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Look up any loot. See where it appeared, when it returned and every recorded mission.

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1 match for “Hotshot”

Latest recorded rotation 2026-10-21History 2026-04-21 – 2026-10-21
Gear Set

Hotshot

Last recorded First recorded
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Appearances7Mission records
Last seen16 days agoDays since last record (UTC)
Last gap8 daysBetween the last two recorded days
Avg gap27.5 daysBetween distinct recorded days
How these statistics are counted

Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.

Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).

All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.

Where it appeared 6 missions

  • The PentagonLast 2026-09-272appearances
  • Lincoln MemorialLast 2026-10-051appearance
  • Jefferson Trade CenterLast 2026-08-181appearance
  • Bank HeadquartersLast 2026-06-051appearance
  • Space Administration HQLast 2026-05-101appearance
  • Camp White OakLast 2026-04-231appearance

Latest appearances Newest first

Full recorded history 7 entries
Date (UTC)Mission / VendorSource
2026-10-05Lincoln MemorialMission
2026-09-27The PentagonMission
2026-08-18Jefferson Trade CenterMission
2026-06-05Bank HeadquartersMission
2026-05-23The PentagonMission
2026-05-10Space Administration HQMission
2026-04-23Camp White OakMission
Set details Bonuses & talents

Core attribute Weapon Damage

  • 2pc30% Marksman Rifle Damage
  • 3pc30% Weapon Handling
  • 3pc30% Headshot Damage
4-piece talent

Headache

The first headshot with a Marksman Rifle increases the next headshot by 80%. The second consecutive headshot with a Marksman Rifle gives +10% armor; at full armor, it gives bonus armor up to +50% of your current armor value. The third consecutive headshot refills the magazine.
From the fourth headshot onward, agents receive all 3 bonuses for each consecutive headshot kill. Missing a headshot resets the cycle.

Chest talent

Daring

Increases bonus Armor from 50% to 100%

Backpack talent

Blessed

Agents can miss a headshot before resetting the cycle

Counts cover the recorded Escalation history and follow your filters. Each mission counts once per loot and date; vendor caches count separately. Gaps use distinct UTC dates with matching records. Recorded loot does not confirm today's availability.