rate of Fire and 2% Weapon Damage for 5s. A new bonus replaces the previous one; two copies of the talent cannot work simultaneously.
Perfect Back and Forth
Swapping to this weapon grants +13% Rate of Fire and +12% Weapon Damage for 10s.
Swapping from this weapon grants +5% Rate of Fire and +4.5% Weapon Damage for 10s.
Receiving one of the bonus groups will remove the other if it's still active.
Two instances of this Talent will not function at the same time.
PvP · Y8S3.2
Swapping to this weapon grants 10% Rate of Fire and 10% Weapon Damage for 5s. Swapping away grants 2% Rate of Fire and 2% Weapon Damage for 5s. A new bonus replaces the previous one; two copies of the talent cannot work simultaneously.
Listed source
LZ
Tsunami
Named · ShotgunBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantSASG-12
Pummel
3 consecutive kills refills the magazine and grants +40% weapon damage for 10s.
Perfect Pummel
2 consecutive kills refills the magazine and grants +40% weapon damage for 10s
Listed source
LZ
Viewpoint Museum
Whisper
Named · RifleBase values are independent of your build. Division 2 Community Data Hub · CC BY 4.0.
Base variantM16A2
Behind You
Amplifies weapon damage by +20% to enemies that are not targeting you.
Perfectly Behind You
Amplifies weapon damage by +25% to enemies that are not targeting you.
Listed source
LZ
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