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Look up any loot. See where it appeared, when it returned and every recorded mission.

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1 match for “Douglas & Harding”

Latest recorded rotation 2026-10-21History 2026-04-21 – 2026-10-21
Brand Set

Douglas & Harding

Last recorded First recorded
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Appearances8Mission records
Last seen39 days agoDays since last record (UTC)
Last gap33 daysBetween the last two recorded days
Avg gap13.7 daysBetween distinct recorded days
How these statistics are counted

Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.

Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).

All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.

Where it appeared 8 missions

  • The PentagonLast 2026-09-121appearance
  • District Union ArenaLast 2026-08-101appearance
  • Bank HeadquartersLast 2026-08-031appearance
  • DARPA Research LabsLast 2026-07-241appearance
  • Jefferson PlazaLast 2026-07-161appearance
  • Camp White OakLast 2026-07-051appearance
  • Capitol BuildingLast 2026-06-151appearance
  • Manning National ZooLast 2026-06-081appearance

Latest appearances Newest first

Full recorded history 8 entries
Date (UTC)Mission / VendorSource
2026-09-12The PentagonMission
2026-08-10District Union ArenaMission
2026-08-03Bank HeadquartersMission
2026-07-24DARPA Research LabsMission
2026-07-16Jefferson PlazaMission
2026-07-05Camp White OakMission
2026-06-15Capitol BuildingMission
2026-06-08Manning National ZooMission
Set details Bonuses & named items

Core attribute Weapon Damage

  • 1pc24% Pistol Damage
  • 2pc20% Skill Health
  • 3pc50% Accuracy
mask

Punch Drunk

+20% Headshot Damage

Counts cover the recorded Escalation history and follow your filters. Each mission counts once per loot and date; vendor caches count separately. Gaps use distinct UTC dates with matching records. Recorded loot does not confirm today's availability.