PT ProtoTrack

Division 2 Sets

A fast visual reference for Brand Sets and Gear Sets with local icons, set bonuses, searchable cards, and compact named item details.

Brand Sets36
Gear Sets26
Aces & Eights icon

Aces & Eights

Gear Set
2 15% MMR Damage / 15% Rifle damage
3 30% Headshot Damage
4 4-Piece Talent Dead Man's Hand Flip a card when landing shots with a Marksman Rifle.
Flip a card when landing shots with a Marksman Rifle. After 5 cards are flipped, the damage of your next shot is amplified by 30%. More shots are enhanced, the better the hand revealed. Four of a Kind: 4 shots. Full House: 3 shots. Aces and Eights: 2 shots. Flip an additional card on headshots.
Chest No Limit

Increases Dead Man's Hand damage bonus from 30% to 50%.

Backpack Ace in the Sleeve

Amplifies 1 extra shot when revealing your hand.

Aegis icon

Aegis

Gear Set
2 70% Health
3 15% Total Armor
4 4-Piece Talent Stoic Get +4% Damage Resistance for every enemy that is Targeting you. Max stack is 8.
Get +4% Damage Resistance for every enemy that is Targeting you. Max stack is 8. The bonus is Multiplied by 1.X, Where X is the number of agents in your group.
Chest Deceit

Enemies targeting your Decoy also count towards the Stoic Damage Resistance Bonus.

Backpack Polyethylene Plating

Increase Stoic Damage Resistance bonus from 4% to 5%.

Breaking Point icon

Breaking Point

Gear Set
2 25% Rifle Damage / 25% MMR Damage
3 30% Headshot Damage / 15% Weapon Handling
4 4-Piece Talent On Point Hitting a Shot with a Rifle or MMR Grants a stack.
Hitting a Shot with a Rifle or MMR Grants a stack. Max Stack is equil to the Weapon's Magazine Size. Reloading will grant 2% Weapon Handling and 4% Weapon Damage per Stack for 10s. No Stacks are acquired while the bonuses are active. the timer running out will refill your magazine. Switching weapons while the bonuses are active will stop the effect and refill your magazine. Switching weapons while the bonuses are not active will remove all stacks and refill your magazine.
Chest Point of No Return

Increase On Point bonuses timer from 10s to 15s.

Backpack Point of Honor

Increase On Point Weapon Damage bonus from 4% to 7%

Cavalier icon

Cavalier

Gear Set
2 30% Hazard Protection
3 40% Repair Skills
4 4-Piece Talent Charging/Charged Charging:
Charging: For each second spent out of cover during combat Agents will get 5% reduced incoming skill damage. Max 50%. Charged: While fully charged, gain immunity to any movement speed debuff and share hazard protection and damage reduction with all allies for 10 seconds. After Charged is consumed, Charging buff will resume if the Agent is still in combat and out of cover. Charged Talent does not stack. If another agent applies Charged on an ongoing Charging Talent, Charging will pause for the duration of the Charged Talent.
Chest Overcharging

Increases Charger max incoming damage protection to 70%

Backpack Safe Charging

Charger gives 10% protection per second

Concentrated Company icon

Concentrated Company

Gear Set
2 10% Weapon Damage
3 30% Weapon Handling
4 4-Piece Talent Camaraderie Shooting an enemy marks them for 7 seconds.
Shooting an enemy marks them for 7 seconds. When a marked enemy dies, receive one stack of 3% Weapon Damage and 2% Critical Hit Damage for each Ally or Skill that has contributed to killing that enemy. Max stacks is 35. Stacks decay every 10 seconds. Maximum amount of marks that can be placed is 4.
Chest All for One

Increase the amount of marks that can be placed from 4 to 8.

Backpack One for All

Increase the Weapon Damage bonus per stack from 3% to 5%.

Core Strength icon

Core Strength

Gear Set
2 +10% Weapon Handling
3 +5% Weapon Damage / +5% Total Armor / +5% Skill Efficiency
4 4-Piece Talent Core Exercise For each Core on your Gear Pieces, receive 40% of the other two Cores' bonuses.
For each Core on your Gear Pieces, receive 40% of the other two Cores' bonuses. Skill Tiers count as 15% Skill Efficiency when these bonuses are applied. All pieces from this Gear Set, apart from the Backpack, will feature random Cores.
Chest Inner Core

Increase the percentage of the bonuses you receive from the other Cores from 40% to 75%.

Backpack Outer Core

This Talent does not provide a direct change to the Core Exercise Talent. This Backpack features three Core Attributes.

Eclipse Protocol icon

Eclipse Protocol

Gear Set
2 15% Status Effects
3 15% Skill Haste / 30% Hazard Protection
4 4-Piece Talent Indirect Transmission Enemies that die while affected by your status effects spread those status effects to another enemy within 10m and refresh 50% of the duration.
Enemies that die while affected by your status effects spread those status effects to another enemy within 10m and refresh 50% of the duration.
Chest Proliferation

Increases Indirect Transmission Range from 10m to 15m and refresh percentage from 50% to 75%

Backpack Symptom Aggravator

Amplifies all damage you deal to status affected targets by 30%

Foundry Bulwark icon

Foundry Bulwark

Gear Set
2 10% Total Armor
3 1% Armor Regen / 50% Shield Health
4 4-Piece Talent Makeshift Repairs Whenever you or your shield take damage, 20% of that amount is repaired to both over 15 seconds.
Whenever you or your shield take damage, 20% of that amount is repaired to both over 15 seconds.
Chest Improved Materials

Increases Makeshift Repairs from 20% to 30%.

Backpack Process Refinery

Increases Makeshift Repairs speed from 15 seconds to 10 seconds.

Future Initiative icon

Future Initiative

Gear Set
2 30% Repair-skills
3 30% Skill Duration / 15% Skill Haste
4 4-Piece Talent Ground Control Increases you and your allies' total weapon and skill damage by 15% when at full armor.
Increases you and your allies' total weapon and skill damage by 15% when at full armor. When you repair an ally, you and all allies within 5 meters of you are also repaired for 60% of that amount.
Chest Tactical Superiority

Increases Ground Control damage bonus from 15% to 25%.

Backpack Advanced Combat Tactics

Increases Ground Control proximity repair from 60% to 120%.

Hard Wired icon

Hard Wired

Gear Set
2 15% Skill Haste
3 15% Skill Damage / 30% Repair Skills
4 4-Piece Talent Feedback Loop Whenever you use or cancel a skill, your other skill's cooldown is automatically reduced by 30 seconds and increases total skill damage and repair by 10% for 20 seconds. This can occur at most once per 20 seconds.
Whenever you use or cancel a skill, your other skill's cooldown is automatically reduced by 30 seconds and increases total skill damage and repair by 10% for 20 seconds. This can occur at most once per 20 seconds.
Chest Positive Reinforcement

Increases Feedback Loop skill damage and repair bonus from 10% to 25%.

Backpack Short Circuit

Decreases Feedback Loop cooldown from 20 seconds to 10 seconds.

Heartbreaker icon

Heartbreaker

Gear Set
2 15% Assault Rifle Damage / 15% LMG Damage
3 15% Weapon Handling
4 4-Piece Talent Heartstopper Headshots apply pulse for 5 seconds.
Headshots apply pulse for 5 seconds. Weapon hits on pulsed enemies add and refresh a stack of 1% bonus armor and 1% damage to pulsed enemies for 5 seconds. Max stack is 50.
Chest Max BPM

Increases max stacks for Heartstopper from 50 to 100

Backpack Cold

Increases total bonus armor gained per stack of Heartstopper from 1% to 2%.

Hotshot icon

Hotshot

Gear Set
2 30% Marksman Rifle Damage / 30% Weapon Handling
3 30% Headshot Damage
4 4-Piece Talent Headache First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward, agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.
First Headshot with a Marksman Rifle will increase next headshot by 20%, second consecutive headshot with a Marksman Rifle will give +10% armor (if at full armor it will give bonus armor max +50% of current armor value), third consecutive headshot will refill magazine. From the fourth headshot forward, agents will get all 3 bonuses for each consecutive headshot kill. Missing a headshot will reset the cycle.
Chest Daring

Increases bonus Armor from 50% to 100%

Backpack Blessed

Agents can miss a headshot before resetting the cycle

Hunter's Fury icon

Hunter's Fury

Gear Set
2 15% Shotgun Damage / 15% SMG Damage
3 20% Armor on kill / 50% Health on Kill
4 4-Piece Talent Apex Predator Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
Enemies within 15 meters receive a debuff, amplifying your weapon damage against them by 20%. Killing a debuffed enemy with your weapon disorients other enemies within 5 meters, and amplifies weapon damage by 5% for 10 seconds, stacking up to 5 times.
Chest Endless Hunger

Increases the duration of Apex Predator stacks from 10 seconds to 30 seconds.

Backpack Overwhelming Force

Increases the radius of disorient on Apex Predator kills from 5 meters to 10 meters.

Measured Assembly icon

Measured Assembly

Gear Set
2 15% Skill Haste
3 60% Repair Skills / 40% Explosive Resistance
4 4-Piece Talent Huddle Recieve +1 Skill Tier for each ally Agent that is within the range of the hive or Smart Cover. While at Skill Tier 6, having at least one ally Agent in the range of your Hive or Smart Cover for 4s will grant Overcharge for 15s Cooldown: 40s
Recieve +1 Skill Tier for each ally Agent that is within the range of the hive or Smart Cover. While at Skill Tier 6, having at least one ally Agent in the range of your Hive or Smart Cover for 4s will grant Overcharge for 15s Cooldown: 40s Mortars and enemy Skills that enter the range of your Hive or Smart Cover will be destroyed. cooldown 10s. The cooldown is 20% faster for each ally agent within the range of your hive or smart cover.
Chest Hivemind

Decrease the Overcharge cooldown from 40 to 25.

Backpack Smart Cooperation

Decrease the cooldown for destroying Mortars and enemy skills from 10 to 1

Negotiator's Dilemma icon

Negotiator's Dilemma

Gear Set
2 15% Critical Hit Chance
3 20% Critical Hit Damage
4 4-Piece Talent Crowd Control Critical hits mark enemies for 20 seconds, up to 3 marks total.
Critical hits mark enemies for 20 seconds, up to 3 marks total. When you critically hit a marked enemy, all other marked enemies take 60% of the damage dealt. Whenever a marked enemy dies, gain 2% critical hit damage, stacking up to 20 times, until combat ends.
Chest Target Rich Environment

Increases Crowd Control mark count from 3 to 5.

Backpack Critical Measures

Increases Crowd Control damage to additional marked enemies from 60% to 112%.

Ongoing Directive icon

Ongoing Directive

Gear Set
2 15% Status Effects
3 30% Reload Speed
4 4-Piece Talent Rules of Engagement Shooting a status affected enemy will apply a mark.
Shooting a status affected enemy will apply a mark. Killing a marked enemy grants a full clip of Hollow-Point Ammo for your active weapon, and half a clip of the agent's active weapon to the rest of the party. Hollow-Point Ammo amplifies weapon damage by 20% and applies bleed on hit. Mark lasts for 10 seconds.
Chest Parabellum Rounds

Increase Hollow-point ammo weapon damage amplification to 50% This bonus does not apply to Pary members

Backpack Trauma Specialist

Increases the duration of your bleed status effects by 50% and all bleed damage done by 100%.

Ortiz: Exuro icon

Ortiz: Exuro

Gear Set
2 20% Burn Duration / 15% Skill Health
3 40% Burn Damage
4 4-Piece Talent Ortiz Incinerator Turret Prototype The Incinerator Turret spins 360°. You are immune to your own Incinerator Turret's fire. The Incinerator Turret explodes when disabled.
The Incinerator Turret spins 360°. You are immune to your own Incinerator Turret's fire. The Incinerator Turret explodes when disabled.
Chest Chain Combustion

Enemies set ablaze by the Ortiz Incinerator Turret Prototype ignite other enemies within 2m.

Backpack Heatstroke

+25% Weapon Damage to enemies set on fire by the Ortiz Incinerator Turret Prototype. +25% Ortiz Incinerator Turret Prototype Range.

Refactor icon

Refactor

Gear Set
2 15% Status Effects
3 25% Skill Damage
4 4-Piece Talent Return to Sender For PvE: Receive repairs of 10% of the damage dealt by your Skills. Your allies will receive repairs of 20% of the damage dealt by your Skills.
For PvE: Receive repairs of 10% of the damage dealt by your Skills. Your allies will receive repairs of 20% of the damage dealt by your Skills. For PvP: Receive repairs of 5% of the damage dealt by your Skills. Your allies will receive repairs of 10% of the damage dealt by your Skills.
Chest Increased Interest

For PvE: Increase the repairs received from Return to Sender from 10% to 25%, and from 20% to 35% For PvP: Increase the repairs received from Return to Sender from 5% to 15%, and from 10% to 20%

Backpack Over-engineered

While at full Armor, repairs received from Return to Sender will provide Bonus Armor, up to 80% of your Total Armor. Does not apply to allies.

Rigger icon

Rigger

Gear Set
2 15% Skill Haste
3 15% Skill Duration
4 4-Piece Talent Tend and Befriend Interacting with your deployed skills grants the skill 25% skill damage for 10s. This buff cannot be refreshed.
Interacting with your deployed skills grants the skill 25% skill damage for 10s. This buff cannot be refreshed. Interactions include: - Using / Deploying the Skill - Changing the skills target - Healing the skill
Chest Best Buds

Increase the damage buff from 25% to 50%

Backpack Complete Uptime

Cancelling your skills will reset their cooldown.

Striker's Battlegear icon

Striker's Battlegear

Gear Set
2 15% Weapon Handling
3 15% Rate of Fire
4 4-Piece Talent Striker's Gamble Weapon hits amplify total weapon damage by 0.65%, stacking up to 100 times.
Weapon hits amplify total weapon damage by 0.65%, stacking up to 100 times. 1 stack lost per second between 0 to 50 stacks 2 stacks lost per second between 51 and 100 stacks.
Chest Press the Advantage

Increases max stacks for Striker’s Gamble from 100 to 200. 3 stacks lost per second between 101 and 200 stacks.

Backpack Risk Management

Increases total weapon damage gained per stack of Striker's Gamble from 0.65% to 1%.

System Corruption icon

System Corruption

Gear Set
2 15% Armor on Kill
3 40% Disrupt Resistance / 40% Pulse Resistance
4 4-Piece Talent Hackstep Protocol Replaces armor kits with an instant, infinite-use ability on a 20 seconds cooldown, that grants 50% bonus armor and hides your nameplate for 5 seconds.
Replaces armor kits with an instant, infinite-use ability on a 20 seconds cooldown, that grants 50% bonus armor and hides your nameplate for 5 seconds. Increase total weapon damage by 1% per 5% bonus armor gained, up to 20%.
Chest Compiler Optimization

Decreases Hackstep Protocol cooldown from 20 seconds to 15 seconds.

Backpack Multithreaded Execution

Increases Hackstep Protocol bonus armor from 50% to 100%.

Tip of the Spear icon

Tip of the Spear

Gear Set
2 20% Signature Weapon Damage
3 10% Weapon Damage
4 4-Piece Talent Aggressive Recon Dealing damage with a signature weapon increase total weapon damage by 20% for 60 seconds.
Dealing damage with a signature weapon increase total weapon damage by 20% for 60 seconds. Automatically generate specialization ammo every 60 seconds.
Chest Specialized Destruction

Increases Aggressive Recon weapon damage bonus from 20% to 40%.

Backpack Signature Moves

Increases signature weapon damage by 20%, and doubles the amount of signature weapon ammo generated by Aggressive Recon.

Tipping Scales icon

Tipping Scales

Gear Set
2 30% Mag Size
3 30% LMG Damage
4 4-Piece Talent Throttle Control Shooting builds stacks to a max of 50. Each stack provides +0.5% Weapon Handling and +4% Critical Hit Damage.
Shooting builds stacks to a max of 50. Each stack provides +0.5% Weapon Handling and +4% Critical Hit Damage. Lose 6 stacks per second while not shooting. No stacks are lost if an enemy is Suppressed.
Chest Sustainability

Increase the maximum number of stacks from 50 to 75.

Backpack Snowball

Increase the Critical Hit Damage received per stack from 4% to 7%.

True Patriot icon

True Patriot

Gear Set
2 30% Ammo Capacity
3 30% Magazine Size
4 4-Piece Talent Red, White, and Blue Every 2s, enemies you shoot receive a stacking debuff of Red, White and Blue.
Every 2s, enemies you shoot receive a stacking debuff of Red, White and Blue. Red: Amplifies the enemy's damage taken by 8%. White: Shooting the enemy repairs the attacking agents armor by 2% once every second. Blue: Decreases the enemy's damage dealt by 8%. Full Flag: Enemies that die while under the effect of all 3 debuffs create a 5 meter explosion, dealing damage equal to their total health and armor. (Explosion strength reduced on Named enemy deaths)
Chest Waving the Flag

Increases Red / White / Blue rotation speed to 1.5 seconds.

Backpack Patriotic Boost

Increases Red / White / Blue debuff strength. Red: 8% to 12%. White: 2% to 3%. Blue: 8% to 12%.

Umbra Initiative icon

Umbra Initiative

Gear Set
2 15% Critical Chance
3 30% Reload Speed
4 4-Piece Talent From the Shadows/Into the Light From the Shadows:
From the Shadows: While in cover, gain 10 Stacks per second up to 50. Each stack will give 1% Critical damage increase and 0.3% RPM. Buff does not apply while shooting from cover. While out of cover you lose 2 stacks per second at normal speed and 1 stack per second if sprinting. Into the Light: While out of cover and in combat, gain 10 Stacks per second up to 50. Each stack will give 0.8% Armor regen when it is consumed. Stacks consume, 10 stacks per second, only in cover.
Chest From the Shadows

Increases max stacks for From the Shadows from 50 to 100 and stack gain from 10 to 20.

Backpack Into the Light

Increases max stacks for Into the Light from 50 to 100, stack gain from 10 to 20 and stack consumption from 10 to 20

Virtuoso icon

Virtuoso

Gear Set
2 15% Weapon Handling / 15% Magazine Size
3 15% Weapon Damage
4 4-Piece Talent Symphony Killing an enemy further than 25m will provide 40% Weapon Damage to Shotguns, SMG, and Pistols, 20% Weapon Damage to AR's and LMG's and 25% Bonus Armor for 15s.
Killing an enemy further than 25m will provide 40% Weapon Damage to Shotguns, SMG, and Pistols, 20% Weapon Damage to AR's and LMG's and 25% Bonus Armor for 15s. Killing an enemy within 25m will provide 40% Weapon Damage to MMR's and Rifles, 20% Weapon Damage to AR's and LMG's and 30% Headshot Damage for 15s. Internittently killing enemies from both ranges will build stacks. At 4 stacks, all bonuses are multiplied by 2 and triggered at the same time for 15s. No stacks are acquired while these bonuses are active.
Chest Fortissimo

Double the Weapon Damage of Symphony.

Backpack Accelerando

Decreases the number of stacks needed to proc the Symphony double buffs from 4 to 3.

No matching sets found.