How these statistics are counted
Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.
Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 7 missions
- Camp White OakLast 2026-10-084appearances
- Stranded TankerLast 2026-07-292appearances
- DCD HeadquartersLast 2026-05-262appearances
- DARPA Research LabsLast 2026-05-242appearances
- Air & Space MuseumLast 2026-08-121appearance
- Potomac Event CenterLast 2026-06-231appearance
- District Union ArenaLast 2026-05-191appearance
Latest appearances Newest first
Full recorded history 13 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-10-08 | Camp White Oak | Mission |
| 2026-08-24 | Camp White Oak | Mission |
| 2026-08-12 | Air & Space Museum | Mission |
| 2026-07-29 | Stranded Tanker | Mission |
| 2026-07-22 | Camp White Oak | Mission |
| 2026-06-23 | Potomac Event Center | Mission |
| 2026-06-18 | Stranded Tanker | Mission |
| 2026-05-26 | DCD Headquarters | Mission |
| 2026-05-24 | DARPA Research Labs | Mission |
| 2026-05-19 | District Union Arena | Mission |
| 2026-05-12 | Camp White Oak | Mission |
| 2026-05-01 | DCD Headquarters | Mission |
| 2026-04-22 | DARPA Research Labs | Mission |
Set details Bonuses & talents
Core attribute Weapon Damage
- 2pc15% Status Effects
- 3pc30% Reload Speed
Rules of Engagement
Shooting a status-affected enemy applies a mark.
Killing a marked enemy grants a full clip of Hollow-Point Ammo for your active weapon, and half a clip of the agent's active weapon to the rest of the party.
The mark lasts for 10s.
Hollow-Point Ammo amplifies weapon damage by 40% and applies bleed on hit.
Parabellum Rounds
Increases Hollow-Point Ammo damage amplification to 60%.
This bonus does not apply to party members.
Trauma Specialist
Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%.
