How these statistics are counted
Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.
Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 11 missions
- The Art MuseumLast 2026-09-283appearances
- Jefferson PlazaLast 2026-09-302appearances
- Camp White OakLast 2026-10-091appearance
- Air & Space MuseumLast 2026-08-291appearance
- The PentagonLast 2026-07-261appearance
- Stranded TankerLast 2026-06-191appearance
- Wall StreetLast 2026-05-271appearance
- Roosevelt IslandLast 2026-05-241appearance
- Manning National ZooLast 2026-05-081appearance
- Space Administration HQLast 2026-05-061appearance
- DCD HeadquartersLast 2026-04-291appearance
Latest appearances Newest first
Full recorded history 14 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-10-09 | Camp White Oak | Mission |
| 2026-09-30 | Jefferson Plaza | Mission |
| 2026-09-28 | The Art Museum | Mission |
| 2026-08-29 | Air & Space Museum | Mission |
| 2026-07-26 | The Pentagon | Mission |
| 2026-07-24 | The Art Museum | Mission |
| 2026-07-22 | The Art Museum | Mission |
| 2026-06-26 | Jefferson Plaza | Mission |
| 2026-06-19 | Stranded Tanker | Mission |
| 2026-05-27 | Wall Street | Mission |
| 2026-05-24 | Roosevelt Island | Mission |
| 2026-05-08 | Manning National Zoo | Mission |
| 2026-05-06 | Space Administration HQ | Mission |
| 2026-04-29 | DCD Headquarters | Mission |
Set details Bonuses & named items
Core attribute Skill Tier
- 1pc10% Skill Haste
- 2pc13% Skill Damage
- 3pc18% Weapon Damage
Force Multiplier
Perfect Combined ArmsShooting an enemy increases total skill damage by 30% for 3s.
