Aces & Eights
4 4-Piece Talent Dead Man's Hand Flip a card when landing shots with a Marksman Rifle.
Increases Dead Man's Hand damage bonus from 30% to 50%.
Amplifies 1 extra shot when revealing your hand.
A fast visual reference for Brand Sets and Gear Sets with local icons, set bonuses, searchable cards, and compact named item details.
Increases Dead Man's Hand damage bonus from 30% to 50%.
Amplifies 1 extra shot when revealing your hand.
Enemies targeting your Decoy also count towards the Stoic Damage Resistance Bonus.
Increase Stoic Damage Resistance bonus from 4% to 5%.
Increase On Point bonuses timer from 10s to 15s.
Increase On Point Weapon Damage bonus from 4% to 7%
Increases Charger max incoming damage protection to 70%
Charger gives 10% protection per second
Increase the amount of marks that can be placed from 4 to 8.
Increase the Weapon Damage bonus per stack from 3% to 5%.
Increase the percentage of the bonuses you receive from the other Cores from 40% to 75%.
This Talent does not provide a direct change to the Core Exercise Talent. This Backpack features three Core Attributes.
Increases Indirect Transmission Range from 10m to 15m and refresh percentage from 50% to 75%
Amplifies all damage you deal to status affected targets by 30%
Increases Makeshift Repairs from 20% to 30%.
Increases Makeshift Repairs speed from 15 seconds to 10 seconds.
Increases Ground Control damage bonus from 15% to 25%.
Increases Ground Control proximity repair from 60% to 120%.
Increases Feedback Loop skill damage and repair bonus from 10% to 25%.
Decreases Feedback Loop cooldown from 20 seconds to 10 seconds.
Increases max stacks for Heartstopper from 50 to 100
Increases total bonus armor gained per stack of Heartstopper from 1% to 2%.
Increases bonus Armor from 50% to 100%
Agents can miss a headshot before resetting the cycle
Increases the duration of Apex Predator stacks from 10 seconds to 30 seconds.
Increases the radius of disorient on Apex Predator kills from 5 meters to 10 meters.
Decrease the Overcharge cooldown from 40 to 25.
Decrease the cooldown for destroying Mortars and enemy skills from 10 to 1
Increases Crowd Control mark count from 3 to 5.
Increases Crowd Control damage to additional marked enemies from 60% to 112%.
Increase Hollow-point ammo weapon damage amplification to 50% This bonus does not apply to Pary members
Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%.
Enemies set ablaze by the Ortiz Incinerator Turret Prototype ignite other enemies within 2m.
+25% Weapon Damage to enemies set on fire by the Ortiz Incinerator Turret Prototype. +25% Ortiz Incinerator Turret Prototype Range.
For PvE: Increase the repairs received from Return to Sender from 10% to 25%, and from 20% to 35% For PvP: Increase the repairs received from Return to Sender from 5% to 15%, and from 10% to 20%
While at full Armor, repairs received from Return to Sender will provide Bonus Armor, up to 80% of your Total Armor. Does not apply to allies.
Increase the damage buff from 25% to 50%
Cancelling your skills will reset their cooldown.
Increases max stacks for Striker’s Gamble from 100 to 200. 3 stacks lost per second between 101 and 200 stacks.
Increases total weapon damage gained per stack of Striker's Gamble from 0.65% to 1%.
Decreases Hackstep Protocol cooldown from 20 seconds to 15 seconds.
Increases Hackstep Protocol bonus armor from 50% to 100%.
Increases Aggressive Recon weapon damage bonus from 20% to 40%.
Increases signature weapon damage by 20%, and doubles the amount of signature weapon ammo generated by Aggressive Recon.
Increase the maximum number of stacks from 50 to 75.
Increase the Critical Hit Damage received per stack from 4% to 7%.
Increases Red / White / Blue rotation speed to 1.5 seconds.
Increases Red / White / Blue debuff strength. Red: 8% to 12%. White: 2% to 3%. Blue: 8% to 12%.
Increases max stacks for From the Shadows from 50 to 100 and stack gain from 10 to 20.
Increases max stacks for Into the Light from 50 to 100, stack gain from 10 to 20 and stack consumption from 10 to 20
Double the Weapon Damage of Symphony.
Decreases the number of stacks needed to proc the Symphony double buffs from 4 to 3.