How these statistics are counted
Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.
Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 6 missions
- The PentagonLast 2026-09-272appearances
- Lincoln MemorialLast 2026-10-051appearance
- Jefferson Trade CenterLast 2026-08-181appearance
- Bank HeadquartersLast 2026-06-051appearance
- Space Administration HQLast 2026-05-101appearance
- Camp White OakLast 2026-04-231appearance
Latest appearances Newest first
Full recorded history 7 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-10-05 | Lincoln Memorial | Mission |
| 2026-09-27 | The Pentagon | Mission |
| 2026-08-18 | Jefferson Trade Center | Mission |
| 2026-06-05 | Bank Headquarters | Mission |
| 2026-05-23 | The Pentagon | Mission |
| 2026-05-10 | Space Administration HQ | Mission |
| 2026-04-23 | Camp White Oak | Mission |
Set details Bonuses & talents
Core attribute Weapon Damage
- 2pc30% Marksman Rifle Damage
- 3pc30% Weapon Handling
- 3pc30% Headshot Damage
Headache
The first headshot with a Marksman Rifle increases the next headshot by 80%. The second consecutive headshot with a Marksman Rifle gives +10% armor; at full armor, it gives bonus armor up to +50% of your current armor value. The third consecutive headshot refills the magazine.
From the fourth headshot onward, agents receive all 3 bonuses for each consecutive headshot kill. Missing a headshot resets the cycle.
Daring
Increases bonus Armor from 50% to 100%
Blessed
Agents can miss a headshot before resetting the cycle
