How these statistics are counted
Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.
Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 10 missions
- Bank HeadquartersLast 2026-10-174appearances
- DARPA Research LabsLast 2026-07-052appearances
- Potomac Event CenterLast 2026-10-211appearance
- Camp White OakLast 2026-10-071appearance
- Wall StreetLast 2026-09-171appearance
- District Union ArenaLast 2026-09-091appearance
- Roosevelt IslandLast 2026-08-161appearance
- The Art MuseumLast 2026-07-041appearance
- Manning National ZooLast 2026-07-031appearance
- Space Administration HQLast 2026-05-251appearance
Latest appearances Newest first
Full recorded history 14 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-10-21 | Potomac Event Center | Mission |
| 2026-10-17 | Bank Headquarters | Mission |
| 2026-10-07 | Camp White Oak | Mission |
| 2026-09-17 | Wall Street | Mission |
| 2026-09-09 | District Union Arena | Mission |
| 2026-08-16 | Roosevelt Island | Mission |
| 2026-07-29 | Bank Headquarters | Mission |
| 2026-07-05 | DARPA Research Labs | Mission |
| 2026-07-04 | The Art Museum | Mission |
| 2026-07-03 | Manning National Zoo | Mission |
| 2026-06-07 | Bank Headquarters | Mission |
| 2026-05-25 | Space Administration HQ | Mission |
| 2026-05-07 | Bank Headquarters | Mission |
| 2026-04-26 | DARPA Research Labs | Mission |
Set details Bonuses & talents
Core attribute Armor
- 2pc15% Weapon Handling
- 3pc30% Magazine Size
Red, White, and Blue
Every 2s, enemies you shoot receive a stacking debuff of Red, White and Blue.
Red: Amplifies the enemy's damage taken by 15%.
White: Shooting the enemy repairs the attacking agent's armor by 2% once every second.
Blue: Decreases the enemy's damage dealt by 10%.
Full Flag: Enemies that die while under the effect of all 3 debuffs create a 5m explosion, dealing damage equal to their total health and armor. Explosion damage is reduced on Named enemy deaths.
Waving the Flag
Increases Red, White and Blue rotation speed to 1s.
Patriotic Boost
Increases Red, White and Blue debuff strength.
Red: From 15% to 30%.
White: From 2% to 5%.
Blue: From 10% to 20%.
