Under Pressure
GlobalDescription
Combat actions charge the Pressure Gauge. Higher Pressure improves Status Effects; passive picks can replace this primary bonus. Pressure eventually decays outside cover.
Pressure
Kills, headshot kills, multikills, grenade kills, Skill kills, Status Effect kills and fire kills build Pressure. Compatible actions stack. A teammate kill adds 1% Pressure.
Active rules
Enough Pressure enables your selected Active Modifier. There is no general cooldown. Pressure freezes during the effect and resets when it ends, unless a passive changes the reset.
Published tier reference
Gauge thresholds: 10%, 35%, 65%, 90%. Corresponding Status Effects bonuses: +15%, +25%, +40%, +65%.
Tier numbers are the published PTS reference. Final per-action gains, decay timings, activation thresholds and durations are not fully specified in the launch notes; old PTS gains are omitted.
Published reference: Ubisoft · Red Horizon launch · Ubisoft · final PTS adjustments · Ubisoft · PTS reference ·