How these statistics are counted
Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.
Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 8 missions
- Wall StreetLast 2026-09-192appearances
- Roosevelt IslandLast 2026-08-172appearances
- Manning National ZooLast 2026-07-062appearances
- American History MuseumLast 2026-09-041appearance
- Liberty IslandLast 2026-08-311appearance
- Air & Space MuseumLast 2026-08-111appearance
- Bank HeadquartersLast 2026-07-281appearance
- The Art MuseumLast 2026-07-231appearance
Latest appearances Newest first
Full recorded history 11 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-09-19 | Wall Street | Mission |
| 2026-09-04 | American History Museum | Mission |
| 2026-08-31 | Liberty Island | Mission |
| 2026-08-17 | Roosevelt Island | Mission |
| 2026-08-13 | Wall Street | Mission |
| 2026-08-11 | Air & Space Museum | Mission |
| 2026-07-28 | Bank Headquarters | Mission |
| 2026-07-23 | The Art Museum | Mission |
| 2026-07-06 | Manning National Zoo | Mission |
| 2026-05-23 | Roosevelt Island | Mission |
| 2026-04-22 | Manning National Zoo | Mission |
Set details Bonuses & named items
Core attribute Armor
- 1pc20% Explosive Resistance
- 2pc1.5% Armor Regen
- 3pc150% Increased Threat
Anarchist's Cookbook
Perfectly WickedApplying a status effect increases total weapon damage by 18% for 27s.
Hunter-Killer
Perfect IntimidateWhile you have bonus armor, gain 3 stack each second up to a max of 10.
Each stack increases weapon damage by 4% to enemies within 10m.
All stacks are lost when you have no bonus armor.
