How these statistics are counted
Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.
Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 11 missions
- Liberty IslandLast 2026-08-272appearances
- Jefferson Trade CenterLast 2026-05-152appearances
- Jefferson PlazaLast 2026-10-031appearance
- Manning National ZooLast 2026-09-231appearance
- Air & Space MuseumLast 2026-08-131appearance
- DCD HeadquartersLast 2026-07-281appearance
- The Art MuseumLast 2026-07-171appearance
- The PentagonLast 2026-07-031appearance
- ViewPoint MuseumLast 2026-06-221appearance
- Lincoln MemorialLast 2026-06-101appearance
- Camp White OakLast 2026-04-211appearance
Latest appearances Newest first
Full recorded history 13 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-10-03 | Jefferson Plaza | Mission |
| 2026-09-23 | Manning National Zoo | Mission |
| 2026-08-27 | Liberty Island | Mission |
| 2026-08-13 | Air & Space Museum | Mission |
| 2026-07-28 | DCD Headquarters | Mission |
| 2026-07-17 | The Art Museum | Mission |
| 2026-07-03 | The Pentagon | Mission |
| 2026-06-29 | Liberty Island | Mission |
| 2026-06-22 | ViewPoint Museum | Mission |
| 2026-06-10 | Lincoln Memorial | Mission |
| 2026-05-15 | Jefferson Trade Center | Mission |
| 2026-04-30 | Jefferson Trade Center | Mission |
| 2026-04-21 | Camp White Oak | Mission |
Set details Bonuses & named items
Core attribute Armor
- 1pc13% Headshot Damage
- 2pc24% Marksman Rifle Damage
- 3pc25% Status Effects
The Courier
Perfect Creeping DeathWhen you apply a status effect, it is also applied to all enemies within 10m of your target.
Cooldown: 10s
Cherished
Perfect TraumaApplies blind to an enemy hit in the head. Cooldown: 20s
Applies bleed to an enemy hit in the chest. Cooldown: 20s
