How these statistics are counted
Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.
Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 10 missions
- DCD HeadquartersLast 2026-10-162appearances
- DARPA Research LabsLast 2026-09-252appearances
- Manning National ZooLast 2026-09-261appearance
- The TombsLast 2026-09-071appearance
- Stranded TankerLast 2026-07-311appearance
- Coney Island BallparkLast 2026-07-111appearance
- The PentagonLast 2026-07-051appearance
- Camp White OakLast 2026-06-301appearance
- Jefferson PlazaLast 2026-06-291appearance
- American History MuseumLast 2026-05-101appearance
Latest appearances Newest first
Full recorded history 12 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-10-16 | DCD Headquarters | Mission |
| 2026-09-26 | Manning National Zoo | Mission |
| 2026-09-25 | DARPA Research Labs | Mission |
| 2026-09-07 | The Tombs | Mission |
| 2026-07-31 | Stranded Tanker | Mission |
| 2026-07-11 | Coney Island Ballpark | Mission |
| 2026-07-05 | The Pentagon | Mission |
| 2026-06-30 | Camp White Oak | Mission |
| 2026-06-29 | Jefferson Plaza | Mission |
| 2026-06-20 | DCD Headquarters | Mission |
| 2026-05-10 | American History Museum | Mission |
| 2026-04-24 | DARPA Research Labs | Mission |
Set details Bonuses & named items
Core attribute Weapon Damage
- 1pc5% Weapon Handling
- 2pc24% LMG Damage
- 3pc50% Accuracy
Bulldog
Perfect ComposureWhile in cover, increases total weapon damage by 20%.
Robin
Perfect GunslingerWeapon swapping increases total weapon damage by 28% for 5s.
This buff is lost for 5s if you weapon swap while it is active.
