How these statistics are counted
Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.
Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 9 missions
- ViewPoint MuseumLast 2026-10-182appearances
- District Union ArenaLast 2026-09-132appearances
- Camp White OakLast 2026-09-261appearance
- The PentagonLast 2026-09-081appearance
- American History MuseumLast 2026-06-291appearance
- Bank HeadquartersLast 2026-06-211appearance
- Jefferson Trade CenterLast 2026-06-161appearance
- Wall StreetLast 2026-05-281appearance
- DARPA Research LabsLast 2026-05-191appearance
Latest appearances Newest first
Full recorded history 11 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-10-18 | ViewPoint Museum | Mission |
| 2026-09-26 | Camp White Oak | Mission |
| 2026-09-13 | District Union Arena | Mission |
| 2026-09-08 | The Pentagon | Mission |
| 2026-08-02 | ViewPoint Museum | Mission |
| 2026-06-29 | American History Museum | Mission |
| 2026-06-21 | Bank Headquarters | Mission |
| 2026-06-16 | Jefferson Trade Center | Mission |
| 2026-05-28 | Wall Street | Mission |
| 2026-05-27 | District Union Arena | Mission |
| 2026-05-19 | DARPA Research Labs | Mission |
Set details Bonuses & talents
Core attribute Armor
- 2pc30% Hazard Protection
- 3pc40% Repair Skills
Charging/Charged
Charging:
For each second spent out of cover during combat Agents will get 5% reduced incoming skill damage. Max 50%.
Charged:
While fully charged, gain immunity to any movement speed debuff and share hazard protection and damage reduction with all allies for 10 seconds.
After Charged is consumed, Charging buff will resume if the Agent is still in combat and out of cover. Charged Talent does not stack.
If another agent applies Charged on an ongoing Charging Talent, Charging will pause for the duration of the Charged Talent.
Overcharging
Increases Charger max incoming damage protection to 70%
Safe Charging
Charger gives 10% protection per second
