How these statistics are counted
Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.
Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 8 missions
- Camp White OakLast 2026-08-203appearances
- The Art MuseumLast 2026-09-292appearances
- Bank HeadquartersLast 2026-09-052appearances
- Jefferson Trade CenterLast 2026-08-241appearance
- Roosevelt IslandLast 2026-08-091appearance
- Federal Emergency BunkerLast 2026-07-141appearance
- Air & Space MuseumLast 2026-06-271appearance
- The TombsLast 2026-05-051appearance
Latest appearances Newest first
Full recorded history 12 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-09-29 | The Art Museum | Mission |
| 2026-09-05 | Bank Headquarters | Mission |
| 2026-09-02 | Bank Headquarters | Mission |
| 2026-08-24 | Jefferson Trade Center | Mission |
| 2026-08-20 | Camp White Oak | Mission |
| 2026-08-18 | Camp White Oak | Mission |
| 2026-08-09 | Roosevelt Island | Mission |
| 2026-07-21 | The Art Museum | Mission |
| 2026-07-14 | Federal Emergency Bunker | Mission |
| 2026-07-03 | Camp White Oak | Mission |
| 2026-06-27 | Air & Space Museum | Mission |
| 2026-05-05 | The Tombs | Mission |
Set details Bonuses & named items
Core attribute Armor
- 1pc15% Reload Speed
- 2pc24% LMG Damage
- 3pc30% Weapon Handling
Backbone
Perfectly Unstoppable ForceKilling an enemy increases total weapon damage by 7% for 15s. Stacks up to 5 times.
Grenade kills add 2 stacks.
Carpenter
Perfectly Mad BomberGrenade radius is increased by +75%.
Grenades that kill an enemy are refunded.
Grenades can now be "cooked" by holding the fire button, making them explode earlier.
Gain +15% bonus armor while aiming grenades.
