How these statistics are counted
Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.
Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 10 missions
- DCD HeadquartersLast 2026-10-131appearance
- Camp White OakLast 2026-09-221appearance
- Air & Space MuseumLast 2026-09-201appearance
- District Union ArenaLast 2026-08-081appearance
- Bank HeadquartersLast 2026-08-011appearance
- The PentagonLast 2026-07-021appearance
- Wall StreetLast 2026-05-291appearance
- Space Administration HQLast 2026-05-231appearance
- Jefferson Trade CenterLast 2026-05-121appearance
- DARPA Research LabsLast 2026-04-211appearance
Latest appearances Newest first
Full recorded history 10 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-10-13 | DCD HeadquartersPriority | Mission |
| 2026-09-22 | Camp White OakPriority | Mission |
| 2026-09-20 | Air & Space MuseumPriority | Mission |
| 2026-08-08 | District Union ArenaPriority | Mission |
| 2026-08-01 | Bank HeadquartersPriority | Mission |
| 2026-07-02 | The PentagonPriority | Mission |
| 2026-05-29 | Wall Street | Mission |
| 2026-05-23 | Space Administration HQ | Mission |
| 2026-05-12 | Jefferson Trade Center | Mission |
| 2026-04-21 | DARPA Research Labs | Mission |
Set details Bonuses & talents
Core attribute Weapon Damage
- 2pc15% Weapon Handling
- 3pc15% Rate of Fire
Striker's Gamble
Weapon hits amplify total weapon damage by 0.65%, stacking up to 100 times.
1 stack lost per second between 0 to 50 stacks
2 stacks lost per second between 51 and 100 stacks.
Press the Advantage
Increases max stacks for Striker’s Gamble from 100 to 200. 3 stacks lost per second between 101 and 200 stacks.
Risk Management
Increases total weapon damage gained per stack of Striker's Gamble from 0.65% to 1%.
