How these statistics are counted
Appearances counts all matching records from the selected source, once per mission, loot and date. The same loot in three missions on one day counts as three appearances. Gaps use distinct dates, so multiple appearances on one day do not add zero-day gaps.
Last seen counts UTC calendar days from the newest matching date to today. Last gap is the calendar-day distance between the newest two distinct matching dates. Avg gap averages the distances between all consecutive distinct matching dates. Fewer than two matching dates means the gaps are unavailable (—).
All values follow the source and mission filters. Gaps describe recorded history; missing archive dates may hide other appearances. They do not predict the next drop.
Where it appeared 11 missions
- Bank HeadquartersLast 2026-07-312appearances
- Camp White OakLast 2026-05-132appearances
- Grand Washington HotelLast 2026-10-111appearance
- Roosevelt IslandLast 2026-09-211appearance
- DCD HeadquartersLast 2026-08-011appearance
- The PentagonLast 2026-07-221appearance
- Manning National ZooLast 2026-07-211appearance
- Federal Emergency BunkerLast 2026-07-181appearance
- Jefferson PlazaLast 2026-07-171appearance
- Liberty IslandLast 2026-06-251appearance
- The Art MuseumLast 2026-06-111appearance
Latest appearances Newest first
Full recorded history 13 entries
| Date (UTC) | Mission / Vendor | Source |
|---|---|---|
| 2026-10-11 | Grand Washington Hotel | Mission |
| 2026-09-21 | Roosevelt Island | Mission |
| 2026-08-01 | DCD Headquarters | Mission |
| 2026-07-31 | Bank Headquarters | Mission |
| 2026-07-22 | The Pentagon | Mission |
| 2026-07-21 | Manning National Zoo | Mission |
| 2026-07-18 | Federal Emergency Bunker | Mission |
| 2026-07-17 | Jefferson Plaza | Mission |
| 2026-06-25 | Liberty Island | Mission |
| 2026-06-11 | The Art Museum | Mission |
| 2026-05-13 | Camp White Oak | Mission |
| 2026-05-02 | Bank Headquarters | Mission |
| 2026-04-27 | Camp White Oak | Mission |
Set details Bonuses & named items
Core attribute Weapon Damage
- 1pc12% Marksman Rifle Damage
- 2pc26% Headshot Damage
- 3pc5% Damage to Armor
Pristine Example
Perfect FocusIncreases total weapon damage by 6% every second you are aiming while scoped 8x or higher, up to 60%.
REQUIRES
Requires a Scope with 8x magnification or higher
Melon Baller
Perfect ConcussionHeadshots increase total weapon damage by 20% for 1.5s. 5s with marksman rifles
Headshot kills increase total weapon damage by 15% for 10s.
